renaming pauseforcolor to pause until color detected (#405)
* renaming pauseforcolor to pause until color detected * pauseForLight -> pauseUntilLightConditionDetected * on light changed -> on light condition detected * fixing docs * docs tweaks
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@ -99,9 +99,9 @@
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* [set remote channel](/reference/sensors/beacon/set-remote-channel)
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* [Color](/reference/sensors/color-sensor)
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* [on color detected](/reference/sensors/color-sensor/on-color-detected)
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* [pause for color](/reference/sensors/color-sensor/pause-for-color)
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* [on light changed](/reference/sensors/color-sensor/on-light-changed)
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* [pause for light](/reference/sensors/color-sensor/pause-for-light)
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* [pause until color detected](/reference/sensors/color-sensor/pause-until-color-detected)
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* [on-light-condition-detected](/reference/sensors/color-sensor/on-light-condition-detected)
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* [pause until light condition detected](/reference/sensors/color-sensor/pause-until-light-condition-detected)
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* [color](/reference/sensors/color-sensor/color)
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* [light](/reference/sensors/color-sensor/ambient-light)
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* [Music](/reference/music)
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@ -1,7 +1,7 @@
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# Light the way Activity 1
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```blocks
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sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function () {
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sensors.color3.onLightConditionDetected(LightIntensityMode.Ambient, LightCondition.Dark, function () {
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brick.showImage(images.objectsLightOn)
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pause(5000)
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brick.clearScreen()
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@ -1,10 +1,10 @@
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# Light the way Activity 2
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```blocks
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sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Bright, function () {
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sensors.color3.onLightConditionDetected(LightIntensityMode.Ambient, LightCondition.Bright, function () {
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brick.clearScreen()
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})
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sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function () {
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sensors.color3.onLightConditionDetected(LightIntensityMode.Ambient, LightCondition.Dark, function () {
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brick.showImage(images.objectsLightOn)
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})
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```
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@ -1,10 +1,10 @@
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# Light the way Activity 3
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```blocks
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sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Bright, function () {
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sensors.color3.onLightConditionDetected(LightIntensityMode.Ambient, LightCondition.Bright, function () {
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brick.clearScreen()
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})
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sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function () {
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sensors.color3.onLightConditionDetected(LightIntensityMode.Ambient, LightCondition.Dark, function () {
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brick.showImage(images.objectsLightOn)
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})
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sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
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@ -54,7 +54,7 @@ loops.forever(function () {
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})
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motors.largeBC.steer(0, 50)
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sensors.color3.pauseForColor(ColorSensorColor.Red)
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sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
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motors.stopAll()
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```
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@ -70,7 +70,7 @@ motors.stopAll()
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```blocks
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loops.forever(function () {
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motors.largeBC.steer(0, 50)
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sensors.color3.pauseForColor(ColorSensorColor.Red)
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sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
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motors.stopAll()
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})
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```
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@ -94,9 +94,9 @@ Now add to your program and have your robot to drive forward again when the ligh
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```blocks
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loops.forever(function () {
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motors.largeBC.steer(0, 50)
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sensors.color3.pauseForColor(ColorSensorColor.Red)
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sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
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motors.stopAll()
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sensors.color3.pauseForColor(ColorSensorColor.Green)
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sensors.color3.pauseUntilColorDetected(ColorSensorColor.Green)
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})
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```
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@ -134,10 +134,10 @@ music.playSoundEffect(sounds.systemGeneralAlert)
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```blocks
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loops.forever(function () {
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motors.largeBC.steer(-30, 20)
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sensors.color3.pauseForColor(ColorSensorColor.Black)
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sensors.color3.pauseUntilColorDetected(ColorSensorColor.Black)
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music.playSoundEffect(sounds.systemGeneralAlert)
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motors.largeBC.steer(30, 20)
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sensors.color3.pauseForColor(ColorSensorColor.White)
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sensors.color3.pauseUntilColorDetected(ColorSensorColor.White)
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})
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```
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@ -185,11 +185,11 @@ if (true) {
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```blocks
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forever(function () {
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while (true) {
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sensors.color3.pauseForColor(ColorSensorColor.Black)
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sensors.color3.pauseUntilColorDetected(ColorSensorColor.Black)
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motors.largeBC.steer(-30, 50)
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}
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while (true) {
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sensors.color3.pauseForColor(ColorSensorColor.White)
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sensors.color3.pauseUntilColorDetected(ColorSensorColor.White)
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motors.largeBC.steer(30, 50)
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}
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})
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@ -204,10 +204,10 @@ Else the Color Sensor detects the color white, start motors ``B`` and ``C`` (dri
