Sim screen canvas implementation and _setPixel.
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@ -48,6 +48,7 @@ namespace pxsim {
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touchButtonState: TouchButtonState;
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irState: InfraredState;
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lightState: EV3LightState;
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screenState: EV3ScreenState;
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view: SVGSVGElement;
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@ -60,6 +61,7 @@ namespace pxsim {
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this.builtinParts["buttons"] = this.buttonState = new EV3ButtonState();
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this.builtinParts["light"] = this.lightState = new EV3LightState();
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this.builtinParts["screen"] = this.screenState = new EV3ScreenState();
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/*this.builtinParts["neopixel"] = this.neopixelState = new CommonNeoPixelState();
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this.builtinParts["buttonpair"] = this.buttonState = new CommonButtonState();
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