added example
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		@@ -17,6 +17,43 @@ The speed setting is a percentage of the motor's full speed. Full speed is the s
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* **deceleration**: the [number](/types/number) of movement units to rotate for while decelerating.
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					* **deceleration**: the [number](/types/number) of movement units to rotate for while decelerating.
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* **unit**: the movement unit of rotation. This can be `milliseconds`, `seconds`, `degrees`, or `rotations`. If the number for **value** is `0`, this parameter isn't used.
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					* **unit**: the movement unit of rotation. This can be `milliseconds`, `seconds`, `degrees`, or `rotations`. If the number for **value** is `0`, this parameter isn't used.
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					## Example
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					This is an interactive program that lets you change the values of 
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					the acceleration and deceleration and see the effects.
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					```blocks
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					let steady = 0
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					let dec = 0
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					let acc = 0
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					brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
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					    acc += -100
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					})
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					brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
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					    motors.largeB.schedule(50, acc, steady, dec, MoveUnit.MilliSeconds)
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					})
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					brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
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					    acc += 100
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					})
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					brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
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					    dec += 100
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					})
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					brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
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					    dec += -100
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					})
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					acc = 500
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					steady = 1000
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					acc = 500
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					forever(function () {
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					    brick.showValue("acc", acc, 1)
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					    brick.showValue("steady", steady, 2)
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					    brick.showValue("dec", dec, 3)
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					    brick.showString("acc: left/right", 5)
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					    brick.showString("dec: up/down", 6)
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					    brick.showString("run large B: enter", 7)
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					})
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					```
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## See also
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					## See also
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[tank](/reference/motors/synced/tank), [steer](/reference/motors/synced/steer), [stop](/reference/motors/motor/stop)
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					[tank](/reference/motors/synced/tank), [steer](/reference/motors/synced/steer), [stop](/reference/motors/motor/stop)
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