Initial sim implementation
This commit is contained in:
196
sim/visuals/nodes/brickView.ts
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196
sim/visuals/nodes/brickView.ts
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/// <reference path="./staticView.ts" />
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namespace pxsim.visuals {
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export class BrickView extends StaticModuleView implements LayoutElement {
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private static EV3_SCREEN_ID = "ev3_screen";
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private static EV3_LIGHT_ID = "btn_color";
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private buttons: SVGElement[];
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private light: SVGElement;
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private currentCanvasX = 178;
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private currentCanvasY = 128;
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constructor(port: number) {
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super(EV3_SVG, "board", NodeType.Brick, port);
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}
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protected buildDomCore() {
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// Setup buttons
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const btnids = ["btn_up", "btn_enter", "btn_down", "btn_right", "btn_left", "btn_back"];
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this.buttons = btnids.map(n => this.content.getElementById(this.normalizeId(n)) as SVGElement);
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this.buttons.forEach(b => svg.addClass(b, "sim-button"));
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this.light = this.content.getElementById(this.normalizeId(BrickView.EV3_LIGHT_ID)) as SVGElement;
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}
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private setStyleFill(svgId: string, fillUrl: string) {
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const el = (this.content.getElementById(svgId) as SVGRectElement);
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if (el) el.style.fill = `url("#${fillUrl}")`;
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}
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public hasClick() {
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return false;
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}
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public shouldUpdateState() {
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return true;
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}
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public updateState() {
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this.updateLight();
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}
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public updateThemeCore() {
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let theme = this.theme;
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svg.fill(this.buttons[0], theme.buttonUps[0]);
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svg.fill(this.buttons[1], theme.buttonUps[1]);
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svg.fill(this.buttons[2], theme.buttonUps[2]);
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}
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private lastLightPattern: number = -1;
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private lastLightAnimationId: any;
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private updateLight() {
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let state = ev3board().getBrickNode().lightState;
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const lightPattern = state.lightPattern;
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if (lightPattern == this.lastLightPattern) return;
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this.lastLightPattern = lightPattern;
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if (this.lastLightAnimationId) cancelAnimationFrame(this.lastLightAnimationId);
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switch (lightPattern) {
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case 0: // LED_BLACK
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this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-black`));
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//svg.fill(this.light, "#FFF");
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break;
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case 1: // LED_GREEN
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this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-green`));
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//svg.fill(this.light, "#00ff00");
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break;
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case 2: // LED_RED
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this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-red`));
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//svg.fill(this.light, "#ff0000");
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break;
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case 3: // LED_ORANGE
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this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-orange`));
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//svg.fill(this.light, "#FFA500");
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break;
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case 4: // LED_GREEN_FLASH
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this.flashLightAnimation('green');
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break;
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case 5: // LED_RED_FLASH
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this.flashLightAnimation('red');
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break;
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case 6: // LED_ORANGE_FLASH
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this.flashLightAnimation('orange');
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break;
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case 7: // LED_GREEN_PULSE
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this.pulseLightAnimation('green');
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break;
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case 8: // LED_RED_PULSE
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this.pulseLightAnimation('red');
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break;
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case 9: // LED_ORANGE_PULSE
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this.pulseLightAnimation('orange');
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break;
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}
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}
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private flashLightAnimation(id: string) {
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let fps = 3;
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let now;
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let then = Date.now();
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let interval = 1000 / fps;
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let delta;
