Tutorial updates (#551)

* updated line following, added simulator step

* full screen

* resizing some images
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Peli de Halleux 2018-05-01 21:53:28 -07:00 committed by GitHub
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@ -104,8 +104,17 @@ forever(function () {
})
```
## Step 8
## Step 8 @fullscreen
Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
Use the EV3 simulator to try out your code.
![Brick with color sensors tracking a yellow line](/static/tutorials/line-following/line-following.gif)
Move the slider under the Color Sensor to change the reflected light and check that motors
are moving as you would expect!
## Step 9
Plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
Attach a Color Sensor to Port 3 of your brick, and attach your brick to a driving base with large motors attached to Ports B and C. See the instructions for building a _Driving Base with Color Sensor Down_. Test your program by positioning your robot to the right of a dark, thick line and then let it drive!

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@ -46,6 +46,12 @@ brick.showString("Press my button!", 1)
## Step 5
Try out your code in the EV3 simulator!
Press the ``Enter`` button and check that the image shows up as you expected.
## Step 6
Open the ``||brick:Brick||`` Toolbox drawer. Drag out a ``||brick:set status light||`` block onto the Workspace, and drop it into the ``||brick:on button||`` block after the ``||brick:show image||`` block.
```blocks
@ -56,6 +62,6 @@ brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
brick.showString("Press my button!", 1)
```
## Step 6
## Step 7
Now, plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
Plug your EV3 Brick into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.