Calibration states (#820)

* color calibration
This commit is contained in:
Peli de Halleux 2018-12-03 16:37:40 -08:00 committed by Sam El-Husseini
parent 4133828a10
commit 2e0a34c99b
5 changed files with 70 additions and 5 deletions

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@ -297,9 +297,22 @@ namespace sensors {
calibrateLight(mode: LightIntensityMode, deviation: number = 8) { calibrateLight(mode: LightIntensityMode, deviation: number = 8) {
this.calibrating = true; // prevent events this.calibrating = true; // prevent events
this.light(mode); // trigger a read const statusLight = brick.statusLight(); // save current status light
pauseUntil(() => this.isActive()); // ensure sensor is live brick.setStatusLight(StatusLight.Orange);
this.light(mode); // trigger a read
pauseUntil(() => this.isActive(), 5000); // ensure sensor is live
// check sensor is ready
if (!this.isActive()) {
brick.setStatusLight(StatusLight.RedFlash); // didn't work
pause(2000);
brick.setStatusLight(statusLight); // restore previous light
return;
}
// calibrating
brick.setStatusLight(StatusLight.OrangePulse);
let vold = 0; let vold = 0;
let vcount = 0; let vcount = 0;
@ -331,6 +344,10 @@ namespace sensors {
this.thresholdDetector.setLowThreshold(min); this.thresholdDetector.setLowThreshold(min);
this.thresholdDetector.setHighThreshold(max); this.thresholdDetector.setHighThreshold(max);
brick.setStatusLight(StatusLight.Green); // success
pause(1000);
brick.setStatusLight(statusLight); // resture previous light
this.calibrating = false; this.calibrating = false;
} }

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@ -13,6 +13,15 @@ Sometimes when external lighting conditions change, the light sensor measures li
* **mode**: the type of light threshold to calibrate. This is either ``ambient`` or ``reflected`` light. * **mode**: the type of light threshold to calibrate. This is either ``ambient`` or ``reflected`` light.
* **deviation**: a [number](/types/number) that is the amount of light level change to adjust in a measurement. * **deviation**: a [number](/types/number) that is the amount of light level change to adjust in a measurement.
## Calibration states
Calibration happens in the following phases and each phase is tracked by the brick status light.
* **orange**: sensor initialization. This phase ensures that the sensor is in the desired mode and ready to collect data.
* **orange pulse**: data collection. Light information is being collected, move the sensor over the various light sources to detect.
* **green**: calibration success. The calibration data has been saved.
* **red flash**: sensor failure. We were unable to connect to the sensor.
## Example ## Example
Calibrate the ``dark`` and ``light`` thresholds for the ``color 2`` sensor using reflected light. Calibrate the ``dark`` and ``light`` thresholds for the ``color 2`` sensor using reflected light.
@ -23,4 +32,4 @@ sensors.color2.calibrateLight(LightIntensityMode.Reflected)
## See also ## See also
[set threshold](/reference/sensors/color-sensor/set-threshold) [set threshold](/reference/sensors/color-sensor/set-threshold)

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@ -247,6 +247,15 @@ namespace brick {
// the brick starts with the red color // the brick starts with the red color
let currPattern: StatusLight = StatusLight.Off; let currPattern: StatusLight = StatusLight.Off;
/**
* Gets the current light pattern.
*/
//% weight=99 group="Buttons"
//% help=brick/status-light
export function statusLight() {
return currPattern;
}
/** /**
* Set lights. * Set lights.
* @param pattern the lights pattern to use. eg: StatusLight.Orange * @param pattern the lights pattern to use. eg: StatusLight.Orange

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@ -22,6 +22,15 @@ To properly reset the gyro, the brick must remain still (undistrurbed) while the
## ~ ## ~
## Calibration states
Calibration happens in the following phases and each phase is tracked by the brick status light.
* **orange**: sensor initialization. This phase ensures that the sensor is in the desired mode and ready to collect data.
* **orange pulse**: data collection. Light information is being collected, move the sensor over the various light sources to detect.
* **green**: calibration success. The calibration data has been saved.
* **red flash**: sensor failure. We were unable to connect to the sensor.
## Example ## Example
Set the brick on a flat surface. Reset `gyro 2` and tilt the brick slighly. Reset it again while it's still tilted. Lay the brick down flat again and display the angle measurement. Set the brick on a flat surface. Reset `gyro 2` and tilt the brick slighly. Reset it again while it's still tilted. Lay the brick down flat again and display the angle measurement.
@ -36,4 +45,4 @@ brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
## See also ## See also
[angle](/reference/sensors/gyro/angle), [rate](/reference/sensors/gyro/rate) [angle](/reference/sensors/gyro/angle), [rate](/reference/sensors/gyro/rate)

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@ -92,6 +92,9 @@ namespace sensors {
reset(): void { reset(): void {
if (this.calibrating) return; // already in calibration mode if (this.calibrating) return; // already in calibration mode
const statusLight = brick.statusLight(); // save current status light
brick.setStatusLight(StatusLight.Orange);
this.calibrating = true; this.calibrating = true;
// may be triggered by a button click, // may be triggered by a button click,
// give time for robot to settle // give time for robot to settle
@ -101,9 +104,22 @@ namespace sensors {
// switch back to the desired mode // switch back to the desired mode
this.setMode(this.mode); this.setMode(this.mode);
// wait till sensor is live // wait till sensor is live
pauseUntil(() => this.isActive()); pauseUntil(() => this.isActive(), 5000);
// check sensor is ready
if (!this.isActive()) {
brick.setStatusLight(StatusLight.RedFlash); // didn't work
pause(2000);
brick.setStatusLight(statusLight); // restore previous light
return;
}
// give it a bit of time to init // give it a bit of time to init
pause(1000) pause(1000)
// calibrating
brick.setStatusLight(StatusLight.OrangePulse);
// compute drift // compute drift
this._drift = 0; this._drift = 0;
if (this.mode == GyroSensorMode.Rate) { if (this.mode == GyroSensorMode.Rate) {
@ -113,6 +129,11 @@ namespace sensors {
} }
this._drift /= 200; this._drift /= 200;
} }
brick.setStatusLight(StatusLight.Green); // success
pause(1000);
brick.setStatusLight(statusLight); // resture previous light
// and we're done // and we're done
this.calibrating = false; this.calibrating = false;
} }