Initial sim implementation
This commit is contained in:
140
sim/dalboard.ts
140
sim/dalboard.ts
@ -22,17 +22,7 @@ namespace pxsim {
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D13
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}
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export class DalBoard extends CoreBoard implements
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AccelerometerBoard,
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CommonBoard,
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// LightBoard,
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LightSensorBoard,
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MicrophoneBoard,
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MusicBoard,
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SlideSwitchBoard,
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TemperatureBoard,
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InfraredBoard,
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CapTouchBoard {
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export class EV3Board extends CoreBoard {
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// state & update logic for component services
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// neopixelState: CommonNeoPixelState;
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buttonState: EV3ButtonState;
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@ -44,80 +34,42 @@ namespace pxsim {
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edgeConnectorState: EdgeConnectorState;
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capacitiveSensorState: CapacitiveSensorState;
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accelerometerState: AccelerometerState;
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audioState: AudioState;
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touchButtonState: TouchButtonState;
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irState: InfraredState;
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lightState: EV3LightState;
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screenState: EV3ScreenState;
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view: SVGSVGElement;
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outputState: EV3OutputState;
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analogState: EV3AnalogState;
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uartState: EV3UArtState;
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motorState: EV3MotorState;
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screenState: EV3ScreenState;
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audioState: AudioState;
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inputNodes: SensorNode[] = [];
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brickNode: BrickNode;
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outputNodes: MotorNode[] = [];
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private motorMap: pxt.Map<number> = {
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0x01: 0,
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0x02: 1,
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0x04: 2,
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0x08: 3
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}
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constructor() {
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super()
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this.bus.setNotify(DAL.DEVICE_ID_NOTIFY, DAL.DEVICE_ID_NOTIFY_ONE);
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//components
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this.brickNode = new BrickNode();
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this.builtinParts["buttons"] = this.buttonState = new EV3ButtonState();
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this.builtinParts["light"] = this.lightState = new EV3LightState();
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this.builtinParts["screen"] = this.screenState = new EV3ScreenState();
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this.builtinParts["audio"] = this.audioState = new AudioState();
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/*this.builtinParts["neopixel"] = this.neopixelState = new CommonNeoPixelState();
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this.builtinParts["buttonpair"] = this.buttonState = new CommonButtonState();
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this.builtinParts["switch"] = this.slideSwitchState = new SlideSwitchState();
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this.builtinParts["lightsensor"] = this.lightSensorState = new AnalogSensorState(DAL.DEVICE_ID_LIGHT_SENSOR, 0, 255);
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this.builtinParts["thermometer"] = this.thermometerState = new AnalogSensorState(DAL.DEVICE_ID_THERMOMETER, -5, 50);
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this.builtinParts["soundsensor"] = this.microphoneState = new AnalogSensorState(DAL.DEVICE_ID_TOUCH_SENSOR + 1, 0, 255);
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this.builtinParts["capacitivesensor"] = this.capacitiveSensorState = new CapacitiveSensorState({
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0: 0,
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1: 1,
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2: 2,
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3: 3,
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6: 4,
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9: 5,
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10: 6,
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12: 7
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});
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this.builtinParts["accelerometer"] = this.accelerometerState = new AccelerometerState(runtime);
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this.builtinParts["edgeconnector"] = this.edgeConnectorState = new EdgeConnectorState({
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pins: [
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pxsim.CPlayPinName.A0,
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pxsim.CPlayPinName.A1,
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pxsim.CPlayPinName.A2,
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pxsim.CPlayPinName.A3,
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pxsim.CPlayPinName.A4,
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pxsim.CPlayPinName.A5,
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pxsim.CPlayPinName.A6,
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pxsim.CPlayPinName.A7,
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pxsim.CPlayPinName.A8,
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pxsim.CPlayPinName.A9,
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pxsim.CPlayPinName.D4,
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pxsim.CPlayPinName.D5,
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pxsim.CPlayPinName.D6,
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pxsim.CPlayPinName.D7,
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pxsim.CPlayPinName.D8,
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pxsim.CPlayPinName.D13
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]
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});
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this.builtinParts["microservo"] = this.edgeConnectorState;
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this.builtinVisuals["microservo"] = () => new visuals.MicroServoView();
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this.builtinPartVisuals["microservo"] = (xy: visuals.Coord) => visuals.mkMicroServoPart(xy);
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this.touchButtonState = new TouchButtonState([
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pxsim.CPlayPinName.A1,
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pxsim.CPlayPinName.A2,
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pxsim.CPlayPinName.A3,
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pxsim.CPlayPinName.A4,
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pxsim.CPlayPinName.A5,
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pxsim.CPlayPinName.A6,
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pxsim.CPlayPinName.A7
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]);
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this.builtinParts["ir"] = this.irState = new InfraredState();*/
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this.outputState = new EV3OutputState();
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this.analogState = new EV3AnalogState();
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this.uartState = new EV3UArtState();
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this.motorState = new EV3MotorState();
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this.screenState = new EV3ScreenState();
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this.audioState = new AudioState();
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}
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receiveMessage(msg: SimulatorMessage) {
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@ -182,11 +134,45 @@ namespace pxsim {
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getDefaultPitchPin() {
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return this.edgeConnectorState.getPin(CPlayPinName.D6);
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}
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getBrickNode() {
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return this.brickNode;
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}
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getMotor(port: number, large?: boolean): MotorNode[] {
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if (port == 0xFF) return this.getMotors(); // Return all motors
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const motorPort = this.motorMap[port];
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if (this.outputNodes[motorPort] == undefined) {
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this.outputNodes[motorPort] = large ?
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new LargeMotorNode(motorPort) : new MediumMotorNode(motorPort);
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}
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return [this.outputNodes[motorPort]];
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}
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getMotors() {
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return this.outputNodes;
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}
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getSensor(port: number, type: number): SensorNode {
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if (this.inputNodes[port] == undefined) {
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switch (type) {
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case DAL.DEVICE_TYPE_GYRO: this.inputNodes[port] = new GyroSensorNode(port); break;
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case DAL.DEVICE_TYPE_COLOR: this.inputNodes[port] = new ColorSensorNode(port); break;
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case DAL.DEVICE_TYPE_TOUCH: this.inputNodes[port] = new TouchSensorNode(port); break;
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case DAL.DEVICE_TYPE_ULTRASONIC: this.inputNodes[port] = new UltrasonicSensorNode(port); break;
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}
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}
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return this.inputNodes[port];
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}
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getInputNodes() {
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return this.inputNodes;
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}
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}
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export function initRuntimeWithDalBoard() {
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U.assert(!runtime.board);
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let b = new DalBoard();
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let b = new EV3Board();
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runtime.board = b;
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runtime.postError = (e) => {
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// TODO
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@ -194,6 +180,10 @@ namespace pxsim {
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}
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}
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export function ev3board(): EV3Board {
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return runtime.board as EV3Board;
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}
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if (!pxsim.initCurrentRuntime) {
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pxsim.initCurrentRuntime = initRuntimeWithDalBoard;
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}
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