refactoring IR
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6b44352839
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@ -32,15 +32,18 @@
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"input.ColorSensor.reflectedLight": "Get current reflected light value from the color sensor.",
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"input.GyroSensor.angle": "Get the current angle from the gyroscope.",
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"input.GyroSensor.rate": "Get the current rotation rate from the gyroscope.",
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"input.InfraredSensor.onObjectNear": "Registers code to run when an object is getting near",
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"input.InfraredSensor.onObjectNear|param|distance": "the proximity, eg: 10",
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"input.InfraredSensor.onObjectNear|param|handler": "the code to run when detected",
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"input.InfraredSensor.proximity": "Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)",
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"input.InfraredSensor.remoteCommand": "Get the remote commandreceived the infrared sensor.",
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"input.TouchSensor.isTouched": "Check if touch sensor is touched.",
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"input.TouchSensor.onEvent": "Do something when a touch sensor is touched...",
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"input.TouchSensor.onEvent|param|body": "code to run when the event is raised",
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"input.UltraSonicSensor.distance": "Gets the distance from the sonar in millimeters",
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"input.UltraSonicSensor.onObject": "Registers code to run when the given color is close",
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"input.UltraSonicSensor.onObject|param|distance": "the distance in centimeters when an object is close, eg: 10",
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"input.UltraSonicSensor.onObject|param|handler": "the code to run when detected",
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"input.UltraSonicSensor.onObjectNear": "Registers code to run when the given color is close",
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"input.UltraSonicSensor.onObjectNear|param|distance": "the distance in centimeters when an object is close, eg: 10",
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"input.UltraSonicSensor.onObjectNear|param|handler": "the code to run when detected",
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"input.buttonDown": "Down button on the EV3 Brick.",
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"input.buttonEnter": "Enter button on the EV3 Brick.",
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"input.buttonLeft": "Left button on the EV3 Brick.",
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@ -25,6 +25,8 @@
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"Output.B|block": "B",
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"Output.C|block": "C",
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"Output.D|block": "D",
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"PromixityEvent.ObjectDetected|block": "object detected",
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"PromixityEvent.ObjectNear|block": "object near",
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"TouchSensorEvent.Bumped|block": "bumped",
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"TouchSensorEvent.Pressed|block": "pressed",
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"TouchSensorEvent.Released|block": "released",
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@ -39,12 +41,13 @@
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"input.ColorSensor.reflectedLight|block": "%color| reflected light",
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"input.GyroSensor.angle|block": "%sensor|angle",
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"input.GyroSensor.rate|block": "%sensor|rotation rate",
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"input.InfraredSensor.onObjectNear|block": "on %sensor|object within %distance",
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"input.InfraredSensor.proximity|block": "%infrared|proximity",
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"input.InfraredSensor.remoteCommand|block": "%infrared|remote command",
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"input.TouchSensor.isTouched|block": "%sensor|is touched",
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"input.TouchSensor.onEvent|block": "on %sensor|%event",
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"input.UltraSonicSensor.distance|block": "%sensor|distance",
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"input.UltraSonicSensor.onObject|block": "on %sensor|object within %distance|cm",
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"input.UltraSonicSensor.onObjectNear|block": "on %sensor|object within %distance|cm",
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"input.buttonDown|block": "brick button down",
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"input.buttonEnter|block": "brick button enter",
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"input.buttonLeft|block": "brick button left",
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@ -58,6 +61,10 @@
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"input.gyro2|block": "gyro sensor 2",
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"input.gyro3|block": "gyro sensor 3",
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"input.gyro4|block": "gyro sensor 4",
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"input.infraredSensor1|block": "infrared sensor 1",
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"input.infraredSensor2|block": "infrared sensor 2",
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"input.infraredSensor3|block": "infrared sensor 3",
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"input.infraredSensor4|block": "infrared sensor 4",
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"input.remoteBottomLeft|block": "remote bottom-left",
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"input.remoteBottomRight|block": "remote bottom-right",
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"input.remoteCenter|block": "remote center",
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@ -54,10 +54,10 @@ namespace input {
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}
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// make sure sensors are up
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create(infrared1)
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create(infrared2)
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create(infrared3)
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create(infrared4)
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create(infraredSensor1)
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create(infraredSensor2)
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create(infraredSensor3)
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create(infraredSensor4)
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}
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let num = -1
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@ -68,30 +68,43 @@ namespace input {
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num = Math.clamp(0, buttons.length - 1, num)
