Using game loop instead of queueAnimationUpdate

This commit is contained in:
Sam El-Husseini
2017-12-19 14:20:35 -08:00
parent 785ddff706
commit 2157af3e63
15 changed files with 175 additions and 139 deletions

View File

@ -43,6 +43,11 @@ namespace pxsim {
this.valueChanged = false;
return res;
}
setChangedState() {
this.changed = true;
this.valueChanged = false;
}
}
export class AnalogSensorNode extends SensorNode {