aligning groups with hardware name components

This commit is contained in:
Peli de Halleux
2017-10-24 16:52:13 -07:00
parent fa6c81cf80
commit 33c8902050
11 changed files with 54 additions and 54 deletions

View File

@ -89,7 +89,7 @@ namespace input {
//% parts="brick"
//% blockNamespace=input
//% weight=81 blockGap=8
//% group="Brick buttons"
//% group="Brick"
isPressed() {
return this._isPressed
}
@ -104,7 +104,7 @@ namespace input {
//% parts="brick"
//% blockNamespace=input
//% weight=80 blockGap=8
//% group="Brick buttons"
//% group="Brick"
wasPressed() {
const r = this._wasPressed
this._wasPressed = false
@ -122,7 +122,7 @@ namespace input {
//% parts="brick"
//% blockNamespace=input
//% weight=99 blockGap=8
//% group="Brick buttons"
//% group="Brick"
onEvent(ev: ButtonEvent, body: () => void) {
control.onEvent(this._id, ev, body)
}
@ -176,35 +176,36 @@ namespace input {
initBtns() // always ON as it handles ESCAPE button
/**
* Enter button on the EV3 Brick.
*/
//% whenUsed block="brick button enter" weight=95 fixedInstance
export const buttonEnter: Button = new DevButton(DAL.BUTTON_ID_ENTER)
/**
* Left button on the EV3 Brick.
*/
//% whenUsed block="button left" weight=95 fixedInstance
//% whenUsed block="brick button left" weight=95 fixedInstance
export const buttonLeft: Button = new DevButton(DAL.BUTTON_ID_LEFT)
/**
* Right button on the EV3 Brick.
*/
//% whenUsed block="button right" weight=94 fixedInstance
//% whenUsed block="brick button right" weight=94 fixedInstance
export const buttonRight: Button = new DevButton(DAL.BUTTON_ID_RIGHT)
/**
* Up button on the EV3 Brick.
*/
//% whenUsed block="button up" weight=95 fixedInstance
//% whenUsed block="brick button up" weight=95 fixedInstance
export const buttonUp: Button = new DevButton(DAL.BUTTON_ID_UP)
/**
* Down button on the EV3 Brick.
*/
//% whenUsed block="button down" weight=95 fixedInstance
//% whenUsed block="brick button down" weight=95 fixedInstance
export const buttonDown: Button = new DevButton(DAL.BUTTON_ID_DOWN)
/**
* Enter button on the EV3 Brick.
*/
//% whenUsed block="button enter" weight=95 fixedInstance
export const buttonEnter: Button = new DevButton(DAL.BUTTON_ID_ENTER)
}
@ -233,7 +234,7 @@ namespace output {
* @param pattern the lights pattern to use.
*/
//% blockId=setLights block="set status light %pattern=led_pattern"
//% weight=100 group="Lights"
//% weight=100 group="Brick"
export function setStatusLight(pattern: number): void {
if (currPattern === pattern)
return