Reduce the use of @boardname@ (#527)
* Reduce the use of @boardname@ * Use literal 'EV3 Brick' string instead * Use the new 'nickname' form
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@ -106,6 +106,6 @@ forever(function () {
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## Step 8
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Now, plug your @boardname@ into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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Attach a Color Sensor to Port 3 of your brick, and attach your brick to a driving base with large motors attached to Ports B and C. See the instructions for building a _Driving Base with Color Sensor Down_. Test your program by positioning your robot to the right of a dark, thick line and then let it drive!
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@ -58,4 +58,4 @@ brick.showString("Press my button!", 1)
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## Step 6
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Now, plug your @boardname@ into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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@ -68,7 +68,7 @@ brick.showString("Press my buttons to make music!", 1)
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## Step 6
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Now, plug your @boardname@ into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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You can add more ``||brick:on button||`` blocks to the Workspace and create other ``||music:play tone||`` melodies when different buttons are pressed to transform your brick into a musical instrument!
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@ -134,6 +134,6 @@ forever(function () {
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## Step 10
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Now, plug your @boardname@ into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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Attach an Ultrasonic Sensor to Port 4 of your brick. Test your program by putting an object at different distances in front of the Ultrasonic Sensor – an object 50 centimeters or closer should be detected.
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@ -57,6 +57,6 @@ forever(function () {
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## Step 5
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Now, plug your @boardname@ into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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Attach a Color Sensor to Port 3 of your brick, and attach your brick to a driving base with large motors attached to Ports B and C. See the building instructions for: _Driving Base with Color Sensor Forward_. Test your program by putting a green or red piece of paper or LEGO brick in front of the color sensor.
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@ -227,6 +227,6 @@ brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
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## Step 13
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Now, plug your @boardname@ into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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Attach a Large motor to Port A, and a Medium motor to Port D. Test your program by pressing the different buttons to see whether the correct motors are running as expected.
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@ -100,6 +100,6 @@ In the ``||music:play sound effect until done||`` block, use the drop-down menu
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## Step 9
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Now, plug your @boardname@ into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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Attach an Infrared Sensor to Port 1 of your brick. Test your program by putting an object increasingly closer to the Infrared Sensor – your Intruder Alert should trigger when you get too close!
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@ -89,6 +89,6 @@ forever(function () {
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## Step 8
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Now, plug your @boardname@ into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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Attach a Large motor to Port A, and a Touch sensor to Port 1 on your brick. Test your program by pressing the ENTER button. When the motor starts, press the touch sensor. Does the motor stop as expected?
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@ -62,6 +62,6 @@ sensors.touch1.onEvent(ButtonEvent.Released, function () {
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## Step 5
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Now, plug your @boardname@ into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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Attach a Large motor to Port A, and a Touch sensor to Port 1 on your brick. Test your program by pressing and releasing the touch sensor – does the motor start and stop as expected?
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@ -50,5 +50,5 @@ brick.showMood(moods.love)
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## Step 5
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Now, plug your @boardname@ into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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@ -160,6 +160,6 @@ brick.showString("Guess what animal?", 0)
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## Step 10
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Now, plug your @boardname@ into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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Test your program with a friend by pressing the right, left, up, and down buttons on your brick. Have your friend guess what animal it is!
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@ -131,6 +131,6 @@ brick.showString("What color?", 1)
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## Step 9
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Now, plug your @boardname@ into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
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Attach a Color Sensor to Port 3 of your brick. Test your program by flashing Red, Green and Yellow colored paper or use LEGO bricks in front of the Color Sensor.
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