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```blocks
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forever(function () {
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if (true) {
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sensors.color3.pauseForColor(ColorSensorColor.Black)
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sensors.color3.pauseUntilColorDetected(ColorSensorColor.Black)
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motors.largeBC.steer(-30, 50)
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} else {
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sensors.color3.pauseForColor(ColorSensorColor.White)
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sensors.color3.pauseUntilColorDetected(ColorSensorColor.White)
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motors.largeBC.steer(30, 50)
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}
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})
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@ -3,7 +3,7 @@
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```blocks
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brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
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motors.largeBC.tank(20, 20)
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sensors.color3.pauseForColor(ColorSensorColor.Red)
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sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
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motors.largeBC.tank(0, 0)
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})
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```
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@ -135,7 +135,7 @@ Keeping the Large Motor connected to **Port D**, connect the Color Sensor to **P
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```blocks
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brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
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sensors.color3.pauseForColor(ColorSensorColor.Green)
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sensors.color3.pauseUntilColorDetected(ColorSensorColor.Green)
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motors.largeD.run(50, 1, MoveUnit.Rotations)
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})
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```
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@ -143,7 +143,7 @@ brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
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* Using the same program, replace the ``||sensors:pause until touch 1||`` block with a ``||sensors:pause color sensor 3||`` for color block.
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```block
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sensors.color3.pauseForColor(ColorSensorColor.Green)
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sensors.color3.pauseUntilColorDetected(ColorSensorColor.Green)
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```
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* Select the color you want to detect (e.g., green).
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@ -60,18 +60,18 @@ while (true) {
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### Step 3
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Place a ``||sensors:pause for color||`` from ``||sensors:Sensors||`` inside the ``||loops:while||`` loop block. Change the color to red.
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Place a ``||sensors:pause until color detected||`` from ``||sensors:Sensors||`` inside the ``||loops:while||`` loop block. Change the color to red.
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```blocks
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motors.largeBC.steer(0, 20)
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while (true) {
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sensors.color3.pauseForColor(ColorSensorColor.Red)
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sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
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}
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```
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### Step 4
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Place a ``||motors:stop all motors||`` block under the ``||sensors:pause for color||`` block.
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Place a ``||motors:stop all motors||`` block under the ``||sensors:pause until color detected||`` block.
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Study the program...what do you think the program will do?
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@ -80,7 +80,7 @@ Study the program...what do you think the program will do?
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```blocks
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motors.largeBC.steer(0, 20)
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while (true) {
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sensors.color3.pauseForColor(ColorSensorColor.Red)
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sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
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motors.stopAll()
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}
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```
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@ -128,26 +128,26 @@ while (true) {
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### Step 5
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Place a ``||sensors:pause for color||`` block from ``||sensors:Sensors||`` inside the ``||loops:while||`` loop block. Change the color to red.
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Place a ``||sensors:pause until color detected||`` block from ``||sensors:Sensors||`` inside the ``||loops:while||`` loop block. Change the color to red.
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```blocks
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while (true) {
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motors.largeBC.steer(0, 20)
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while (true) {
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sensors.color3.pauseForColor(ColorSensorColor.Red)
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sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
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}
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}
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```
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### Step 6
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Place a ``||motors:stop all motors||`` block under the ``||sensors:pause for color||`` block.
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Place a ``||motors:stop all motors||`` block under the ``||sensors:pause until color detected||`` block.
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```blocks
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while (true) {
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motors.largeBC.steer(0, 20)
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while (true) {
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sensors.color3.pauseForColor(ColorSensorColor.Red)
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sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
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motors.stopAll()
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}
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}
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@ -161,7 +161,7 @@ Place a ``||loops:while||`` loop block under the second ``||loops:while||`` loop
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while (true) {
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motors.largeBC.steer(0, 20)
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while (true) {
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sensors.color3.pauseForColor(ColorSensorColor.Red)
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sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
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motors.stopAll()
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}
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while (true) {
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@ -172,7 +172,7 @@ while (true) {
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### Step 8
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Place a ``||sensors:pause for color||`` block inside the new ``||loops:while||`` loop block. Change the color to red.
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Place a ``||sensors:pause unril color detected||`` block inside the new ``||loops:while||`` loop block. Change the color to red.
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What do you think the program will do?
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@ -182,11 +182,11 @@ What do you think the program will do?
