Merge branch 'master' into on_color_fix
This commit is contained in:
@ -54,7 +54,6 @@
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"motors.Motor.count": "Gets motor step count.",
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"motors.Motor.move": "Moves the motor by a number of degrees",
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"motors.Motor.move|param|angle": "the degrees to rotate, eg: 360",
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"motors.Motor.move|param|power": "the power from ``100`` full forward to ``-100`` full backward, eg: 50",
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"motors.Motor.reset": "Resets the motor.",
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"motors.Motor.setBrake": "Sets the automatic brake on or off when the motor is off",
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"motors.Motor.setBrake|param|brake": "a value indicating if the motor should break when off",
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@ -36,7 +36,7 @@
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"control.raiseEvent|block": "raise event|from %src|with value %value",
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"control|block": "control",
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"motors.Motor.count|block": "`icons.motorLarge` %motor|count",
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"motors.Motor.move|block": "move `icons.motorLarge` %motor|by %angle|degrees at %power|%",
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"motors.Motor.move|block": "move `icons.motorLarge` %motor|by %angle|degrees at %speed|%",
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"motors.Motor.setBrake|block": "set `icons.motorLarge` %motor|brake %brake",
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"motors.Motor.setReversed|block": "set `icons.motorLarge` %motor|reversed %reversed",
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"motors.Motor.setSpeed|block": "set speed `icons.motorLarge` %motor|to %speed|%",
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@ -13,14 +13,35 @@
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#include <sys/stat.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <malloc.h>
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#define THREAD_DBG(...)
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#define MALLOC_LIMIT (8 * 1024 * 1024)
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#define MALLOC_CHECK_PERIOD (1024 * 1024)
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void *xmalloc(size_t sz) {
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static size_t allocBytes = 0;
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allocBytes += sz;
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if (allocBytes >= MALLOC_CHECK_PERIOD) {
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allocBytes = 0;
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auto info = mallinfo();
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DMESG("malloc used: %d kb", info.uordblks / 1024);
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if (info.uordblks > MALLOC_LIMIT) {
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target_panic(904);
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}
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}
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auto r = malloc(sz);
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if (r == NULL)
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target_panic(905); // shouldn't happen
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return r;
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}
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void *operator new(size_t size) {
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return malloc(size);
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return xmalloc(size);
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}
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void *operator new[](size_t size) {
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return malloc(size);
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return xmalloc(size);
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}
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void operator delete(void *p) {
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@ -93,7 +93,7 @@ namespace motors {
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*/
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//% blockId=motorSetSpeed block="set speed `icons.motorLarge` %motor|to %speed|%"
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//% weight=99 group="Motors" blockGap=8
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//% power.min=-100 power.max=100
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//% speed.min=-100 speed.max=100
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setSpeed(speed: number) {
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speed = Math.clamp(-100, 100, speed >> 0);
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@ -113,11 +113,11 @@ namespace motors {
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* Moves the motor by a number of degrees
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* @param degrees the angle to turn the motor
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* @param angle the degrees to rotate, eg: 360
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* @param power the power from ``100`` full forward to ``-100`` full backward, eg: 50
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* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
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*/
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//% blockId=motorMove block="move `icons.motorLarge` %motor|by %angle|degrees at %power|%"
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//% blockId=motorMove block="move `icons.motorLarge` %motor|by %angle|degrees at %speed|%"
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//% weight=98 group="Motors" blockGap=8
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//% power.min=-100 power.max=100
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//% speed.min=-100 speed.max=100
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move(angle: number, power: number) {
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angle = angle >> 0;
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power = Math.clamp(-100, 100, power >> 0);
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@ -88,7 +88,7 @@ Image unpackPNG(Buffer png) {
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uint32_t byteW = (hd.width + 7) >> 3;
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uint32_t expSize = (byteW + 1) * hd.height;
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unsigned long sz = expSize;
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uint8_t *tmp = (uint8_t *)malloc(sz);
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uint8_t *tmp = (uint8_t *)xmalloc(sz);
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int code = uncompress(tmp, &sz, png->data + sizeof(hd), hd.lenIDAT);
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if (code != 0) {
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DMESG("PNG: zlib failed: %d", code);
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@ -3,6 +3,8 @@
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#include "pxtbase.h"
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void *xmalloc(size_t sz);
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namespace pxt {
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void raiseEvent(int id, int event);
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int allocateNotifyEvent();
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@ -1,51 +1,36 @@
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screen.clear()
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screen.print("PXT!", 10, 30, Draw.Quad)
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brick.print("PXT!", 10, 30, Draw.Quad)
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screen.drawRect(40, 40, 20, 10, Draw.Fill)
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motors.setStatusLight(LightsPattern.Orange)
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brick.drawRect(40, 40, 20, 10, Draw.Fill)
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brick.setStatusLight(LightsPattern.Orange)
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screen.heart.doubled().draw(100, 50, Draw.Double | Draw.Transparent)
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brick.heart.doubled().draw(100, 50, Draw.Double | Draw.Transparent)
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sensors.buttonEnter.onEvent(ButtonEvent.Click, () => {
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brick.buttonEnter.onEvent(ButtonEvent.Click, () => {
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screen.clear()
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})
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sensors.buttonLeft.onEvent(ButtonEvent.Click, () => {
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screen.drawRect(10, 70, 20, 10, Draw.Fill)
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motors.setStatusLight(LightsPattern.Red)
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screen.setFont(screen.microbitFont())
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brick.buttonLeft.onEvent(ButtonEvent.Click, () => {
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brick.drawRect(10, 70, 20, 10, Draw.Fill)
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brick.setStatusLight(LightsPattern.Red)
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brick.setFont(brick.microbitFont())
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})
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sensors.buttonRight.onEvent(ButtonEvent.Click, () => {
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screen.print("Right!", 10, 60)
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brick.buttonRight.onEvent(ButtonEvent.Click, () => {
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brick.print("Right!", 10, 60)
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})
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sensors.buttonDown.onEvent(ButtonEvent.Click, () => {
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screen.print("Down! ", 10, 60)
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brick.buttonDown.onEvent(ButtonEvent.Click, () => {
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brick.print("Down! ", 10, 60)
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})
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sensors.buttonUp.onEvent(ButtonEvent.Click, () => {
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screen.print("Up! ", 10, 60)
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brick.buttonUp.onEvent(ButtonEvent.Click, () => {
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brick.print("Up! ", 10, 60)
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})
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let num = 0
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sensors.touchSensor1.onEvent(TouchSensorEvent.Bumped, () => {
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screen.print("Click! " + num, 10, 60)
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num++
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})
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sensors.remoteButtonTopLeft.onEvent(ButtonEvent.Click, () => {
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screen.print("TOPLEFT " + num, 10, 60)
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num++
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})
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sensors.remoteButtonTopRight.onEvent(ButtonEvent.Down, () => {
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screen.print("TOPRIGH " + num, 10, 60)
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num++
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})
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loops.forever(() => {
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serial.writeDmesg()
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loops.pause(100)
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