Change tables to bullet lists for docs (#789)
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			@@ -36,22 +36,16 @@ Think about a creature’s movement for inspiration. Your mechanism can be attac
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More building ideas:
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					More building ideas:
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|[][EV3 Frames] | |[][Color Sensor 1] | |[][Gyro Sensor] |
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| [EV3 Frames] | | [Color Sensor 1] | | [Gyro Sensor] |
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<br/>
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					* [EV3 Frames]
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					* [Color Sensor 1]
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|[][Ultrasonic Sensor] | | [][Touch Sensor] | | [][Jaw] |
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					* [Gyro Sensor]
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| [Ultrasonic Sensor] | | [Touch Sensor] | | [Jaw] |
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					* [Ultrasonic Sensor]
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<br/>
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					* [Touch Sensor]
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					* [Jaw]
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					* [Leg 1] 
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					* [Leg 2]
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| [][Leg 1] | | [][Leg 2] | | [][Leg 3] |
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					* [Leg 3]
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| [Leg 1] | | [Leg 2] | | [Leg 3] |
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### ~hint
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					### ~hint
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@@ -42,14 +42,12 @@ This activity uses sensor inputs. You may want to try the [Use](/getting-started
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Follow the steps of the _Maker Design Process_ for this lesson:
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					Follow the steps of the _Maker Design Process_ for this lesson:
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					* Define the Problem
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					* Brainstorming
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|  | **Define the Problem** |
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					* Define the Design Criteria
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|  | **Brainstorming** |
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					* Go Make
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|  | **Define the Design Criteria** |
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					* Review and Revise Your Solution
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|  | **Go Make** |
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					* Communicate Your Solution
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|  | **Review and Revise Your Solution** |
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|  | **Communicate Your Solution** |
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### Defining the Problem
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					### Defining the Problem
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@@ -41,14 +41,12 @@ This activity uses motor rotations and sensor inputs. You may want to try the [U
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Follow the steps of the _Maker Design Process_ for this lesson:
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					Follow the steps of the _Maker Design Process_ for this lesson:
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					* Define the Problem
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|-|-|
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					* Brainstorming
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|  | **Define the Problem** |
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					* Define the Design Criteria
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|  | **Brainstorming** |
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					* Go Make
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|  | **Define the Design Criteria** |
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					* Review and Revise Your Solution
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|  | **Go Make** |
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					* Communicate Your Solution
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|  | **Review and Revise Your Solution** |
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|  | **Communicate Your Solution** |
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### Defining the Problem
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					### Defining the Problem
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@@ -106,9 +106,9 @@ brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
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For the ``||motors:run||`` blocks that are in the ``||brick:on button left||`` and ``||brick:on button right||`` blocks, use the drop-down menu to select a ``medium motor`` on Port ``D``. 
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					For the ``||motors:run||`` blocks that are in the ``||brick:on button left||`` and ``||brick:on button right||`` blocks, use the drop-down menu to select a ``medium motor`` on Port ``D``. 
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					<br/>
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```blocks
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					```blocks
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brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
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					brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
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