Initial board SVG and basic simulator
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30
libs/core/_locales/core-jsdoc-strings.json
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30
libs/core/_locales/core-jsdoc-strings.json
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{
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"control": "Program controls and events.",
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"control.allocateNotifyEvent": "Allocates the next user notification event",
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"control.deviceFirmwareVersion": "Determine the version of system software currently running.",
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"control.dmesg": "Write data to DMESG debugging buffer.",
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"control.mmap": "Create new file mapping in memory",
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"control.raiseEvent": "Announce that an event happened to registered handlers.",
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"control.raiseEvent|param|src": "ID of the Component that generated the event",
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"control.raiseEvent|param|value": "Component specific code indicating the cause of the event.",
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"input.Button": "Generic button class, for device buttons and sensors.",
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"input.buttonDown": "Down button.",
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"input.buttonEnter": "Enter button.",
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"input.buttonLeft": "Left button.",
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"input.buttonRight": "Right button.",
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"input.buttonUp": "Up button.",
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"input.remoteBottomLeft": "Remote bottom-left button.",
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"input.remoteBottomRight": "Remote bottom-right button.",
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"input.remoteCenter": "Remote beacon (center) button.",
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"input.remoteTopLeft": "Remote top-left button.",
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"input.remoteTopRight": "Remote top-right button.",
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"output.createBuffer": "Create a new zero-initialized buffer.",
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"output.createBuffer|param|size": "number of bytes in the buffer",
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"output.setLights": "Set lights.",
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"screen.clear": "Clear screen and reset font to normal.",
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"screen.drawText": "Draw text.",
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"screen.scroll": "Scroll screen vertically.",
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"screen.setFont": "Set font for drawText()",
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"serial": "Reading and writing data over a serial connection.",
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"serial.writeDmesg": "Send DMESG debug buffer over serial."
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}
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28
libs/core/_locales/core-strings.json
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28
libs/core/_locales/core-strings.json
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{
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"ButtonEvent.Click|block": "click",
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"ButtonEvent.Down|block": "down",
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"ButtonEvent.LongClick|block": "long click",
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"ButtonEvent.Up|block": "up",
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"control.raiseEvent|block": "raise event|from %src|with value value",
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"control|block": "control",
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"input.buttonDown|block": "button down",
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"input.buttonEnter|block": "button enter",
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"input.buttonLeft|block": "button left",
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"input.buttonRight|block": "button right",
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"input.buttonUp|block": "button up",
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"input.remoteBottomLeft|block": "remote bottom-left",
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"input.remoteBottomRight|block": "remote bottom-right",
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"input.remoteCenter|block": "remote center",
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"input.remoteTopLeft|block": "remote top-left",
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"input.remoteTopRight|block": "remote top-right",
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"input|block": "input",
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"output.setLights|block": "set lights %pattern",
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"output|block": "output",
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"screen|block": "screen",
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"serial|block": "serial",
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"{id:category}Control": "Control",
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"{id:category}Input": "Input",
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"{id:category}Output": "Output",
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"{id:category}Screen": "Screen",
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"{id:category}Serial": "Serial"
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}
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81
libs/core/sim/analogSensor.ts
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81
libs/core/sim/analogSensor.ts
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namespace pxsim {
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enum ThresholdState {
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High,
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Low,
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Normal
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}
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export class AnalogSensorState {
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public sensorUsed: boolean = false;
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private level: number;
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private state = ThresholdState.Normal;
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constructor(public id: number, private min = 0, private max = 255, private lowThreshold = 64, private highThreshold = 192) {
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this.level = Math.ceil((max - min) / 2);
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}
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public setUsed() {
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if (!this.sensorUsed) {
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this.sensorUsed = true;
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runtime.queueDisplayUpdate();
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}
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}
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public setLevel(level: number) {
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this.level = this.clampValue(level);
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if (this.level >= this.highThreshold) {
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this.setState(ThresholdState.High);
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}
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else if (this.level <= this.lowThreshold) {
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this.setState(ThresholdState.Low);
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}
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else {
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this.setState(ThresholdState.Normal);
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}
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}
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public getLevel(): number {
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return this.level;
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}
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public setLowThreshold(value: number) {
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this.lowThreshold = this.clampValue(value);
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this.highThreshold = Math.max(this.lowThreshold + 1, this.highThreshold);
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}
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public setHighThreshold(value: number) {
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this.highThreshold = this.clampValue(value);
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this.lowThreshold = Math.min(this.highThreshold - 1, this.lowThreshold);
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}
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private clampValue(value: number) {
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if (value < this.min) {
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return this.min;
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}
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else if (value > this.max) {
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return this.max;
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}
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return value;
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}
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private setState(state: ThresholdState) {
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if (this.state === state) {
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return;
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}
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this.state = state;
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switch (state) {
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case ThresholdState.High:
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board().bus.queue(this.id, DAL.ANALOG_THRESHOLD_HIGH);
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break;
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case ThresholdState.Low:
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board().bus.queue(this.id, DAL.ANALOG_THRESHOLD_LOW);
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break;
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case ThresholdState.Normal:
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break;
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}
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}
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}
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}
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177
libs/core/sim/pins.ts
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177
libs/core/sim/pins.ts
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namespace pxsim.pins {
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export class CommonPin extends Pin {
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used: boolean;
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}
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export class DigitalPin extends CommonPin {
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}
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export class AnalogPin extends CommonPin {
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}
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export function markUsed(name: CommonPin) {
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if (!name.used) {
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name.used = true;
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runtime.queueDisplayUpdate();
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}
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}
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}
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namespace pxsim.DigitalPinMethods {
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export function digitalRead(name: pins.DigitalPin): number {
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return name.digitalReadPin();
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}
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/**
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* Set a pin or connector value to either 0 or 1.
