Merge branch 'master' into motorslider
This commit is contained in:
@ -24,13 +24,14 @@ namespace pxsim {
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}
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export class EV3AnalogState {
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constructor() {
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let data = new Uint8Array(5172)
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MMapMethods.register("/dev/lms_analog", {
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data,
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beforeMemRead: () => {
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//console.log("analog before read");
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data[AnalogOff.BatteryTemp] = 21; // TODO simulate this
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data[AnalogOff.BatteryCurrent] = 100; // TODO simulate this
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const inputNodes = ev3board().getInputNodes();
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for (let port = 0; port < DAL.NUM_INPUTS; port++) {
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const node = inputNodes[port];
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@ -3,12 +3,13 @@
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namespace pxsim {
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export enum ColorSensorMode {
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None = -1,
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Reflected = 0,
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Ambient = 1,
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Colors = 2,
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RefRaw = 3,
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RgbRaw = 4,
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ColorCal = 5
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ColorCal = 5,
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}
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export enum ThresholdState {
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@ -24,6 +25,7 @@ namespace pxsim {
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constructor(port: number) {
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super(port);
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this.mode = -1;
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}
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getDeviceType() {
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@ -81,7 +81,6 @@ namespace pxsim.control {
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export function dmesg(s: string) {
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console.log("DMESG: " + s)
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}
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}
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namespace pxsim.output {
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@ -1,10 +1,17 @@
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import lf = pxsim.localization.lf;
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namespace pxsim.motors {
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export function __motorUsed(port: number, large: boolean) {
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//console.log("MOTOR INIT " + port);
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ev3board().motorUsed(port, large);
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runtime.queueDisplayUpdate();
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if (!ev3board().hasMotor(port)) {
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ev3board().motorUsed(port, large);
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runtime.queueDisplayUpdate();
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} else {
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U.userError(`${lf("Multiple motors are connected to Port")} ${String.fromCharCode('A'.charCodeAt(0) + ev3board().motorMap[port])}`);
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}
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}
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}
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@ -12,7 +19,11 @@ namespace pxsim.sensors {
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export function __sensorUsed(port: number, type: number) {
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//console.log("SENSOR INIT " + port + ", type: " + type);
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const sensor = ev3board().getSensor(port, type);
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runtime.queueDisplayUpdate();
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if (!ev3board().hasSensor(port)) {
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const sensor = ev3board().getSensor(port, type);
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runtime.queueDisplayUpdate();
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} else {
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U.userError(`${lf("Multiple sensors are connected to Port")} ${port + 1}`);
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}
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}
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}
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@ -15,29 +15,51 @@ namespace pxsim {
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private speedCmdValues: number[];
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private speedCmdTacho: number;
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private speedCmdTime: number;
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private _synchedMotor: MotorNode; // non-null if synchronized
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constructor(port: number, large: boolean) {
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super(port);
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this.setLarge(large);
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}
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isReady() {
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return !this.speedCmd;
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}
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getSpeed() {
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return this.speed * (this.polarity == 0 ? -1 : 1);
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return this.speed * (this.polarity == 0 ? -1 : 1);
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}
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getAngle() {
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return this.angle;
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}
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// returns the slave motor if any
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getSynchedMotor() {
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return this._synchedMotor;
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}
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setSpeedCmd(cmd: DAL, values: number[]) {
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if (this.speedCmd != cmd ||
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JSON.stringify(this.speedCmdValues) != JSON.stringify(values))
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this.setChangedState();
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// new command TODO: values
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this.speedCmd = cmd;
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this.speedCmdValues = values;
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this.speedCmdTacho = this.angle;
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this.speedCmdTime = pxsim.U.now();
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delete this._synchedMotor;
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}
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setSyncCmd(motor: MotorNode, cmd: DAL, values: number[]) {
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this.setSpeedCmd(cmd, values);
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this._synchedMotor = motor;
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}
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clearSpeedCmd() {
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delete this.speedCmd;
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delete this.speedCmdValues;
