Using game loop instead of queueAnimationUpdate
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@ -7,7 +7,7 @@ namespace pxsim {
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export class EV3ScreenState {
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changed: boolean
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changed: boolean = true;
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points: Uint8Array;
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constructor() {
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this.points = new Uint8Array(visuals.SCREEN_WIDTH * visuals.SCREEN_HEIGHT)
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