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let that = this;
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function draw() {
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that.lastLightAnimationId = requestAnimationFrame(draw);
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now = Date.now();
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delta = now - then;
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if (delta > interval) {
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then = now - (delta % interval);
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that.flashLightAnimationStep(id);
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}
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}
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draw();
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}
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private flash: boolean;
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private flashLightAnimationStep(id: string) {
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if (this.flash) {
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this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-${id}`));
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} else {
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this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-black`));
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}
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this.flash = !this.flash;
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}
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private pulseLightAnimation(id: string) {
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let fps = 8;
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let now;
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let then = Date.now();
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let interval = 1000 / fps;
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let delta;
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let that = this;
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function draw() {
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that.lastLightAnimationId = requestAnimationFrame(draw);
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now = Date.now();
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delta = now - then;
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if (delta > interval) {
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// update time stuffs
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then = now - (delta % interval);
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that.pulseLightAnimationStep(id);
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}
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}
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draw();
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}
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private pulse: number = 0;
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private pulseLightAnimationStep(id: string) {
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switch (this.pulse) {
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case 0: this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-black`)); break;
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case 1: this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-black`)); break;
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case 2: this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-black`)); break;
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case 3: this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-black`)); break;
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case 4: this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-black`)); break;
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case 5: this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-${id}`)); break;
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case 6: this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-${id}`)); break;
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case 7: this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-black`)); break;
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case 8: this.setStyleFill(this.normalizeId(BrickView.EV3_LIGHT_ID), this.normalizeId(`linear-gradient-${id}`)); break;
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}
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this.pulse++;
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if (this.pulse == 9) this.pulse = 0;
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}
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public attachEvents() {
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let bpState = ev3board().getBrickNode().buttonState;
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let stateButtons = bpState.buttons;
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this.buttons.forEach((btn, index) => {
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let button = stateButtons[index];
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btn.addEventListener(pointerEvents.down, ev => {
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button.setPressed(true);
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svg.fill(this.buttons[index], this.theme.buttonDown);
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})
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btn.addEventListener(pointerEvents.leave, ev => {
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button.setPressed(false);
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svg.fill(this.buttons[index], this.theme.buttonUps[index]);
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})
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btn.addEventListener(pointerEvents.up, ev => {
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button.setPressed(false);
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svg.fill(this.buttons[index], this.theme.buttonUps[index]);
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})
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})
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}
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public getScreenBBox() {
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if (!this.content) return undefined;
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const screen = this.content.getElementById(this.normalizeId(BrickView.EV3_SCREEN_ID));
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if (!screen) return undefined;
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return screen.getBoundingClientRect();
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}
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}
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}
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16
sim/visuals/nodes/colorSensorView.ts
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16
sim/visuals/nodes/colorSensorView.ts
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/// <reference path="./staticView.ts" />
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namespace pxsim.visuals {
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export class ColorSensorView extends StaticModuleView implements LayoutElement {
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private control: ColorGridControl;
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constructor(port: number) {
