Motor angle (#559)
* control angle with slider * called changed state * remove logging
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@ -17,7 +17,8 @@ namespace pxsim {
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private speedCmdTime: number;
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private _synchedMotor: MotorNode; // non-null if synchronized
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private manualSpeed: number = undefined;
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private manualReferenceAngle: number = undefined;
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private manualAngle: number = undefined;
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constructor(port: number, large: boolean) {
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super(port);
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@ -103,14 +104,18 @@ namespace pxsim {
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}
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manualMotorDown() {
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this.manualReferenceAngle = this.angle;
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this.manualAngle = 0;
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}
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manualMotorMove(speed: number) {
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this.manualSpeed = speed;
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// position: 0, 360
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manualMotorAngle(angle: number) {
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this.manualAngle = angle;
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}
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manualMotorUp() {
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this.manualSpeed = undefined;
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delete this.manualReferenceAngle;
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delete this.manualAngle;
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}
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updateState(elapsed: number) {
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@ -126,7 +131,7 @@ namespace pxsim {
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}
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private updateStateStep(elapsed: number) {
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if (!this.manualSpeed) {
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if (this.manualAngle === undefined) {
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// compute new speed
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switch (this.speedCmd) {
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case DAL.opOutputSpeed:
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@ -202,7 +207,11 @@ namespace pxsim {
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}
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}
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else {
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this.speed = this.manualSpeed;
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// the user is holding the handle - so position is the angle
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this.speed = 0;
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// rotate by the desired angle change
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this.angle = this.manualReferenceAngle + this.manualAngle;
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this.setChangedState();
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}
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this.speed = Math.round(this.speed); // integer only
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@ -217,7 +226,8 @@ namespace pxsim {
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// if the motor was stopped or there are no speed commands,
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// let it coast to speed 0
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if (this.speed && !(this.started || this.speedCmd)) {
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if ((this.manualReferenceAngle === undefined)
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&& this.speed && !(this.started || this.speedCmd)) {
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// decay speed 5% per tick
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this.speed = Math.round(Math.max(0, Math.abs(this.speed) - 10) * sign(this.speed));
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}
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