Merge pull request #73 from Microsoft/more_sounds
Limit sound concurrency to 1
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commit
5656031e2d
@ -257,7 +257,7 @@ namespace sounds {
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namespace music {
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namespace music {
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let numSoundsPlaying = 0;
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let numSoundsPlaying = 0;
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let soundsLimit = 3;
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const soundsLimit = 1;
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/**
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/**
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* Plays a sound
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* Plays a sound
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@ -6,6 +6,8 @@ namespace pxsim.music {
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}
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}
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namespace pxsim.SoundMethods {
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namespace pxsim.SoundMethods {
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let numSoundsPlaying = 0;
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const soundsLimit = 1;
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export function buffer(buf: RefBuffer) {
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export function buffer(buf: RefBuffer) {
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return incr(buf)
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return incr(buf)
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@ -20,12 +22,17 @@ namespace pxsim.SoundMethods {
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}
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}
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export function play(buf: RefBuffer, volume: number) {
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export function play(buf: RefBuffer, volume: number) {
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if (!buf || numSoundsPlaying >= soundsLimit) {
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return Promise.resolve();
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}
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return new Promise<void>(resolve => {
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return new Promise<void>(resolve => {
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let url = "data:audio/wav;base64," + btoa(uint8ArrayToString(buf.data))
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let url = "data:audio/wav;base64," + btoa(uint8ArrayToString(buf.data))
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let audio = new Audio(url)
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let audio = new Audio(url)
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audio.onended = () => {
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audio.onended = () => {
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resolve()
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resolve();
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numSoundsPlaying--;
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}
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}
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numSoundsPlaying++;
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audio.play()
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audio.play()
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})
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})
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}
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}
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