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delete this._synchedMotor;
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}
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setLarge(large: boolean) {
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@ -67,6 +89,7 @@ namespace pxsim {
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stop() {
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this.started = false;
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this.clearSpeedCmd();
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}
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start() {
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@ -86,7 +109,7 @@ namespace pxsim {
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//console.log(`motor: ${elapsed}ms - ${this.speed}% - ${this.angle}> - ${this.tacho}|`)
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const interval = Math.min(20, elapsed);
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let t = 0;
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while(t < elapsed) {
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while (t < elapsed) {
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let dt = interval;
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if (t + dt > elapsed) dt = elapsed - t;
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this.updateStateStep(dt);
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@ -106,14 +129,14 @@ namespace pxsim {
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case DAL.opOutputTimeSpeed:
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case DAL.opOutputTimePower:
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case DAL.opOutputStepPower:
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case DAL.opOutputStepSpeed:
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case DAL.opOutputStepSpeed: {
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// ramp up, run, ramp down, <brake> using time
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const speed = this.speedCmdValues[0];
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const step1 = this.speedCmdValues[1];
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const step2 = this.speedCmdValues[2];
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const step3 = this.speedCmdValues[3];
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const brake = this.speedCmdValues[4];
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const dstep = (this.speedCmd == DAL.opOutputTimePower || this.speedCmd == DAL.opOutputTimeSpeed)
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const dstep = (this.speedCmd == DAL.opOutputTimePower || this.speedCmd == DAL.opOutputTimeSpeed)
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? pxsim.U.now() - this.speedCmdTime
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: this.tacho - this.speedCmdTacho;
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if (dstep < step1) // rampup
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@ -126,9 +149,49 @@ namespace pxsim {
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if (brake) this.speed = 0;
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this.clearSpeedCmd();
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}
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this.speed = Math.round(this.speed); // integer only
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break;
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}
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case DAL.opOutputStepSync:
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case DAL.opOutputTimeSync: {
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const otherMotor = this._synchedMotor;
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if (otherMotor.port < this.port) // handled in other motor code
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break;
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const speed = this.speedCmdValues[0];
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const turnRatio = this.speedCmdValues[1];
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const stepsOrTime = this.speedCmdValues[2];
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const brake = this.speedCmdValues[3];
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const dstep = this.speedCmd == DAL.opOutputTimeSync
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? pxsim.U.now() - this.speedCmdTime
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: this.tacho - this.speedCmdTacho;
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// 0 is special case, run infinite
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if (!stepsOrTime || dstep < stepsOrTime)
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this.speed = speed;
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else {
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if (brake) this.speed = 0;
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this.clearSpeedCmd();
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}
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// turn ratio is a bit weird to interpret
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// see https://communities.theiet.org/blogs/698/1706
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if (turnRatio < 0) {
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otherMotor.speed = speed;
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this.speed *= (100 + turnRatio) / 100;
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} else {
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otherMotor.speed = this.speed * (100 - turnRatio) / 100;
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}
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// clamp
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this.speed = Math.max(-100, Math.min(100, this.speed >> 0));
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otherMotor.speed = Math.max(-100, Math.min(100, otherMotor.speed >> 0));;
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// stop other motor if needed
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if (!this._synchedMotor)
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otherMotor.clearSpeedCmd();
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break;
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}
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}
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this.speed = Math.round(this.speed); // integer only
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// compute delta angle
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const rotations = this.getSpeed() / 100 * this.rotationsPerMilliSecond * elapsed;
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@ -143,8 +206,15 @@ namespace pxsim {
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// let it coast to speed 0
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if (this.speed && !(this.started || this.speedCmd)) {
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// decay speed 5% per tick
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this.speed = Math.round(Math.max(0, Math.abs(this.speed) - 10) * Math.sign(this.speed));
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this.speed = Math.round(Math.max(0, Math.abs(this.speed) - 10) * sign(this.speed));
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}
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}
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}
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}
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namespace pxsim {
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// A re-implementation of Math.sign (since IE11 doesn't support it)
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export function sign(num: number) {
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return num ? num < 0 ? -1 : 1 : 0;
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}
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}
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@ -12,10 +12,24 @@ namespace pxsim {
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data[i] = 0
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},
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read: buf => {
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let v = "vSIM"
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for (let i = 0; i < buf.data.length; ++i)
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buf.data[i] = v.charCodeAt(i) || 0
