fixing mood block (#349)
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126
libs/ev3/mood.ts
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126
libs/ev3/mood.ts
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namespace brick {
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/**
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* Show a mood on the brick's screen
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*/
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//% weight=90
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//% blockId=moodShow block="show mood %mood=mood_image_picker"
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//% help=brick/show-mood
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//% weight=101 group="Screen" blockGap=8
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export function showMood(mood: Mood) {
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if(mood)
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mood.show();
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}
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/**
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* A mood
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*/
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//% fixedInstances
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export class Mood {
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private image: Image;
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private sound: Sound;
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private light: StatusLight;
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constructor(image: Image, sound: Sound, light: StatusLight) {
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this.image = image;
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this.sound = sound;
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this.light = light;
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}
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/**
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* Shows the mood on the EV3
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*/
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show() {
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brick.setStatusLight(this.light);
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brick.showImage(this.image);
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music.playSoundEffectUntilDone(this.sound);
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pause(20);
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}
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}
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/**
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* An image
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* @param image the image
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*/
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//% blockId=mood_image_picker block="%mood" shim=TD_ID
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//% mood.fieldEditor="images"
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//% mood.fieldOptions.columns=4
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//% mood.fieldOptions.width=400
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//% group="Screen" weight=0 blockHidden=1
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export function __moodImagePicker(mood: Mood): Mood {
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return mood;
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}
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}
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namespace moods {
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/**
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* A sleeping mood
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*/
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//% fixedInstance jres=images.eyesSleeping
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export const sleeping = new brick.Mood(images.eyesSleeping, sounds.expressionsSnoring, StatusLight.OrangePulse);
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/**
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* A awake mood
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*/
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//% fixedInstance jres=images.eyesAwake
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export const awake = new brick.Mood(images.eyesAwake, sounds.informationActivate, StatusLight.Orange);
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/**
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* A tired mood
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*/
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//% fixedInstance jres=images.eyesTiredMiddle
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export const tired = new brick.Mood(images.eyesTiredMiddle, sounds.expressionsSneezing, StatusLight.OrangeFlash);
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/**
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* An angry mood
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*/
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//% fixedInstance jres=images.eyesAngry
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export const angry = new brick.Mood(images.eyesAngry, sounds.animalsDogGrowl, StatusLight.RedPulse);
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/**
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* A sad mood
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*/
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//% fixedInstance jres=images.eyesTear
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export const sad = new brick.Mood(images.eyesTear, sounds.animalsDogWhine, StatusLight.Red);
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/**
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* A dizzy mood
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*/
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//% fixedInstance jres=images.eyesDizzy
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export const dizzy = new brick.Mood(images.eyesDizzy, sounds.expressionsUhOh, StatusLight.OrangeFlash);
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/**
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* A knocked out mood
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*/
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//% fixedInstance jres=images.eyesKnockedOut
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export const knockedOut = new brick.Mood(images.eyesKnockedOut, sounds.informationError, StatusLight.RedFlash);
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/**
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* Looking around left
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*/
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//% fixedInstance jres=images.eyesMiddleLeft
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export const middleLeft = new brick.Mood(images.eyesMiddleLeft, sounds.informationAnalyze, StatusLight.Off);
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/**
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* Looking around right
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*/
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//% fixedInstance jres=images.eyesMiddleRight
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export const middleRight = new brick.Mood(images.eyesMiddleRight, sounds.informationAnalyze, StatusLight.Off);
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/**
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* In love mood
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*/
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//% fixedInstance jres=images.eyesLove
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export const love = new brick.Mood(images.eyesLove, sounds.expressionsMagicWand, StatusLight.GreenPulse);
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/**
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* In laughing mood
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*/
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//% fixedInstance jres=images.eyesWinking
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export const winking = new brick.Mood(images.eyesWinking, sounds.expressionsLaughing1, StatusLight.GreenFlash);
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/**
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* In a neutral mood
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*/
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//% fixedInstance jres=images.eyesNeutral
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export const neutral = new brick.Mood(images.eyesNeutral, undefined, StatusLight.Green);
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}
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