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while (true) {
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motors.largeBC.steer(0, 20)
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while (true) {
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sensors.color3.pauseForColor(ColorSensorColor.Red)
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sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
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motors.stopAll()
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}
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while (true) {
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sensors.color3.pauseForColor(ColorSensorColor.Red)
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sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
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}
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}
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```
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@ -208,16 +208,17 @@ Think about what you have learned, then document it. Describe your pseudocode fo
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```blocks
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motors.largeBC.steer(0, 20)
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while (true) {
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sensors.color3.pauseForColor(ColorSensorColor.Yellow)
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sensors.color3.pauseUntilColorDetected(ColorSensorColor.Yellow)
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music.playSoundEffect(sounds.systemGeneralAlert)
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}
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while (true) {
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while (true) { sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
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while (true) {
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sensors.color3.pauseUntilLightConditionDetected(LightIntensityMode.Reflected, LightCondition.Bright)
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motors.largeB.run(10)
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motors.largeC.run(-10)
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}
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while (true) {
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sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
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sensors.color3.pauseUntilLightConditionDetected(LightIntensityMode.Reflected, LightCondition.Bright)
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motors.largeA.run(-10)
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motors.largeA.run(10)
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}
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@ -234,12 +235,13 @@ You will need to constantly debug your program in order to make your robot trave
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```blocks
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while (true) {
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while (true) { sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
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while (true) {
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sensors.color3.pauseUntilLightDetected(LightIntensityMode.Reflected, LightCondition.Bright)
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motors.largeB.run(10)
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motors.largeC.run(-10)
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}
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while (true) {
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sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
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sensors.color3.pauseUntilLightDetected(LightIntensityMode.Reflected, LightCondition.Bright)
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motors.largeB.run(-10)
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motors.largeC.run(10)
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}
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@ -143,13 +143,13 @@ You can also tinker with the use of sensors.
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```blocks
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forever(function () {
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if (true) {
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sensors.color3.pauseForColor(ColorSensorColor.Blue)
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sensors.color3.pauseUntilColorDetected(ColorSensorColor.Blue)
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music.playTone(392, music.beat(BeatFraction.Whole))
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} else if (false) {
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sensors.color3.pauseForColor(ColorSensorColor.Red)
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sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
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music.playTone(523, music.beat(BeatFraction.Half))
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} else {
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sensors.color3.pauseForColor(ColorSensorColor.Green)
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sensors.color3.pauseUntilColorDetected(ColorSensorColor.Green)
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music.playTone(587, music.beat(BeatFraction.Half))
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}
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})
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@ -4,9 +4,9 @@
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```cards
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sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {})
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sensors.color1.onLightChanged(LightIntensityMode.Reflected, LightCondition.Dark, function () {})
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sensors.color1.pauseForLight(LightIntensityMode.Reflected, LightCondition.Dark)
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sensors.color1.pauseForColor(ColorSensorColor.Blue)
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sensors.color1.onLightConditionDetected(LightIntensityMode.Reflected, LightCondition.Dark, function () {})
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sensors.color1.pauseUntilLightConditionDetected(LightIntensityMode.Reflected, LightCondition.Dark)
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sensors.color1.pauseUntilColorDetected(ColorSensorColor.Blue)
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sensors.color1.color();
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sensors.color1.light(LightIntensityMode.Ambient)
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sensors.color(ColorSensorColor.Blue)
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@ -145,15 +145,15 @@ namespace sensors {
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* Waits for the given color to be detected
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* @param color the color to detect
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*/
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//% help=sensors/color-sensor/pause-for-color
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//% block="pause **color sensor** %this|for %color=colorEnumPicker"
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//% blockId=colorPauseForColorDetected
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//% help=sensors/color-sensor/pause-until-color-detected
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//% block="pause until **color sensor** %this|detected %color=colorEnumPicker"
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//% blockId=colorpauseUntilColorDetectedDetected
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//% parts="colorsensor"
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//% blockNamespace=sensors
