simplifiying brick light api (#231)

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Peli de Halleux 2018-01-11 13:43:11 -08:00 committed by GitHub
parent 1453b7e0a3
commit 3815d2fd3b
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4 changed files with 33 additions and 48 deletions

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@ -1,4 +1,5 @@
{
"BrickLight": "Patterns for lights under the buttons.",
"ButtonEvent": "User interaction on buttons",
"Draw": "Drawing modes",
"Image.buffer": "Returns the underlaying Buffer object.",
@ -6,7 +7,6 @@
"Image.draw": "Draw an image on the screen.",
"Image.height": "Returns the height of an image.",
"Image.width": "Returns the width of an image.",
"LightsPattern": "Patterns for lights under the buttons.",
"MMap.getNumber": "Read a number in specified format from the buffer.",
"MMap.ioctl": "Perform ioctl(2) on the underlaying file",
"MMap.length": "Returns the length of a Buffer object.",
@ -28,11 +28,9 @@
"brick.buttonRight": "Right button on the EV3 Brick.",
"brick.buttonUp": "Up button on the EV3 Brick.",
"brick.clearScreen": "Clears the screen",
"brick.lightPattern": "Pattern block.",
"brick.lightPattern|param|pattern": "the lights pattern to use. eg: LightsPattern.Green",
"brick.printPorts": "Prints the port states on the screen",
"brick.setLight": "Set lights.",
"brick.setLight|param|pattern": "the lights pattern to use.",
"brick.setLight|param|pattern": "the lights pattern to use. eg: BrickLight.Orange",
"brick.showImage": "Shows an image on screen",
"brick.showImage|param|image": "image to draw",
"brick.showNumber": "Shows a number on the screen",

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@ -1,17 +1,17 @@
{
"BrickLight.GreenFlash|block": "green flash",
"BrickLight.GreenPulse|block": "green pulse",
"BrickLight.Green|block": "green",
"BrickLight.Off|block": "off",
"BrickLight.OrangeFlash|block": "orange flash",
"BrickLight.OrangePulse|block": "orange pulse",
"BrickLight.Orange|block": "orange",
"BrickLight.RedFlash|block": "red flash",
"BrickLight.RedPulse|block": "red pulse",
"BrickLight.Red|block": "red",
"ButtonEvent.Click|block": "click",
"ButtonEvent.Down|block": "down",
"ButtonEvent.Up|block": "up",
"LightsPattern.GreenFlash|block": "Flashing Green",
"LightsPattern.GreenPulse|block": "Pulsing Green",
"LightsPattern.Green|block": "Green",
"LightsPattern.Off|block": "Off",
"LightsPattern.OrangeFlash|block": "Flashing Orange",
"LightsPattern.OrangePulse|block": "Pulsing Orange",
"LightsPattern.Orange|block": "Orange",
"LightsPattern.RedFlash|block": "Flashing Red",
"LightsPattern.RedPulse|block": "Pulsing Red",
"LightsPattern.Red|block": "Red",
"MoveUnit.Degrees|block": "degrees",
"MoveUnit.MilliSeconds|block": "milliseconds",
"MoveUnit.Rotations|block": "rotations",
@ -36,9 +36,8 @@
"brick.buttonRight|block": "button right",
"brick.buttonUp|block": "button up",
"brick.clearScreen|block": "clear screen",
"brick.lightPattern|block": "%pattern",
"brick.printPorts|block": "print ports",
"brick.setLight|block": "set light to %pattern=led_pattern",
"brick.setLight|block": "set light to %pattern",
"brick.showImage|block": "show image %image=screen_image_picker",
"brick.showNumber|block": "show number %name|at line %line",
"brick.showString|block": "show string %text|at line %line",
@ -93,7 +92,6 @@
"{id:category}Serial": "Serial",
"{id:group}Buttons": "Buttons",
"{id:group}Counters": "Counters",
"{id:group}Light": "Light",
"{id:group}More": "More",
"{id:group}Move": "Move",
"{id:group}Screen": "Screen",

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@ -2,35 +2,35 @@
/**
* Patterns for lights under the buttons.
*/
const enum LightsPattern {
//% block=Off enumval=0
const enum BrickLight {
//% block=off enumval=0
//% blockIdentity=brick.lightPattern
Off = 0,
//% block=Green enumval=1
//% block=green enumval=1
//% blockIdentity=brick.lightPattern
Green = 1,
//% block=Red enumval=2
//% block=red enumval=2
//% blockIdentity=brick.lightPattern
Red = 2,
//% block=Orange enumval=3
//% block=orange enumval=3
//% blockIdentity=brick.lightPattern
Orange = 3,
//% block="Flashing Green" enumval=4
//% block="green flash" enumval=4
//% blockIdentity=brick.lightPattern
GreenFlash = 4,
//% block="Flashing Red" enumval=5
//% block="red flash" enumval=5
//% blockIdentity=brick.lightPattern
RedFlash = 5,
//% block="Flashing Orange" enumval=6
//% block="orange flash" enumval=6
//% blockIdentity=brick.lightPattern
OrangeFlash = 6,
//% block="Pulsing Green" enumval=7
//% block="green pulse" enumval=7
//% blockIdentity=brick.lightPattern
GreenPulse = 7,
//% block="Pulsing Red" enumval=8
//% block="red pulse" enumval=8
//% blockIdentity=brick.lightPattern
RedPulse = 8,
//% block="Pulsing Orange" enumval=9
//% block="orange pulse" enumval=9
//% blockIdentity=brick.lightPattern
OrangePulse = 9,
}
@ -252,32 +252,21 @@ namespace control {
}
namespace brick {
let currPattern: LightsPattern
// the brick starts with the red color
let currPattern: BrickLight = BrickLight.Red;
/**
* Set lights.
* @param pattern the lights pattern to use.
* @param pattern the lights pattern to use. eg: BrickLight.Orange
*/
//% blockId=setLights block="set light to %pattern=led_pattern"
//% blockId=setLights block="set light to %pattern"
//% weight=100 group="Buttons"
export function setLight(pattern: number): void {
export function setLight(pattern: BrickLight): void {
if (currPattern === pattern)
return
currPattern = pattern
let cmd = output.createBuffer(2)
currPattern = pattern;
const cmd = output.createBuffer(2)
cmd[0] = pattern + 48
brick.internal.getBtnsMM().write(cmd)
}
/**
* Pattern block.
* @param pattern the lights pattern to use. eg: LightsPattern.Green
*/
//% blockId=led_pattern block="%pattern"
//% shim=TD_ID colorSecondary="#6e9a36" group="Light"
//% blockHidden=true useEnumVal=1 pattern.fieldOptions.decompileLiterals=1
export function lightPattern(pattern: LightsPattern): number {
return pattern;
}
}

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@ -2,7 +2,7 @@ screen.clear()
brick.print("PXT!", 10, 30, Draw.Quad)
brick.drawRect(40, 40, 20, 10, Draw.Fill)
brick.setLight(LightsPattern.Orange)
brick.setLight(BrickLight.Orange)
brick.heart.doubled().draw(100, 50, Draw.Double | Draw.Transparent)
@ -12,7 +12,7 @@ brick.buttonEnter.onEvent(ButtonEvent.Click, () => {
brick.buttonLeft.onEvent(ButtonEvent.Click, () => {
brick.drawRect(10, 70, 20, 10, Draw.Fill)
brick.setLight(LightsPattern.Red)
brick.setLight(BrickLight.Red)
brick.setFont(brick.microbitFont())
})