Touch sensor doc fill-in (#320)
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* [clear counts](/reference/motors/motor/clear-counts)
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* [stop all motors](/reference/motors/stop-all-motors)
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* [Sensors](/reference/sensors)
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* [Touch](/reference/sensors/touch-sensor)
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* [on event](/reference/sensors/touch-sensor/on-event)
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* [pause until](/reference/sensors/touch-sensor/pause-until)
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* [is pressed](/reference/sensors/touch-sensor/is-pressed)
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* [was pressed](/reference/sensors/touch-sensor/was-pressed)
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* [Gyro](/reference/sensors/gyro)
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* [angle](/reference/sensors/gyro/angle)
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* [rate](/reference/sensors/gyro/rate)
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* [reset](/reference/sensors/gyro/reset)
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# Sensors
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## Touch
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```cards
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sensors.touch1.onEvent(ButtonEvent.Pressed, function () {})
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sensors.touch1.pauseUntil(ButtonEvent.Pressed)
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sensors.touch1.wasPressed()
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sensors.touch1.isPressed()
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```
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## Gyro
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```cards
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libs/gyro-sensor/docs/reference/sensors/gyro.md
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libs/gyro-sensor/docs/reference/sensors/gyro.md
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# Gyro sensor
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```cards
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sensors.gyro1.angle();
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sensors.gyro1.rate();
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sensors.gyro1.reset();
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```
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## See Also
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[angle](/reference/sensors/gyro/angle),
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[rate](/reference/sensors/gyro/rate),
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[reset](/reference/sensors/gyro/reset)
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# is Pressed
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Check to see if a touch sensor is currently pressed or not.
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```sig
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sensors.touch1.isPressed()
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```
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## Returns
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* a [boolean](/types/boolean) value that is `true` if the sensor is currently pressed. It's `false` if the sensor is not pressed.
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## Example
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If the touch sensor ``touch 1`` is pressed, show a `green` status light. Otherwise, set the status light to `orange`.
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```blocks
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loops.forever(function () {
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if (sensors.touch1.isPressed()) {
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@ -9,3 +22,7 @@ loops.forever(function () {
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}
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})
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```
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## See also
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[was pressed](/reference/sensors/touch-sensor/was-pressed), [on event](/reference/sensors/touch-sensor/on-event)
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# On Event
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# on Event
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Run some code when a touch sensor is pressed, bumped, or released.
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```sig
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sensors.touch1.onEvent(ButtonEvent.Released, function () { })
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sensors.touch1.onEvent(ButtonEvent.Bumped, function () {
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});
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```
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# Parameters
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## Parameters
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## Examples
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* **ev**: the touch sensor action to run some code for. The the touch actions (events) are:
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> * ``pressed``: the sensor was pressed, or pressed and released
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> * ``bumped``: the sensor was just bumped
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> * ``released``: the sensor was just released
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* **body**: the code you want to run when something happens to the touch sensor.
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## Example
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Check for an event on touch sensor ``touch 1``. Put an expression on the screen when the senosr is released.
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```blocks
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sensors.touch1.onEvent(ButtonEvent.Released, function () {
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brick.showImage(images.expressionsSick)
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})
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```
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### See also
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[is pressed](/reference/sensors/touch-sensor/is-pressed),
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[was pressed](/reference/sensors/touch-sensor/was-pressed),
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[pause until](/reference/sensors/touch-sensor/pause-until)
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# pause Until
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Make your program wait until an event at a touch sensor happens.
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```sig
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sensors.touch1.pauseUntil(ButtonEvent.Bumped);
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```
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## Parameters
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* **ev**: the touch sensor action to wait for. The the touch actions (events) are:
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> * ``pressed``: the sensor was pressed, or pressed and released
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> * ``bumped``: the sensor was just bumped
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> * ``released``: the sensor was just released
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## Example
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Wait for a bump to touch sensor `touch 1` before continuing with displaying a message on the screen.
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```blocks
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let waitTime = 0;
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brick.showString("We're going to wait", 1);
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brick.showString("for you to bump the", 2);
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brick.showString("touch sensor on port 1", 3);
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waitTime = control.millis();
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sensors.touch1.pauseUntil(ButtonEvent.Bumped);
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brick.clearScreen();
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if (control.millis() - waitTime > 5000) {
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brick.showString("Ok, that took awhile!", 1)
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} else {
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brick.showString("Ah, you let go!", 1)
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}
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```
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## See also
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[on event](/reference/sensors/touch-sensor/on-event)
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# was Pressed
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See if a touch sensor was pressed since the last time it was checked.
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```sig
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sensors.touch1.wasPressed()
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```
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If a touch sensor was pressed, then that event is remembered. Once you check if a touch sensor **was pressed**, that status is set back to `false`. If you check again before the sensor is touched another time, the **was pressed** status is `false`. Only when the sensor is touched will the **was pressed** status go to `true`.
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## Returns
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* a [boolean](/types/boolean) value that is `true` if the sensor is was pressed before. It's `false` if the sensor was not pressed.
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## Example
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If the touch sensor ``touch 1`` was pressed, show a `green` status light. Otherwise, set the status light to `orange`.
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```blocks
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loops.forever(function () {
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if (sensors.touch1.wasPressed()) {
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} else {
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brick.setStatusLight(StatusLight.Orange)
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}
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loops.pause(500)
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})
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```
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## See also
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[is pressed](/reference/sensors/touch-sensor/is-pressed), [on event](/reference/sensors/touch-sensor/on-event)
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* @param event the kind of button gesture that needs to be detected
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* @param body code to run when the event is raised
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*/
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//% help=input/touch-sensor/on-event
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//% help=sensors/touch-sensor/on-event
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//% blockId=touchEvent block="on %sensor|%event"
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//% parts="touch"
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//% blockNamespace=sensors
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* @param sensor the touch sensor that needs to be clicked or used
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* @param event the kind of button gesture that needs to be detected
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*/
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//% help=input/touch-sensor/pause-until
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//% help=sensors/touch-sensor/pause-until
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//% blockId=touchWaitUntil block="pause until %sensor|%event"
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//% parts="touch"
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//% blockNamespace=sensors
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* Check if touch sensor is touched.
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* @param sensor the port to query the request
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*/
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//% help=input/touch-sensor/is-pressed
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//% help=sensors/touch-sensor/is-pressed
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//% block="%sensor|is pressed"
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//% blockId=touchIsPressed
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//% parts="touch"
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* Check if touch sensor is touched since it was last checked.
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* @param sensor the port to query the request
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*/
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//% help=input/touch-sensor/was-pressed
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//% help=sensors/touch-sensor/was-pressed
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//% block="%sensor|was pressed"
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//% blockId=touchWasPressed
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//% parts="touch"
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