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console.log("pwm read");
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// console.log("pwm read");
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if (buf.data.length == 0) return 2;
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const cmd = buf.data[0];
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switch (cmd) {
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case DAL.opOutputTest:
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const port = buf.data[1];
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let r = 0;
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ev3board().getMotor(port)
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.filter(motor => !motor.isReady())
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.forEach(motor => r |= (1 << motor.port));
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pxsim.BufferMethods.setNumber(buf, BufferMethods.NumberFormat.UInt8LE, 2, r);
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break;
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default:
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let v = "vSIM"
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for (let i = 0; i < buf.data.length; ++i)
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buf.data[i] = v.charCodeAt(i) || 0
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break;
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}
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return buf.data.length
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},
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write: buf => {
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@ -56,6 +70,25 @@ namespace pxsim {
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motors.forEach(motor => motor.setSpeedCmd(cmd, [speed, step1, step2, step3, brake]));
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return 2;
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}
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case DAL.opOutputStepSync:
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case DAL.opOutputTimeSync: {
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const port = buf.data[1];
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const speed = pxsim.BufferMethods.getNumber(buf, BufferMethods.NumberFormat.Int8LE, 2); // signed byte
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// note that b[3] is padding
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const turnRatio = pxsim.BufferMethods.getNumber(buf, BufferMethods.NumberFormat.Int16LE, 4);
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// b[6], b[7] is padding
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const stepsOrTime = pxsim.BufferMethods.getNumber(buf, BufferMethods.NumberFormat.Int32LE, 8);
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const brake = pxsim.BufferMethods.getNumber(buf, BufferMethods.NumberFormat.Int8LE, 12);
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const motors = ev3board().getMotor(port);
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for (const motor of motors) {
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const otherMotor = motors.filter(m => m.port != motor.port)[0];
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motor.setSyncCmd(
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otherMotor,
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cmd, [speed, turnRatio, stepsOrTime, brake]);
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}
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return 2;
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}
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case DAL.opOutputStop: {
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// stop
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const port = buf.data[1];
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@ -5,6 +5,7 @@ namespace pxsim {
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protected mode: number;
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protected valueChanged: boolean;
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protected modeChanged: boolean;
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constructor(port: number) {
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super(port);
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@ -24,6 +25,8 @@ namespace pxsim {
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setMode(mode: number) {
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this.mode = mode;
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this.changed = true;
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this.modeChanged = true;
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}
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getMode() {
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@ -44,6 +47,12 @@ namespace pxsim {
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return res;
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}
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modeChange() {
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const res = this.modeChanged;
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this.modeChanged = false;
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return res;
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}
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setChangedState() {
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this.changed = true;
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this.valueChanged = false;
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@ -10,8 +10,6 @@ namespace pxsim.music {
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}
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namespace pxsim.SoundMethods {
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let numSoundsPlaying = 0;
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const soundsLimit = 1;
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let audio: HTMLAudioElement;
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export function buffer(buf: RefBuffer) {
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@ -27,18 +25,15 @@ namespace pxsim.SoundMethods {
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}
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export function play(buf: RefBuffer, volume: number) {
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if (!buf || numSoundsPlaying >= soundsLimit) {
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if (!buf) {
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return Promise.resolve();
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}
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return new Promise<void>(resolve => {
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let url = "data:audio/wav;base64," + btoa(uint8ArrayToString(buf.data))
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audio = new Audio(url)
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audio.onended = () => {
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resolve();
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numSoundsPlaying--;
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}
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numSoundsPlaying++;
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audio.play()
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audio.onended = () => resolve();
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audio.onpause = () => resolve();
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audio.play();
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})
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}
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@ -46,8 +41,8 @@ namespace pxsim.SoundMethods {
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return new Promise<void>(resolve => {
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if (audio) {
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audio.pause();
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numSoundsPlaying--;
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}
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resolve();
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})
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}
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Reference in New Issue
Block a user