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* @param value value to set on the pin, 1 eg,0
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*/
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export function digitalWrite(name: pins.DigitalPin, value: number): void {
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name.digitalWritePin(value);
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}
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/**
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* Configures this pin to a digital input, and generates events where the timestamp is the duration
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* that this pin was either ``high`` or ``low``.
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*/
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export function onPulsed(name: pins.DigitalPin, pulse: number, body: RefAction): void {
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// TODO
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}
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/**
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* Returns the duration of a pulse in microseconds
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* @param value the value of the pulse (default high)
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* @param maximum duration in micro-seconds
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*/
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export function pulseIn(name: pins.DigitalPin, pulse: number, maxDuration = 2000000): number {
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// TODO
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return 500;
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}
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/**
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* Configures the pull of this pin.
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* @param pull one of the mbed pull configurations: PullUp, PullDown, PullNone
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*/
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export function setPull(name: pins.DigitalPin, pull: number): void {
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name.setPull(pull);
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}
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/**
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* Do something when a pin is pressed.
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* @param body the code to run when the pin is pressed
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*/
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export function onPressed(name: pins.DigitalPin, body: RefAction): void {
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}
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/**
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* Do something when a pin is released.
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* @param body the code to run when the pin is released
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*/
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export function onReleased(name: pins.DigitalPin, body: RefAction): void {
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}
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/**
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* Get the pin state (pressed or not). Requires to hold the ground to close the circuit.
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* @param name pin used to detect the touch
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*/
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export function isPressed(name: pins.DigitalPin): boolean {
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return name.isTouched();
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}
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}
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namespace pxsim.AnalogPinMethods {
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/**
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* Read the connector value as analog, that is, as a value comprised between 0 and 1023.
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*/
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export function analogRead(name: pins.AnalogPin): number {
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pins.markUsed(name);
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return name.analogReadPin();
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}
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/**
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* Set the connector value as analog. Value must be comprised between 0 and 1023.
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* @param value value to write to the pin between ``0`` and ``1023``. eg:1023,0
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*/
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export function analogWrite(name: pins.AnalogPin, value: number): void {
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pins.markUsed(name);
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name.analogWritePin(value);
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}
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/**
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* Configures the Pulse-width modulation (PWM) of the analog output to the given value in
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* **microseconds** or `1/1000` milliseconds.
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* If this pin is not configured as an analog output (using `analog write pin`), the operation has
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* no effect.
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* @param micros period in micro seconds. eg:20000
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*/
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export function analogSetPeriod(name: pins.AnalogPin, micros: number): void {
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pins.markUsed(name);
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name.analogSetPeriod(micros);
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}
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/**
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* Writes a value to the servo, controlling the shaft accordingly. On a standard servo, this will
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* set the angle of the shaft (in degrees), moving the shaft to that orientation. On a continuous
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* rotation servo, this will set the speed of the servo (with ``0`` being full-speed in one
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* direction, ``180`` being full speed in the other, and a value near ``90`` being no movement).
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* @param value angle or rotation speed, eg:180,90,0
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*/
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export function servoWrite(name: pins.AnalogPin, value: number): void {
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pins.markUsed(name);
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name.servoWritePin(value);
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}
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/**
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* Configures this IO pin as an analog/pwm output, configures the period to be 20 ms, and sets the
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* pulse width, based on the value it is given **microseconds** or `1/1000` milliseconds.
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* @param micros pulse duration in micro seconds, eg:1500
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*/
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export function servoSetPulse(name: pins.AnalogPin, micros: number): void {
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pins.markUsed(name);
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// TODO fix pxt
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// name.servoSetPulse(micros);
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}
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}
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namespace pxsim.PwmPinMethods {
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export function analogSetPeriod(name: pins.AnalogPin, micros: number): void {
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name.analogSetPeriod(micros);
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}
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export function servoWrite(name: pins.AnalogPin, value: number): void {
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name.servoWritePin(value);
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}
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export function servoSetPulse(name: pins.AnalogPin, micros: number): void {
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name.servoSetPulse(name.id, micros);
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}
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}
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namespace pxsim.pins {
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export function pulseDuration(): number {
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// bus last event timestamp
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return 500;
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}
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export function createBuffer(sz: number) {
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return pxsim.BufferMethods.createBuffer(sz)
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}
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export function spiWrite(value: number): number {
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// TODO
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return 0;
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}
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export function i2cReadBuffer(address: number, size: number, repeat?: boolean): RefBuffer {
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// fake reading zeros
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return createBuffer(size)
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}
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export function i2cWriteBuffer(address: number, buf: RefBuffer, repeat?: boolean): void {
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// fake - noop
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}
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}
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