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//% this.fieldEditor="ports"
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//% weight=99 blockGap=8
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//% group="Color Sensor"
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pauseForColor(color: number) {
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pauseUntilColorDetected(color: number) {
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this.setMode(ColorSensorMode.Color);
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if (this.color() != color) {
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const v = this._colorEventValue(<number>color);
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@ -184,15 +184,15 @@ namespace sensors {
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* @param condition the light condition
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* @param handler the code to run when detected
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*/
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//% help=sensors/color-sensor/on-light-changed
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//% block="on **color sensor** %this|%mode|%condition"
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//% blockId=colorOnLightChanged
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//% help=sensors/color-sensor/on-light-condition-detected
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//% block="on **color sensor** %this|detected %mode|%condition"
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//% blockId=colorOnLightDetected
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//% parts="colorsensor"
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//% blockNamespace=sensors
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//% this.fieldEditor="ports"
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//% weight=89 blockGap=12
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//% group="Color Sensor"
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onLightChanged(mode: LightIntensityMode, condition: LightCondition, handler: () => void) {
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onLightConditionDetected(mode: LightIntensityMode, condition: LightCondition, handler: () => void) {
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this.setMode(<ColorSensorMode><number>mode)
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control.onEvent(this._id, <number>condition, handler);
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}
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@ -201,15 +201,15 @@ namespace sensors {
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* Wait for the given color to be detected
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* @param color the color to detect
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*/
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//% help=sensors/color-sensor/pause-for-light
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//% block="pause **color sensor** %this|for %mode|%condition"
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//% blockId=colorPauseForLight
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//% help=sensors/color-sensor/pause-until-light-condition-detected
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//% block="pause until **color sensor** %this|detected %mode|%condition"
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//% blockId=colorPauseUntilLightConditionDetected
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//% parts="colorsensor"
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//% blockNamespace=sensors
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//% this.fieldEditor="ports"
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//% weight=88 blockGap=8
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//% group="Color Sensor"
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pauseForLight(mode: LightIntensityMode, condition: LightCondition) {
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pauseUntilLightConditionDetected(mode: LightIntensityMode, condition: LightCondition) {
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this.setMode(<ColorSensorMode><number>mode)
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if (this.thresholdDetector.state != <number>condition)
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control.waitForEvent(this._id, <number>condition)
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@ -2,9 +2,9 @@
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```cards
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sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {})
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sensors.color1.onLightChanged(LightIntensityMode.Reflected, LightCondition.Dark, function () {})
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sensors.color1.pauseForLight(LightIntensityMode.Reflected, LightCondition.Dark)
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sensors.color1.pauseForColor(ColorSensorColor.Blue)
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sensors.color1.onLightConditionDetected(LightIntensityMode.Reflected, LightCondition.Dark, function () {})
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sensors.color1.pauseUntilLightConditionDetected(LightIntensityMode.Reflected, LightCondition.Dark)
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sensors.color1.pauseUntilColorDetected(ColorSensorColor.Blue)
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sensors.color1.color();
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sensors.color1.light(LightIntensityMode.Ambient)
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```
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@ -12,8 +12,8 @@ sensors.color1.light(LightIntensityMode.Ambient)
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## See slso
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[on color detected](/reference/sensors/color-sensor/on-color-detected),
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[pause for color](/reference/sensors/color-sensor/pause-for-color),
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[on light changed](/reference/sensors/color-sensor/on-light-changed),
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[pause for light](/reference/sensors/color-sensor/pause-for-light),
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[pause until color detected](/reference/sensors/color-sensor/pause-until-color-detected),
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[on light condition detected](/reference/sensors/color-sensor/on-light-condition-detected),
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[pause until light condition detected](/reference/sensors/color-sensor/pause-until-light-condition-detected),
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[color](/reference/sensors/color-sensor/color),
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[light](/reference/sensors/color-sensor/ambient-light)
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@ -24,4 +24,4 @@ sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {
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```
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## See also
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|
||||
[pause for color](/reference/sensors/color-sensor/pause-for-color), [color](/reference/sensors/color)
|
||||
[pause until color detected](/reference/sensors/color-sensor/pause-until-color-detected), [color](/reference/sensors/color)
|
@ -3,7 +3,7 @@
|
||||
Run some code when the amount of light dectected changes.
|
||||
|
||||
```sig
|
||||
sensors.color1.onLightChanged(LightIntensityMode.Reflected, LightCondition.Dark, function () {
|
||||
sensors.color1.onLightConditionDetected(LightIntensityMode.Reflected, LightCondition.Dark, function () {
|
||||
|
||||
})
|
||||
```
|
||||
@ -21,7 +21,7 @@ You can check for a change in either _ambient_ or _reflected_ light and run some
|
||||
Show a message on the screen when the ambient light goes dark.
