Initial sim implementation
This commit is contained in:
@ -7,7 +7,6 @@ namespace pxsim {
|
||||
|
||||
|
||||
export class EV3ScreenState {
|
||||
shouldUpdate: boolean;
|
||||
points: Uint8Array;
|
||||
constructor() {
|
||||
this.points = new Uint8Array(visuals.SCREEN_WIDTH * visuals.SCREEN_HEIGHT)
|
||||
@ -24,13 +23,13 @@ namespace pxsim {
|
||||
|
||||
setPixel(x: number, y: number, v: number) {
|
||||
this.applyMode(OFF(x, y), v)
|
||||
this.shouldUpdate = true;
|
||||
runtime.queueDisplayUpdate();
|
||||
}
|
||||
|
||||
clear() {
|
||||
for (let i = 0; i < this.points.length; ++i)
|
||||
this.points[i] = 0;
|
||||
this.shouldUpdate = true;
|
||||
runtime.queueDisplayUpdate();
|
||||
}
|
||||
|
||||
blitLineCore(x: number, y: number, w: number, buf: RefBuffer, mode: Draw, offset = 0) {
|
||||
@ -59,7 +58,7 @@ namespace pxsim {
|
||||
}
|
||||
}
|
||||
|
||||
this.shouldUpdate = true;
|
||||
runtime.queueDisplayUpdate();
|
||||
}
|
||||
|
||||
clearLine(x: number, y: number, w: number) {
|
||||
@ -82,12 +81,12 @@ namespace pxsim.screen {
|
||||
function YY(v: number) { return v >> 16 }
|
||||
|
||||
export function _setPixel(x: number, y: number, mode: Draw) {
|
||||
const screenState = (board() as DalBoard).screenState;
|
||||
const screenState = ev3board().screenState;
|
||||
screenState.setPixel(x, y, mode);
|
||||
}
|
||||
|
||||
export function _blitLine(xw: number, y: number, buf: RefBuffer, mode: Draw) {
|
||||
const screenState = (board() as DalBoard).screenState;
|
||||
const screenState = ev3board().screenState;
|
||||
screenState.blitLineCore(XX(xw), y, YY(xw), buf, mode)
|
||||
}
|
||||
|
||||
@ -99,7 +98,7 @@ namespace pxsim.screen {
|
||||
return ((x + 7) >> 3)
|
||||
}
|
||||
export function clear(): void {
|
||||
const screenState = (board() as DalBoard).screenState;
|
||||
const screenState = ev3board().screenState;
|
||||
screenState.clear()
|
||||
}
|
||||
|
||||
@ -240,7 +239,7 @@ namespace pxsim.ImageMethods {
|
||||
}
|
||||
|
||||
export function draw(buf: RefBuffer, x: number, y: number, mode: Draw): void {
|
||||
const screenState = (board() as DalBoard).screenState;
|
||||
const screenState = ev3board().screenState;
|
||||
|
||||
if (!screen.isValidImage(buf))
|
||||
return;
|
||||
|
Reference in New Issue
Block a user