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super(COLOR_SENSOR_SVG, "color", NodeType.ColorSensor, port);
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}
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public getPaddingRatio() {
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return 1 / 8;
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}
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}
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}
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14
sim/visuals/nodes/gyroSensorView.ts
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14
sim/visuals/nodes/gyroSensorView.ts
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/// <reference path="./staticView.ts" />
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namespace pxsim.visuals {
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export class GyroSensorView extends StaticModuleView implements LayoutElement {
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constructor(port: number) {
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super(GYRO_SVG, "gyro", NodeType.GyroSensor, port);
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}
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public getPaddingRatio() {
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return 1 / 4;
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}
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}
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}
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62
sim/visuals/nodes/largeMotorView.ts
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62
sim/visuals/nodes/largeMotorView.ts
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/// <reference path="./staticView.ts" />
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namespace pxsim.visuals {
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export class LargeMotorView extends StaticModuleView implements LayoutElement {
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private static ROTATING_ECLIPSE_ID = "1eb2ae58-2419-47d4-86bf-4f26a7f0cf61";
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private lastMotorAnimationId: any;
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constructor(port: number) {
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super(LARGE_MOTOR_SVG, "large-motor", NodeType.LargeMotor, port);
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}
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updateState() {
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const motorState = ev3board().getMotors()[this.port];
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if (!motorState) return;
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const speed = motorState.getSpeed();
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if (this.lastMotorAnimationId) cancelAnimationFrame(this.lastMotorAnimationId);
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if (!speed) return;
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this.playMotorAnimation(motorState);
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}
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private playMotorAnimation(state: MotorNode) {
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// Max medium motor RPM is 170 according to http://www.cs.scranton.edu/~bi/2015s-html/cs358/EV3-Motor-Guide.docx
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const rotationsPerMinute = 170; // 170 rpm at speed 100
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const rotationsPerSecond = rotationsPerMinute / 60;
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const fps = MOTOR_ROTATION_FPS;
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const rotationsPerFrame = rotationsPerSecond / fps;
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let now;
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let then = Date.now();
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let interval = 1000 / fps;
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let delta;
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let that = this;
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function draw() {
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that.lastMotorAnimationId = requestAnimationFrame(draw);
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now = Date.now();
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delta = now - then;
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if (delta > interval) {
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then = now - (delta % interval);
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that.playMotorAnimationStep(state.angle);
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const rotations = state.getSpeed() / 100 * rotationsPerFrame;
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const angle = rotations * 360;
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state.angle += angle;
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}
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}
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draw();
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}
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private playMotorAnimationStep(angle: number) {
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const holeEl = this.content.getElementById(this.normalizeId(LargeMotorView.ROTATING_ECLIPSE_ID))
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const width = 34;
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const height = 34;
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const transform = `rotate(${angle} ${width / 2} ${height / 2})`;
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holeEl.setAttribute("transform", transform);
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}
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getWiringRatio() {
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return 0.62;
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}
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}
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}
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68
sim/visuals/nodes/mediumMotorView.ts
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68
sim/visuals/nodes/mediumMotorView.ts
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/// <reference path="./staticView.ts" />
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namespace pxsim.visuals {
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export const MOTOR_ROTATION_FPS = 32;
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export class MediumMotorView extends StaticModuleView implements LayoutElement {
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private static ROTATING_ECLIPSE_ID = "Hole";
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private hasPreviousAngle: boolean;
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private previousAngle: number;
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private lastMotorAnimationId: any;
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constructor(port: number) {
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super(MEDIUM_MOTOR_SVG, "medium-motor", NodeType.MediumMotor, port);
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}
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public getPaddingRatio() {
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return 1 / 10;
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}