|
||||
|
||||
```blocks
|
||||
sensors.color1.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function() {
|
||||
sensors.color1.onLightConditionDetected(LightIntensityMode.Ambient, LightCondition.Dark, function() {
|
||||
brick.clearScreen();
|
||||
brick.showString("It just got dark", 1)
|
||||
brick.showString("Can you see me?", 2)
|
@ -1,9 +1,9 @@
|
||||
# pause For Color
|
||||
# pause Until Color Detected
|
||||
|
||||
Wait for the sensor to see a certain color.
|
||||
|
||||
```sig
|
||||
sensors.color1.pauseForColor(ColorSensorColor.Blue)
|
||||
sensors.color1.pauseUntilColorDetected(ColorSensorColor.Blue)
|
||||
```
|
||||
|
||||
The [color](/reference/sensors/color) you choose to look for is one of the colors that the sensor can detect. If you want to use colors for tracking, it's best to use a color that is the same or very close to the ones the sensor detects.
|
||||
@ -18,7 +18,7 @@ Wait for the sensor to see ``blue``. Then, show an expression on the screen.
|
||||
|
||||
```blocks
|
||||
brick.showString("Waiting for blue", 1)
|
||||
sensors.color1.pauseForColor(ColorSensorColor.Blue)
|
||||
sensors.color1.pauseUntilColorDetected(ColorSensorColor.Blue)
|
||||
brick.clearScreen()
|
||||
brick.showImage(images.expressionsSick)
|
||||
```
|
@ -1,9 +1,9 @@
|
||||
# pause For Light
|
||||
# pause Until Light Condition Detected
|
||||
|
||||
Wait for the light condition to change.
|
||||
Wait until a particular light condition is detected.
|
||||
|
||||
```sig
|
||||
sensors.color1.pauseForLight(LightIntensityMode.Reflected, LightCondition.Dark)
|
||||
sensors.color1.pauseUntilLightConditionDetected(LightIntensityMode.Reflected, LightCondition.Dark)
|
||||
```
|
||||
|
||||
You can wait for a change in either _ambient_ or _reflected_ light. This event happens when the sensor detects light going to ``dark`` or to ``bright``. You choose what condition you will wait for.
|
||||
@ -19,11 +19,11 @@ Wait for the ambient light to go dark, then show an expression on the screen.
|
||||
|
||||
```blocks
|
||||
brick.showString("Waiting for dark", 1)
|
||||
sensors.color1.pauseForLight(LightIntensityMode.Reflected, LightCondition.Dark)
|
||||
sensors.color1.pauseUntilLightConditionDetected(LightIntensityMode.Reflected, LightCondition.Dark)
|
||||
brick.clearScreen()
|
||||
brick.showImage(images.expressionsSick)
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[on light changed](/reference/sensors/color-sensor/on-light-changed)
|
||||
[on light condition detected](/reference/sensors/color-sensor/on-light-condition-detected)
|
@ -12,7 +12,7 @@ After setting a threshold, any event for that light condition won't happen until
|
||||
|
||||
```block
|
||||
sensors.color1.setThreshold(LightCondition.Dark, 20)
|
||||
sensors.color1.onLightChanged(LightIntensityMode.Reflected, LightCondition.Dark, function () {
|
||||
sensors.color1.onLightConditionDetected(LightIntensityMode.Reflected, LightCondition.Dark, function () {
|
||||
brick.showMood(moods.sleeping)
|
||||
})
|
||||
```
|
||||
@ -28,7 +28,7 @@ Make a daylight alarm. When the ambient light reaches `70` flash the status ligh
|
||||
|
||||
```blocks
|
||||
sensors.color3.setThreshold(LightCondition.Bright, 70)
|
||||
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Bright, function () {
|
||||
sensors.color3.onLightConditionDetected(LightIntensityMode.Ambient, LightCondition.Bright, function () {
|
||||
brick.setStatusLight(StatusLight.GreenFlash)
|
||||
for (let i = 0; i < 5; i++) {
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalBackingAlert)
|
||||
|
@ -17,7 +17,7 @@ Light intensity is measured from `0` (very dark) to `100` (very bright). A _thre
|
||||
Find out what light level is set as the ``dark`` threshold when a dark light event happens.
|
||||
|
||||
```blocks
|
||||
sensors.color3.onLightChanged(LightIntensityMode.Reflected, LightCondition.Dark, function () {
|
||||
sensors.color3.onLightConditionDetected(LightIntensityMode.Reflected, LightCondition.Dark, function () {
|
||||
brick.showValue("DarknessThresholdValue", sensors.color3.threshold(LightCondition.Dark), 1)
|
||||
})
|
||||
```
|
||||
|
Loading…
Reference in New Issue
Block a user