Merge pull request #143 from Microsoft/persistselected
Persist selected state of controls across simulator restarts
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commit
5d470fdcef
@ -81,7 +81,6 @@ namespace pxsim.control {
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export function dmesg(s: string) {
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console.log("DMESG: " + s)
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}
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}
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namespace pxsim.output {
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@ -340,6 +340,28 @@ namespace pxsim.visuals {
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cancelAnimationFrame(animationId);
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})
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}
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// Save previous inputs for the next cycle
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EV3View.previousSelectedInputs = ev3board().getInputNodes().map((node, index) => (this.getDisplayViewForNode(node.id, index).getSelected()) ? node.id : -1)
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EV3View.previousSeletedOutputs = ev3board().getMotors().map((node, index) => (this.getDisplayViewForNode(node.id, index).getSelected()) ? node.id : -1);
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}
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private static previousSelectedInputs: number[];
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private static previousSeletedOutputs: number[];
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private static isPreviousInputSelected(index: number, id: number) {
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if (EV3View.previousSelectedInputs && EV3View.previousSelectedInputs[index] == id) {
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EV3View.previousSelectedInputs[index] = undefined;
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return true;
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}
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return false;
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}
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private static isPreviousOutputSelected(index: number, id: number) {
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if (EV3View.previousSeletedOutputs && EV3View.previousSeletedOutputs[index] == id) {
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EV3View.previousSeletedOutputs[index] = undefined;
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return true;
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}
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return false;
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}
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private begin() {
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@ -382,7 +404,9 @@ namespace pxsim.visuals {
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const view = this.getDisplayViewForNode(node.id, index);
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if (!node.didChange() && !view.didChange()) return;
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if (view) {
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const control = view.getSelected() ? this.getControlForNode(node.id, index) : undefined;
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const isSelected = EV3View.isPreviousInputSelected(index, node.id) || view.getSelected();
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if (isSelected && !view.getSelected()) view.setSelected(true);
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const control = isSelected ? this.getControlForNode(node.id, index) : undefined;
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const closeIcon = control ? this.getCloseIconView() : undefined;
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this.layoutView.setInput(index, view, control, closeIcon);
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view.updateState();
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@ -401,7 +425,9 @@ namespace pxsim.visuals {
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const view = this.getDisplayViewForNode(node.id, index);
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if (!node.didChange() && !view.didChange()) return;
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if (view) {
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const control = view.getSelected() ? this.getControlForNode(node.id, index) : undefined;
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const isSelected = EV3View.isPreviousOutputSelected(index, node.id) || view.getSelected();
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if (isSelected && !view.getSelected()) view.setSelected(true);
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const control = isSelected ? this.getControlForNode(node.id, index) : undefined;
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const closeIcon = control ? this.getCloseIconView() : undefined;
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this.layoutView.setOutput(index, view, control, closeIcon);
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view.updateState();
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@ -14,6 +14,7 @@ namespace pxsim.visuals {
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}
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public updateState() {
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super.updateState();
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// TODO: show different color modes
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}
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}
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@ -10,6 +10,7 @@ namespace pxsim.visuals {
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}
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updateState() {
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super.updateState();
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const motorState = ev3board().getMotors()[this.port];
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if (!motorState) return;
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const speed = motorState.getSpeed();
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@ -20,6 +20,7 @@ namespace pxsim.visuals {
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}
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updateState() {
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super.updateState();
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const motorState = ev3board().getMotors()[this.port];
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if (!motorState) return;
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const speed = motorState.getSpeed();
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@ -4,7 +4,8 @@ namespace pxsim.visuals {
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protected content: SVGSVGElement;
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protected controlShown: boolean;
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protected selected: boolean;
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protected opacity: number;
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constructor(protected xml: string, protected prefix: string, protected id: NodeType, protected port: NodeType) {
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super();
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@ -106,19 +107,24 @@ namespace pxsim.visuals {
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this.updateOpacity();
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}
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public updateState() {
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this.updateOpacity();
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}
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protected updateOpacity() {
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if (this.rendered) {
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const opacity = this.selected ? "0.2" : "1";
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if (this.hasClick()) {
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this.setOpacity(opacity);
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const opacity = this.selected ? 0.2 : 1;
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if (this.hasClick() && this.opacity != opacity) {
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this.opacity = opacity;
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this.setOpacity(this.opacity);
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if (this.selected) this.content.style.cursor = "";
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else this.content.style.cursor = "pointer";
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}
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}
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}
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protected setOpacity(opacity: string) {
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this.element.setAttribute("opacity", opacity);
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protected setOpacity(opacity: number) {
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this.element.setAttribute("opacity", `${opacity}`);
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}
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}
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}
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@ -219,7 +219,6 @@ namespace pxsim.visuals {
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this.changed = false;
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return res;
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}
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}
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export abstract class SimView<T extends BaseNode> extends View implements LayoutElement {
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