adding touch button examples
This commit is contained in:
@ -27,8 +27,8 @@
|
||||
"brick.buttonLeft": "Left button on the EV3 Brick.",
|
||||
"brick.buttonRight": "Right button on the EV3 Brick.",
|
||||
"brick.buttonUp": "Up button on the EV3 Brick.",
|
||||
"brick.pattern": "Pattern block.",
|
||||
"brick.pattern|param|pattern": "the lights pattern to use. eg: LightsPattern.Green",
|
||||
"brick.lightPattern": "Pattern block.",
|
||||
"brick.lightPattern|param|pattern": "the lights pattern to use. eg: LightsPattern.Green",
|
||||
"brick.print": "Show text on the screen.",
|
||||
"brick.print|param|text": "the text to print on the screen, eg: \"Hello world\"",
|
||||
"brick.print|param|x": "the starting position's x coordinate, eg: 0",
|
||||
|
@ -41,7 +41,7 @@
|
||||
"brick.buttonLeft|block": "left",
|
||||
"brick.buttonRight|block": "right",
|
||||
"brick.buttonUp|block": "up",
|
||||
"brick.pattern|block": "%pattern",
|
||||
"brick.lightPattern|block": "%pattern",
|
||||
"brick.print|block": "`icons.brickDisplay` print %text| at x: %x| y: %y",
|
||||
"brick.setPixel|block": "`icons.brickDisplay` set pixel %on| at x: %x| y: %y",
|
||||
"brick.setStatusLight|block": "set `icons.brickButtons` to %pattern=led_pattern",
|
||||
|
Reference in New Issue
Block a user