simplified events
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@ -32,8 +32,7 @@
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"input.ColorSensor.reflectedLight": "Get current reflected light value from the color sensor.",
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"input.ColorSensor.reflectedLight": "Get current reflected light value from the color sensor.",
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"input.GyroSensor.angle": "Get the current angle from the gyroscope.",
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"input.GyroSensor.angle": "Get the current angle from the gyroscope.",
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"input.GyroSensor.rate": "Get the current rotation rate from the gyroscope.",
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"input.GyroSensor.rate": "Get the current rotation rate from the gyroscope.",
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"input.InfraredSensor.onObjectNear": "Registers code to run when an object is getting near",
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"input.InfraredSensor.onObjectNear": "Registers code to run when an object is getting near.",
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"input.InfraredSensor.onObjectNear|param|distance": "the proximity, eg: 10",
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"input.InfraredSensor.onObjectNear|param|handler": "the code to run when detected",
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"input.InfraredSensor.onObjectNear|param|handler": "the code to run when detected",
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"input.InfraredSensor.proximity": "Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)",
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"input.InfraredSensor.proximity": "Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)",
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"input.InfraredSensor.remoteCommand": "Get the remote commandreceived the infrared sensor.",
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"input.InfraredSensor.remoteCommand": "Get the remote commandreceived the infrared sensor.",
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@ -42,7 +41,6 @@
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"input.TouchSensor.onEvent|param|body": "code to run when the event is raised",
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"input.TouchSensor.onEvent|param|body": "code to run when the event is raised",
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"input.UltraSonicSensor.distance": "Gets the distance from the sonar in millimeters",
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"input.UltraSonicSensor.distance": "Gets the distance from the sonar in millimeters",
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"input.UltraSonicSensor.onObjectNear": "Registers code to run when the given color is close",
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"input.UltraSonicSensor.onObjectNear": "Registers code to run when the given color is close",
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"input.UltraSonicSensor.onObjectNear|param|distance": "the distance in centimeters when an object is close, eg: 10",
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"input.UltraSonicSensor.onObjectNear|param|handler": "the code to run when detected",
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"input.UltraSonicSensor.onObjectNear|param|handler": "the code to run when detected",
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"input.buttonDown": "Down button on the EV3 Brick.",
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"input.buttonDown": "Down button on the EV3 Brick.",
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"input.buttonEnter": "Enter button on the EV3 Brick.",
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"input.buttonEnter": "Enter button on the EV3 Brick.",
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@ -41,13 +41,13 @@
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"input.ColorSensor.reflectedLight|block": "%color| reflected light",
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"input.ColorSensor.reflectedLight|block": "%color| reflected light",
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"input.GyroSensor.angle|block": "%sensor|angle",
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"input.GyroSensor.angle|block": "%sensor|angle",
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"input.GyroSensor.rate|block": "%sensor|rotation rate",
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"input.GyroSensor.rate|block": "%sensor|rotation rate",
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"input.InfraredSensor.onObjectNear|block": "on %sensor|object within %distance",
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"input.InfraredSensor.onObjectNear|block": "on %sensor|object near",
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"input.InfraredSensor.proximity|block": "%infrared|proximity",
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"input.InfraredSensor.proximity|block": "%infrared|proximity",
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"input.InfraredSensor.remoteCommand|block": "%infrared|remote command",
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"input.InfraredSensor.remoteCommand|block": "%infrared|remote command",
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"input.TouchSensor.isTouched|block": "%sensor|is touched",
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"input.TouchSensor.isTouched|block": "%sensor|is touched",
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"input.TouchSensor.onEvent|block": "on %sensor|%event",
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"input.TouchSensor.onEvent|block": "on %sensor|%event",
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"input.UltraSonicSensor.distance|block": "%sensor|distance",
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"input.UltraSonicSensor.distance|block": "%sensor|distance",
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"input.UltraSonicSensor.onObjectNear|block": "on %sensor|object within %distance|cm",
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"input.UltraSonicSensor.onObjectNear|block": "on %sensor|object near",
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"input.buttonDown|block": "brick button down",
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"input.buttonDown|block": "brick button down",
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"input.buttonEnter|block": "brick button enter",
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"input.buttonEnter|block": "brick button enter",
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"input.buttonLeft|block": "brick button left",
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"input.buttonLeft|block": "brick button left",
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@ -123,24 +123,25 @@ namespace input {
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}
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}
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/**
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/**
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* Registers code to run when an object is getting near
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* Registers code to run when an object is getting near.