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return buttons[num]
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}
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//% fixedInstances
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export class InfraredSensor extends internal.UartSensor {
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private channel: IrRemoteChannel
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private channel: IrRemoteChannel;
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private proximityThreshold: number;
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constructor(port: number) {
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super(port)
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this.channel = IrRemoteChannel.Ch0
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this.proximityThreshold = 10;
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irButton(0) // make sure buttons array is initalized
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// and set the mode, as otherwise button events won't work
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this.mode = IrSensorMode.RemoteControl
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this.mode = IrSensorMode.RemoteControl;
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}
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_query() {
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if (this.mode == IrSensorMode.RemoteControl)
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return mapButton(this.getNumber(NumberFormat.UInt8LE, this.channel))
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return mapButton(this.getNumber(NumberFormat.UInt8LE, this.channel));
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else if (this.mode == IrSensorMode.Proximity) {
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const d = this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff;
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return d < this.proximityThreshold ? PromixityEvent.ObjectNear
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: d > this.proximityThreshold + 5 ? PromixityEvent.ObjectDetected
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: 0;
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}
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return 0
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}
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_update(prev: number, curr: number) {
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for (let i = 0; i < buttons.length; ++i) {
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let v = !!(curr & (1 << i))
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buttons[i].update(v)
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if (this.mode == IrSensorMode.RemoteControl) {
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for (let i = 0; i < buttons.length; ++i) {
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let v = !!(curr & (1 << i))
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buttons[i].update(v)
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}
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} else {
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if (curr)
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control.raiseEvent(this._id, curr);
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}
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}
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@ -102,13 +115,33 @@ namespace input {
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setRemoteChannel(c: IrRemoteChannel) {
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c = Math.clamp(0, 3, c | 0)
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this.channel = c
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this.setMode(IrSensorMode.RemoteControl)
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this._setMode(IrSensorMode.RemoteControl)
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}
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setMode(m: IrSensorMode) {
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_setMode(m: IrSensorMode) {
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this._setMode(m)
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}
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/**
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* Registers code to run when an object is getting near
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* @param distance the proximity, eg: 10
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* @param handler the code to run when detected
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*/
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//% help=input/infrared/on-object-near
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//% block="on %sensor|object within %distance"
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//% blockId=infraredOnObjectNear
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//% parts="infraredsensor"
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//% blockNamespace=input
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//% weight=100 blockGap=8
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//% distance.min=1 distance.max=95
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//% group="Infrared Sensor"
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onObjectNear(distance: number, handler: () => void) {
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this.proximityThreshold = Math.max(1, Math.min(95, distance));
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control.onEvent(this._id, PromixityEvent.ObjectNear, handler);
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if (this.proximity() == PromixityEvent.ObjectNear)
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control.runInBackground(handler);
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}
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/**
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* Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)
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* @param ir the infrared sensor
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@ -121,7 +154,7 @@ namespace input {
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//% weight=65 blockGap=8
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//% group="Infrared Sensor"
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proximity() {
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this.setMode(IrSensorMode.Proximity)
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this._setMode(IrSensorMode.Proximity)
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return this.getNumber(NumberFormat.UInt8LE, 0)
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}
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@ -137,28 +170,28 @@ namespace input {
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//% weight=65 blockGap=8
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//% group="Infrared Sensor"
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remoteCommand() {
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this.setMode(IrSensorMode.RemoteControl)
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this._setMode(IrSensorMode.RemoteControl)
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return this.getNumber(NumberFormat.UInt8LE, this.channel)
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}
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// TODO