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updateState() {
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const motorState = ev3board().getMotors()[this.port];
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if (!motorState) return;
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const speed = motorState.getSpeed();
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if (this.lastMotorAnimationId) cancelAnimationFrame(this.lastMotorAnimationId);
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if (!speed) return;
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this.playMotorAnimation(motorState);
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}
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private playMotorAnimation(state: MotorNode) {
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// Max medium motor RPM is 250 according to http://www.cs.scranton.edu/~bi/2015s-html/cs358/EV3-Motor-Guide.docx
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const rotationsPerMinute = 250; // 250 rpm at speed 100
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const rotationsPerSecond = rotationsPerMinute / 60;
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const fps = MOTOR_ROTATION_FPS;
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const rotationsPerFrame = rotationsPerSecond / fps;
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let now;
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let then = Date.now();
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let interval = 1000 / fps;
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let delta;
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let that = this;
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function draw() {
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that.lastMotorAnimationId = requestAnimationFrame(draw);
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now = Date.now();
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delta = now - then;
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if (delta > interval) {
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then = now - (delta % interval);
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that.playMotorAnimationStep(state.angle);
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const rotations = state.getSpeed() / 100 * rotationsPerFrame;
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const angle = rotations * 360;
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state.angle += angle;
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}
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}
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draw();
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}
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private playMotorAnimationStep(angle: number) {
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const holeEl = this.content.getElementById(this.normalizeId(MediumMotorView.ROTATING_ECLIPSE_ID))
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const width = 47.9;
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const height = 47.2;
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const transform = `translate(-1.5 -1.49) rotate(${angle} ${width / 2} ${height / 2})`;
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holeEl.setAttribute("transform", transform);
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}
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}
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}
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25
sim/visuals/nodes/portView.ts
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25
sim/visuals/nodes/portView.ts
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@ -0,0 +1,25 @@
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/// <reference path="./staticView.ts" />
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namespace pxsim.visuals {
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export class PortView extends StaticModuleView implements LayoutElement {
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constructor(port: NodeType, private label: string) {
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super(PORT_SVG, "port", NodeType.Port, port);
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}
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protected buildDomCore() {
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const textLabel = this.content.getElementById(this.normalizeId("port_text")) as SVGTextElement;
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textLabel.textContent = this.label;
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textLabel.style.userSelect = 'none';
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}
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public getPaddingRatio() {
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return 1 / 6;
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}
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public hasClick() {
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return false;
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}
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}
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}
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123
sim/visuals/nodes/staticView.ts
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123
sim/visuals/nodes/staticView.ts
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@ -0,0 +1,123 @@
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namespace pxsim.visuals {
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export class StaticModuleView extends View implements LayoutElement {
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protected content: SVGSVGElement;
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protected controlShown: boolean;
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protected selected: boolean;
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constructor(protected xml: string, protected prefix: string, protected id: NodeType, protected port: NodeType) {
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super();
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this.xml = this.normalizeXml(xml);
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}
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private normalizeXml(xml: string) {
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const prefix = this.prefix;
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xml = xml.replace(/id=\"(.*?)\"/g, (m: string, id: string) => {
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return `id="${this.normalizeId(id)}"`;
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});
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xml = xml.replace(/url\(#(.*?)\)/g, (m: string, id: string) => {
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return `url(#${this.normalizeId(id)}`;
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});
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xml = xml.replace(/xlink:href=\"#(.*?)\"/g, (m: string, id: string) => {
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return `xlink:href="#${this.normalizeId(id)}"`;
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});
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return xml;
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}
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protected normalizeId(svgId: string) {
