Reduce the use of @boardname@ (#527)
* Reduce the use of @boardname@ * Use literal 'EV3 Brick' string instead * Use the new 'nickname' form
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@ -17,29 +17,31 @@ brick.buttonEnter.onEvent(ButtonEvent.Bumped, () => {
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})
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```
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The editor work in [most modern browsers](/browsers), work [offline](/offline) once loaded and do not require any installation.
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The editor works in [most modern browsers](/browsers). It works [offline](/offline) once loaded and doesn't require any installation.
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## Compile and Flash: Your Program!
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When you have your code ready, you connect your @boardname@ to a computer via a USB cable
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so it appears as a mounted drive (named **EV3**).
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When you have your code ready, you connect your EV3 Brick to a computer with a USB cable so it appears as an attached drive (named **@drivename@**).
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Compilation to machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser. You save the binary
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program to a **.uf2** file, which you then copy to the **EV3** drive, which flashes the device with the new program.
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program to a **.uf2** file, which you then copy to the **@drivename@** drive. The process of copying will flash the device with the new program.
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### ~ hint
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Not seeing the **EV3** drive? Make sure to upgrade your firmware at https://ev3manager.education.lego.com/.
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Not seeing the **@drivename@** drive? Make sure to upgrade your firmware at https://ev3manager.education.lego.com/. Try these [troubleshooting](/troubleshoot) tips if you still have trouble getting the drive to appear.
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### ~
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## Simulator: Test Your Code
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You can run your code using the micro:bit simulator, all within the confines of a web browser.
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The simulator has support for the LED screen, buttons, as well as compass, accelerometer, and digital I/O pins.
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You can run your code using the @boardname@ simulator, all inside the same browser window.
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The simulator has support for the EV3 Brick screen, buttons, sensors, and motors.
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```sim
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brick.buttonEnter.onEvent(ButtonEvent.Bumped, () => {
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motors.largeA.run(50)
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motors.mediumD.run(50)
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sensors.touch1.pauseUntil(ButtonEvent.Pressed)
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sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectDetected)
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})
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```
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```
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