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getDirectionAndDistance() {
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this.setMode(IrSensorMode.Seek)
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this._setMode(IrSensorMode.Seek)
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return this.getNumber(NumberFormat.UInt16LE, this.channel * 2)
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}
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}
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//% fixedInstance whenUsed
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export const infrared1: InfraredSensor = new InfraredSensor(1)
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//% fixedInstance whenUsed block="infrared sensor 1"
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export const infraredSensor1: InfraredSensor = new InfraredSensor(1)
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//% fixedInstance whenUsed
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export const infrared2: InfraredSensor = new InfraredSensor(2)
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//% fixedInstance whenUsed block="infrared sensor 2"
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export const infraredSensor2: InfraredSensor = new InfraredSensor(2)
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//% fixedInstance whenUsed
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export const infrared3: InfraredSensor = new InfraredSensor(3)
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//% fixedInstance whenUsed block="infrared sensor 3"
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export const infraredSensor3: InfraredSensor = new InfraredSensor(3)
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//% fixedInstance whenUsed
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export const infrared4: InfraredSensor = new InfraredSensor(4)
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//% fixedInstance whenUsed block="infrared sensor 4"
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export const infraredSensor4: InfraredSensor = new InfraredSensor(4)
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/**
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* Remote top-left button.
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@ -1,5 +1,5 @@
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//% color="#B4009E" weight=98 icon="\uf192"
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//% groups='["Touch Sensor", "Color Sensor", "Ultrasonic Sensor", "Infrared Sensor", "Remote", "Brick", "Gyro Sensor"]'
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//% groups='["Brick", "Touch Sensor", "Color Sensor", "Ultrasonic Sensor", "Infrared Sensor", "Remote", "Gyro Sensor"]'
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namespace input {
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}
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@ -1,5 +1,7 @@
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enum UltrasonicEvent {
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ObjectClose = 1,
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const enum PromixityEvent {
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//% block="object near"
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ObjectNear = 1,
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//% block="object detected"
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ObjectDetected = 2
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}
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@ -7,11 +9,11 @@ namespace input {
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//% fixedInstances
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export class UltraSonicSensor extends internal.UartSensor {
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private threshold: number;
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private promixityThreshold: number;
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constructor(port: number) {
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super(port)
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this.threshold = 10;
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this.promixityThreshold = 10;
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}
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_deviceType() {
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@ -20,8 +22,8 @@ namespace input {
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_query(): number {
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const d = this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff;
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return d < this.threshold ? UltrasonicEvent.ObjectClose
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: d > this.threshold + 5 ? UltrasonicEvent.ObjectDetected
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return d < this.promixityThreshold ? PromixityEvent.ObjectNear
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: d > this.promixityThreshold + 5 ? PromixityEvent.ObjectDetected
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: 0;
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}
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@ -35,18 +37,18 @@ namespace input {
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* @param distance the distance in centimeters when an object is close, eg: 10
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* @param handler the code to run when detected
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*/
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//% help=input/ultrasonic/on-object
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//% help=input/ultrasonic/on-object-near
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//% block="on %sensor|object within %distance|cm"
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//% blockId=ultrasonicOnObjectClose
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//% parts="ultrasonicsensor"
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//% parts="infraredsensor"
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//% blockNamespace=input
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//% weight=100 blockGap=8
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//% group="Ultrasonic Sensor"
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onObject(distance: number, handler: () => void) {
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this.threshold = Math.max(1, Math.min(95, distance));
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control.onEvent(this._id, UltrasonicEvent.ObjectClose, handler);
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this._setMode(0)
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if (this._query() == UltrasonicEvent.ObjectClose)
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//% distance.min=1 distance.max=250
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onObjectNear(distance: number, handler: () => void) {
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this.promixityThreshold = Math.max(1, Math.min(95, distance));
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control.onEvent(this._id, PromixityEvent.ObjectNear, handler);
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if (this.distance() == PromixityEvent.ObjectNear)
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control.runInBackground(handler);
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}
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