Add 'What Animal Am I' tutorial (#417)

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Galen Nickel 2018-04-03 17:55:15 -07:00 committed by Peli de Halleux
parent 0bb7295d86
commit 806f60a419
7 changed files with 170 additions and 0 deletions

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@ -4,6 +4,7 @@
Step by step guide to coding your @boardname@. Step by step guide to coding your @boardname@.
```codecard ```codecard
[{ [{
"name": "Wake Up Mindstorms", "name": "Wake Up Mindstorms",
@ -17,5 +18,11 @@ Step by step guide to coding your @boardname@.
"cardType": "tutorial", "cardType": "tutorial",
"url":"/tutorials/make-an-animation", "url":"/tutorials/make-an-animation",
"imageUrl":"/static/tutorials/make-an-animation.png" "imageUrl":"/static/tutorials/make-an-animation.png"
}, {
"name": "What Animal Am I?",
"description": "Create different animal sounds and have someone guess the what the animal is.",
"cardType": "tutorial",
"url":"/tutorials/what-animal-am-i",
"imageUrl":"/static/tutorials/what-animal-am-i.png"
}] }]
``` ```

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@ -0,0 +1,163 @@
# What Animal Am I?
## Introduction @fullscreen
Create different animal effects with your LEGO Mindstorms Brick.
![Guess the what the animal is](/static/tutorials/what-animal-am-i/guess-animal.gif)
## Step 1
Open the ``||brick:Brick||`` Toolbox drawer. Drag out a ``||brick:show string||`` block from the **Screen** section onto the Workspace, and drop it into the ``||loops:on start||`` block. You should hear and see the block click into place.
```block
brick.showString("Hello world", 1)
```
## Step 2
In the ``||brick:show string||`` block, type the text ``"Guess what animal?"`` to replace ``"Hello world"``.
```block
brick.showString("Guess what animal?", 1)
```
## Step 3
Open the ``||brick:Brick||`` Toolbox drawer. From the **Buttons** section, drag out an ``||brick:on button||`` block and put it anywhere in the Workspace.
```block
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
})
brick.showString("Guess what animal?", 1)
```
## Step 4
In the ``||brick:on button||`` block, use the drop-down menu to select the ``left`` button.
![Dropdown with button choices](/static/tutorials/what-animal-am-i/on-button-dropdown.png)
```block
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
})
brick.showString("Guess what animal?", 1)
```
## Step 5
Open the ``||brick:Brick||`` Toolbox drawer. In the **Buttons** section, drag out **3** more ``||brick:on button||`` blocks onto the Workspace. Using the drop-down menu, select the ``right``, ``up``, and ``down`` buttons for these 3 blocks.
```block
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
})
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
})
brick.showString("Guess what animal?", 1)
```
## Step 6
Open the ``||brick:Brick||`` Toolbox drawer. Drag out **4** ``||brick:show image||`` blocks onto the Workspace, and drop one of them into each of the ``||brick:on button||`` blocks.
```block
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
brick.showImage(images.expressionsBigSmile)
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
brick.showImage(images.expressionsBigSmile)
})
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
brick.showImage(images.expressionsBigSmile)
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
brick.showImage(images.expressionsBigSmile)
})
brick.showString("Guess what animal?", 0)
```
## Step 7
In the ``||brick:show image||`` blocks, use the drop-down menu to select a different image to show for each block.
![Dropdown with image selection](/static/tutorials/what-animal-am-i/show-image-dropdown.png)
```block
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
brick.showImage(images.expressionsMouth2shut)
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
brick.showImage(images.expressionsMouth1open)
})
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
brick.showImage(images.objectsBoom)
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
brick.showImage(images.objectsPirate)
})
brick.showString("Guess what animal?", 0)
```
## Step 8
Open the ``||music:Music||`` Toolbox drawer. Drag out **4** ``||music:play sound effect||`` blocks onto the Workspace, and drop one of them into each of the ``||brick:on button||`` blocks, just after the ``||brick:show image||`` block.
```block
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
brick.showImage(images.expressionsMouth2shut)
music.playSoundEffect(sounds.animalsCatPurr)
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
brick.showImage(images.expressionsMouth1open)
music.playSoundEffect(sounds.animalsCatPurr)
})
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
brick.showImage(images.objectsBoom)
music.playSoundEffect(sounds.animalsCatPurr)
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
brick.showImage(images.objectsPirate)
music.playSoundEffect(sounds.animalsCatPurr)
})
brick.showString("Guess what animal?", 0)
```
## Step 9
In each ``||music:play sound effect||`` block, use the drop-down menu to select a different animal sound to play.
![Dropdown with sound effect selection](/static/tutorials/what-animal-am-i/play-sound-effect-dropdown.png)
```block
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
brick.showImage(images.expressionsMouth2shut)
music.playSoundEffect(sounds.animalsCatPurr)
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
brick.showImage(images.expressionsMouth1open)
music.playSoundEffect(sounds.animalsDogBark1)
})
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
brick.showImage(images.objectsBoom)
music.playSoundEffect(sounds.animalsElephantCall)
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
brick.showImage(images.objectsPirate)
music.playSoundEffect(sounds.animalsSnakeHiss)
})
brick.showString("Guess what animal?", 0)
```
## Step 10
Now, lets download our program to the brick. Plug your EV3 brick into the computer with the USB cable, and click the blue **Download** button in the bottom left of your screen. Follow the directions to save your program to the brick. Test your program with a friend by pressing the right, left, up, and down buttons on your Brick. Have your friend guess what animal it is!