avoid conflicts of event values
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39b7f99741
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@ -59,6 +59,10 @@ namespace sensors {
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this.thresholdDetector = new sensors.internal.ThresholdDetector(this.id());
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}
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_colorEventValue(value: number) {
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return 0xff00 | value;
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}
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_deviceType() {
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return DAL.DEVICE_TYPE_COLOR
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}
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@ -82,7 +86,7 @@ namespace sensors {
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_update(prev: number, curr: number) {
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if (this.mode == ColorSensorMode.Color)
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control.raiseEvent(this._id, curr);
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control.raiseEvent(this._id, this._colorEventValue(curr));
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else
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this.thresholdDetector.setLevel(curr);
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}
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@ -100,10 +104,11 @@ namespace sensors {
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//% weight=100 blockGap=8
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//% group="Color Sensor"
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onColorDetected(color: ColorSensorColor, handler: () => void) {
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control.onEvent(this._id, <number>color, handler);
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const v = this._colorEventValue(<number>color);
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control.onEvent(this._id, v, handler);
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this.setMode(ColorSensorMode.Color)
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if (this.color() == color)
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control.raiseEvent(this._id, <number>color);
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control.raiseEvent(this._id, v);
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}
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/**
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@ -134,7 +139,7 @@ namespace sensors {
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//% blockNamespace=sensors
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//% weight=89 blockGap=8
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//% group="Color Sensor"
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onLightChanged(mode: LightIntensityMode, condition: LightCondition, handler: () => void) {
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onLightChanged(mode: LightIntensityMode, condition: LightCondition, handler: () => void) {
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control.onEvent(this._id, <number>condition, handler);
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this.setMode(<ColorSensorMode><number>mode)
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}
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