Start on the 'brick' api topics (#280)
* Start on the 'brick' api topics * Add the delay to clear screen example * Better output for clearsceen example
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## Reference #reference
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* [Reference](/reference)
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* [Brick](/reference/brick)
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* [show string](/reference/brick/show-string)
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* [show number](/reference/brick/show-number)
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* [show value](/reference/brick/show-value)
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* [show mood](/reference/brick/show-mood)
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* [show image](/reference/brick/show-image)
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* [clear screen](/reference/brick/clear-screen)
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* [print ports](/reference/brick/print-ports)
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@ -1,8 +1,11 @@
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# Reference
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```namespaces
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brick.showMood(moods.sleeping);
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```
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## See Also
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[brick](/reference/brick),
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[touch sensor](/reference/sensors/touch-sensor),
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[color sensor](/reference/sensors/color-sensor)
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docs/reference/brick.md
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docs/reference/brick.md
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# Brick
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## Screen
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```cards
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brick.showMood(moods.sleeping);
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brick.showImage(images.expressionsBigSmile);
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brick.showString("Hello world!", 1);
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brick.showNumber(0, 1);
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brick.showValue("item", 0, 1);
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brick.clearScreen();
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brick.printPorts();
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```
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docs/reference/brick/clear-screen.md
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docs/reference/brick/clear-screen.md
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# clear Screen
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Clear any text or numbers displayed on the screen. The screen will be blank.
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```sig
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brick.clearScreen();
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```
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## Example
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Clear the screen after displaying the message.
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```blocks
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brick.showString("This message will", 1);
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brick.showString("self-destruct in:", 2);
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brick.showString("seconds", 5);
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for (let i = 0; i < 10; i++) {
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brick.showNumber(10 - i, 4);
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loops.pause(1000);
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}
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brick.clearScreen();
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```
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docs/reference/brick/print-ports.md
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docs/reference/brick/print-ports.md
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# print Ports
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Print the status of the ports on the screen.
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```sig
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brick.printPorts();
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```
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## Example
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Show the port status.
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```blocks
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brick.printPorts();
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```
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## See also
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[show string](/reference/brick/show-string), [show value](/reference/brick/show-value)
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docs/reference/brick/show-image.md
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docs/reference/brick/show-image.md
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# show Image
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Show an image on the brick's display.
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```sig
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brick.showImage(images.expressionsBigSmile);
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```
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You can choose one of several images to show on the display.
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## Parameters
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**image**: A image to show on the brick's display. Use the image picker to choose the image you want to show.
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## Example
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Show a sleeping image on the brick's display.
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```blocks
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brick.showImage(image.expressionsZzz)
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```
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## See also
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[show image](/reference/brick/show-mood)
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docs/reference/brick/show-mood.md
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docs/reference/brick/show-mood.md
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# show Mood
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Show a mood on the brick. A mood will have a image on the display along with a sound and solid or flashing light.
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```sig
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brick.showMood(moods.sleeping)
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```
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You can choose one of several moods to show on the display. Use a mood to help show what your @boardname@ is doing at the moment.
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## Parameters
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**mood**: A mood to show on the brick. Choose one of these moods:
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>* ``sleeping``
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* ``awake``
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* ``tired``
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* ``angry``
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* ``sad``
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* ``dizzy``
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* ``knockedOut``
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* ``middleLeft``
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* ``middleRight``
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* ``love``
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* ``winking``
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* ``neutral``
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## Example
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Show a ``winking`` mood on the brick.
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```blocks
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brick.showMood(moods.winking)
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```
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## See also
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[show image](/reference/brick/show-image)
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docs/reference/brick/show-number.md
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docs/reference/brick/show-number.md
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# show Number
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Show a number on the screen at the line you select.
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```sig
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brick.showNumber(0, 1);
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```
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## Parameters
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**value**: a [number](/types/number) to show on the brick's screen.
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**line**: The line number on the screen where the value is displayed. The line numbers for the screen start with line `1`.
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## Example
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Show the number `1000` on the screen.
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```blocks
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brick.showNumber(1000, 1);
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```
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## See also
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[show string](/reference/brick/show-string), [show value](/reference/brick/show-value)
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docs/reference/brick/show-string.md
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docs/reference/brick/show-string.md
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# show String
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Show some text on a the screen at the line you select.
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```sig
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brick.showString("Hello world", 1)
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```
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## Parameters
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* **text**: a [string](/types/string) to show on the brick's screen.
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* **line**: the line [number](/types/number) on the screen where the text is displayed. The line numbers for the screen start with line `1`.
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## Example
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Show a greeting on the screen. Then, respond with another message when ENTER is pressed.