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* @param distance the proximity, eg: 10
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* @param handler the code to run when detected
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* @param handler the code to run when detected
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*/
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*/
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//% help=input/infrared/on-object-near
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//% help=input/infrared/on-object-near
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//% block="on %sensor|object within %distance"
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//% block="on %sensor|object near"
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//% blockId=infraredOnObjectNear
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//% blockId=infraredOnObjectNear
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//% parts="infraredsensor"
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//% parts="infraredsensor"
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//% blockNamespace=input
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//% blockNamespace=input
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//% weight=100 blockGap=8
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//% weight=100 blockGap=8
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//% distance.min=1 distance.max=95
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//% group="Infrared Sensor"
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//% group="Infrared Sensor"
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onObjectNear(distance: number, handler: () => void) {
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onObjectNear(handler: () => void) {
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this.proximityThreshold = Math.max(1, Math.min(95, distance));
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control.onEvent(this._id, PromixityEvent.ObjectNear, handler);
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control.onEvent(this._id, PromixityEvent.ObjectNear, handler);
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if (this.proximity() == PromixityEvent.ObjectNear)
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if (this.proximity() == PromixityEvent.ObjectNear)
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control.runInBackground(handler);
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control.runInBackground(handler);
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}
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}
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setObjectNearThreshold(distance: number) {
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this.proximityThreshold = Math.max(1, Math.min(95, distance));
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}
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/**
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/**
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* Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)
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* Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)
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@ -34,24 +34,25 @@ namespace input {
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/**
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/**
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* Registers code to run when the given color is close
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* Registers code to run when the given color is close
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* @param distance the distance in centimeters when an object is close, eg: 10
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* @param handler the code to run when detected
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* @param handler the code to run when detected
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*/
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*/
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//% help=input/ultrasonic/on-object-near
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//% help=input/ultrasonic/on-object-near
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//% block="on %sensor|object within %distance|cm"
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//% block="on %sensor|object near"
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//% blockId=ultrasonicOnObjectClose
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//% blockId=ultrasonicOnObjectClose
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//% parts="infraredsensor"
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//% parts="infraredsensor"
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//% blockNamespace=input
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//% blockNamespace=input
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//% weight=100 blockGap=8
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//% weight=100 blockGap=8
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//% group="Ultrasonic Sensor"
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//% group="Ultrasonic Sensor"
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//% distance.min=1 distance.max=250
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onObjectNear(distance: number, handler: () => void) {
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onObjectNear(distance: number, handler: () => void) {
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this.promixityThreshold = Math.max(1, Math.min(95, distance));
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control.onEvent(this._id, PromixityEvent.ObjectNear, handler);
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control.onEvent(this._id, PromixityEvent.ObjectNear, handler);
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if (this.distance() == PromixityEvent.ObjectNear)
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if (this.distance() == PromixityEvent.ObjectNear)
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control.runInBackground(handler);
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control.runInBackground(handler);
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}
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}
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setObjectNearThreshold(distance: number) {
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this.promixityThreshold = Math.max(1, Math.min(250, distance));
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}
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/**
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/**
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* Gets the distance from the sonar in millimeters
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* Gets the distance from the sonar in millimeters
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* @param sensor the ultrasonic sensor port
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* @param sensor the ultrasonic sensor port
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