simplifiying brick light api (#231)
This commit is contained in:
@ -2,35 +2,35 @@
|
||||
/**
|
||||
* Patterns for lights under the buttons.
|
||||
*/
|
||||
const enum LightsPattern {
|
||||
//% block=Off enumval=0
|
||||
const enum BrickLight {
|
||||
//% block=off enumval=0
|
||||
//% blockIdentity=brick.lightPattern
|
||||
Off = 0,
|
||||
//% block=Green enumval=1
|
||||
//% block=green enumval=1
|
||||
//% blockIdentity=brick.lightPattern
|
||||
Green = 1,
|
||||
//% block=Red enumval=2
|
||||
//% block=red enumval=2
|
||||
//% blockIdentity=brick.lightPattern
|
||||
Red = 2,
|
||||
//% block=Orange enumval=3
|
||||
//% block=orange enumval=3
|
||||
//% blockIdentity=brick.lightPattern
|
||||
Orange = 3,
|
||||
//% block="Flashing Green" enumval=4
|
||||
//% block="green flash" enumval=4
|
||||
//% blockIdentity=brick.lightPattern
|
||||
GreenFlash = 4,
|
||||
//% block="Flashing Red" enumval=5
|
||||
//% block="red flash" enumval=5
|
||||
//% blockIdentity=brick.lightPattern
|
||||
RedFlash = 5,
|
||||
//% block="Flashing Orange" enumval=6
|
||||
//% block="orange flash" enumval=6
|
||||
//% blockIdentity=brick.lightPattern
|
||||
OrangeFlash = 6,
|
||||
//% block="Pulsing Green" enumval=7
|
||||
//% block="green pulse" enumval=7
|
||||
//% blockIdentity=brick.lightPattern
|
||||
GreenPulse = 7,
|
||||
//% block="Pulsing Red" enumval=8
|
||||
//% block="red pulse" enumval=8
|
||||
//% blockIdentity=brick.lightPattern
|
||||
RedPulse = 8,
|
||||
//% block="Pulsing Orange" enumval=9
|
||||
//% block="orange pulse" enumval=9
|
||||
//% blockIdentity=brick.lightPattern
|
||||
OrangePulse = 9,
|
||||
}
|
||||
@ -252,32 +252,21 @@ namespace control {
|
||||
}
|
||||
|
||||
namespace brick {
|
||||
let currPattern: LightsPattern
|
||||
// the brick starts with the red color
|
||||
let currPattern: BrickLight = BrickLight.Red;
|
||||
|
||||
/**
|
||||
* Set lights.
|
||||
* @param pattern the lights pattern to use.
|
||||
* @param pattern the lights pattern to use. eg: BrickLight.Orange
|
||||
*/
|
||||
//% blockId=setLights block="set light to %pattern=led_pattern"
|
||||
//% blockId=setLights block="set light to %pattern"
|
||||
//% weight=100 group="Buttons"
|
||||
export function setLight(pattern: number): void {
|
||||
export function setLight(pattern: BrickLight): void {
|
||||
if (currPattern === pattern)
|
||||
return
|
||||
currPattern = pattern
|
||||
let cmd = output.createBuffer(2)
|
||||
currPattern = pattern;
|
||||
const cmd = output.createBuffer(2)
|
||||
cmd[0] = pattern + 48
|
||||
brick.internal.getBtnsMM().write(cmd)
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Pattern block.
|
||||
* @param pattern the lights pattern to use. eg: LightsPattern.Green
|
||||
*/
|
||||
//% blockId=led_pattern block="%pattern"
|
||||
//% shim=TD_ID colorSecondary="#6e9a36" group="Light"
|
||||
//% blockHidden=true useEnumVal=1 pattern.fieldOptions.decompileLiterals=1
|
||||
export function lightPattern(pattern: LightsPattern): number {
|
||||
return pattern;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user