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```blocks
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brick.showString("Hello, I dare you to press ENTER...", 1);
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brick.buttonEnter.onEvent(ButtonEvent.Click, function () {
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brick.showString("Hey! Don't push my buttons.", 3);
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});
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```
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## See also
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[show number](/reference/brick/show-number)
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docs/reference/brick/show-value.md
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docs/reference/brick/show-value.md
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# show Value
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Show a name-value-pair on the screen at the line you select.
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```sig
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brick.showNumber("item", 0, 1);
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```
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Name-value-pairs are used to report data values to the screen. If you want to show the current temperature on the screen, you might use `"temp"` as the data name for the the value.
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## Parameters
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* **name**: a [string](/types/string) which is the name of the data value.
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**value**: a [number](/types/number) to show on the brick's screen.
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**line**: The line number on the screen where the value is displayed. The line numbers for the screen start with line `1`.
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## Example
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Show the current amount of ambient light detected by sensor 2.
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```blocks
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brick.buttonEnter.onEvent(ButtonEvent.Click, function () {
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brick.showValue("color", sensors.color2.light(LightIntensityMode.Ambient), 1)
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})
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```
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## See also
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[show number](/reference/brick/show-number)
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"brick.buttonLeft": "Left button on the EV3 Brick.",
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"brick.buttonRight": "Right button on the EV3 Brick.",
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"brick.buttonUp": "Up button on the EV3 Brick.",
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"brick.clearScreen": "Clears the screen",
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"brick.printPorts": "Prints the port states on the screen",
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"brick.clearScreen": "Clear the screen",
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"brick.printPorts": "Print the port states on the screen",
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"brick.setLight": "Set lights.",
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"brick.setLight|param|pattern": "the lights pattern to use. eg: BrickLight.Orange",
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"brick.showImage": "Shows an image on screen",
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"brick.showImage": "Show an image on the screen",
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"brick.showImage|param|image": "image to draw",
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"brick.showNumber": "Shows a number on the screen",
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"brick.showNumber|param|line": "the line number to print the text at, eg: 1",
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@ -72,6 +72,7 @@ namespace brick {
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*/
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//% blockId=screen_print block="show string %text|at line %line"
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//% weight=98 group="Screen" inlineInputMode="inline" blockGap=8
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//% help=brick/show-string
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//% line.min=1 line.max=10
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export function showString(text: string, line: number) {
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const NUM_LINES = 9;
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*/
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//% blockId=screenShowNumber block="show number %name|at line %line"
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//% weight=96 group="Screen" inlineInputMode="inline" blockGap=8
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//% help=brick/show-number
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//% line.min=1 line.max=10
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export function showNumber(value: number, line: number) {
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showString("" + value, line);
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*/
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//% blockId=screenShowValue block="show value %name|= %text|at line %line"
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//% weight=96 group="Screen" inlineInputMode="inline" blockGap=8
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//% help=brick/show-value
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//% line.min=1 line.max=10
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export function showValue(name: string, value: number, line: number) {
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value = Math.round(value * 1000) / 1000;
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}
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/**
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* Shows an image on screen
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* Show an image on the screen
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* @param image image to draw
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*/
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//% blockId=screen_show_image block="show image %image=screen_image_picker"
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//% weight=100 group="Screen" blockGap=8
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//% help=brick/show-image
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export function showImage(image: Image) {
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if (!image) return;
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image.draw(0, 0, Draw.Normal);
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}
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/**
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* Clears the screen
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* Clear the screen
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*/
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//% blockId=screen_clear_screen block="clear screen"
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//% weight=90 group="Screen"
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//% help=brick/clear-screen
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export function clearScreen() {
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screen.clear();
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}
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}
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/**
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* Prints the port states on the screen
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* Print the port states on the screen
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*/
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//% blockId=brickPrintPorts block="print ports"
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//% help=brick/print-ports
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//% weight=1 group="Screen"
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export function printPorts() {
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const col = 44;
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{
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"brick.Mood": "A mood",
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"brick.Mood.show": "Shows the mood on the EV3",
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"brick.showMood": "Shows a mood",
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"brick.showMood": "Show a mood on the brick's screen",
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"moods.angry": "An angry mood",
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"moods.awake": "A awake mood",
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"moods.dizzy": "A dizzy mood",
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namespace brick {
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/**
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* Shows a mood
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* Show a mood on the brick's screen
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*/
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//% weight=90
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//% blockId=moodShow block="show mood %mood=mood_image_picker"
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//% help=brick/show-mood
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//% weight=101 group="Screen" blockGap=8
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export function showMood(mood: Mood) {
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if(mood)
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