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return `${this.prefix}-${svgId}`;
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}
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public getId() {
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return this.id;
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}
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public getPort() {
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return this.port;
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}
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public getPaddingRatio() {
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return 0;
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}
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public getWiringRatio() {
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return 0.5;
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}
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protected buildDom(width: number): SVGElement {
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this.content = svg.parseString(this.xml);
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this.updateDimensions(width);
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this.buildDomCore();
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this.attachEvents();
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if (this.hasClick())
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this.content.style.cursor = "pointer";
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return this.content;
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}
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protected buildDomCore() {
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}
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public getInnerHeight() {
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if (!this.content) {
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return 0;
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}
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if (!this.content.hasAttribute("viewBox")) {
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return parseFloat(this.content.getAttribute("height"));
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}
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return parseFloat(this.content.getAttribute("viewBox").split(" ")[3]);
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}
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public getInnerWidth() {
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if (!this.content) {
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return 0;
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}
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if (!this.content.hasAttribute("viewBox")) {
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return parseFloat(this.content.getAttribute("width"));
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}
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return parseFloat(this.content.getAttribute("viewBox").split(" ")[2]);
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}
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||||
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public attachEvents() {
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}
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||||
public resize(width: number) {
|
||||
this.updateDimensions(width);
|
||||
}
|
||||
|
||||
private updateDimensions(width: number) {
|
||||
if (this.content) {
|
||||
const currentWidth = this.getInnerWidth();
|
||||
const currentHeight = this.getInnerHeight();
|
||||
const newHeight = currentHeight / currentWidth * width;
|
||||
this.content.setAttribute('width', `${width}`);
|
||||
this.content.setAttribute('height', `${newHeight}`);
|
||||
}
|
||||
}
|
||||
|
||||
public hasClick() {
|
||||
return true;
|
||||
}
|
||||
|
||||
public setSelected(selected: boolean) {
|
||||
this.selected = selected;
|
||||
this.updateOpacity();
|
||||
}
|
||||
|
||||
protected updateOpacity() {
|
||||
if (this.rendered) {
|
||||
const opacity = this.selected ? "0.5" : "1";
|
||||
if (this.hasClick()) {
|
||||
this.setOpacity(opacity);
|
||||
if (this.selected) this.content.style.cursor = "";
|
||||
else this.content.style.cursor = "pointer";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected setOpacity(opacity: string) {
|
||||
this.element.setAttribute("opacity", opacity);
|
||||
}
|
||||
}
|
||||
}
|
67
sim/visuals/nodes/touchSensorView.ts
Normal file
67
sim/visuals/nodes/touchSensorView.ts
Normal file
@ -0,0 +1,67 @@
|
||||
/// <reference path="./staticView.ts" />
|
||||
|
||||
namespace pxsim.visuals {
|
||||
export class TouchSensorView extends StaticModuleView implements LayoutElement {
|
||||
|
||||
private static RECT_ID = ["touch_gradient4", "touch_gradient3", "touch_gradient2", "touch_gradient1"];
|
||||
private static TOUCH_GRADIENT_UNPRESSED = ["linear-gradient-2", "linear-gradient-3", "linear-gradient-4", "linear-gradient-5"];
|
||||
private static TOUCH_GRADIENT_PRESSED = ["linear-gradient-6", "linear-gradient-7", "linear-gradient-8", "linear-gradient-9"];
|
||||
|
||||
private unpressedGradient: string;
|
||||
private pressedGradient: string;
|
||||
|
||||
private xLinkGradients: string[];
|
||||
|
||||
constructor(port: number) {
|
||||
super(TOUCH_SENSOR_SVG, "touch", NodeType.TouchSensor, port);
|
||||
}
|
||||
|
||||
public getPaddingRatio() {
|
||||
return 1 / 10;
|
||||
}
|
||||
|
||||
public hasClick() {
|
||||
return false;
|
||||
}
|
||||
|
||||
private setAttribute(svgId: string, attribute: string, value: string) {
|
||||
const el = this.content.getElementById(svgId);
|
||||
if (el) el.setAttribute(attribute, value);
|
||||
}
|
||||
|
||||
private setStyleFill(svgId: string, fillUrl: string) {
|
||||
const el = (this.content.getElementById(svgId) as SVGRectElement);
|
||||
if (el) el.style.fill = `url("#${fillUrl}")`;
|
||||
}
|
||||
|
||||
public attachEvents() {
|
||||
this.content.style.cursor = "pointer";
|
||||
const btn = this.content;
|
||||
const state = ev3board().getSensor(this.port, DAL.DEVICE_TYPE_TOUCH) as TouchSensorNode;
|
||||
btn.addEventListener(pointerEvents.down, ev => {
|
||||
this.setPressed(true);
|
||||
state.setPressed(true);
|
||||
})
|
||||
btn.addEventListener(pointerEvents.leave, ev => {
|
||||
this.setPressed(false);
|
||||
state.setPressed(false);
|
||||
})
|
||||
btn.addEventListener(pointerEvents.up, ev => {
|
||||
this.setPressed(false);
|
||||
state.setPressed(false);
|
||||
})
|
||||
}
|
||||
|
||||
private setPressed(pressed: boolean) {
|
||||
if (pressed) {
|
||||
for (let i = 0; i < 4; i ++) {
|
||||
this.setStyleFill(`${this.normalizeId(TouchSensorView.RECT_ID[i])}`, `${this.normalizeId(TouchSensorView.TOUCH_GRADIENT_PRESSED[i])}`);
|
||||
}
|
||||
} else {
|
||||
for (let i = 0; i < 4; i ++) {
|
||||
this.setStyleFill(`${this.normalizeId(TouchSensorView.RECT_ID[i])}`, `${this.normalizeId(TouchSensorView.TOUCH_GRADIENT_UNPRESSED[i])}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
10
sim/visuals/nodes/ultrasonicView.ts
Normal file
10
sim/visuals/nodes/ultrasonicView.ts
Normal file
@ -0,0 +1,10 @@
|
||||
/// <reference path="./staticView.ts" />
|
||||
|
||||
namespace pxsim.visuals {
|
||||
export class UltrasonicSensorView extends StaticModuleView implements LayoutElement {
|
||||
|
||||
constructor(port: number) {
|
||||
super(ULTRASONIC_SVG, "ultrasonic", NodeType.UltrasonicSensor, port);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user