@@ -49,7 +49,7 @@ namespace sounds {
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    export const communicationGameOver = music.fromWAV(hex``);
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    //% fixedInstance jres block="communication go"
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    export const communicationGo = music.fromWAV(hex``);
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    //% fixedInstance jres block="communicationGoodJob"
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    //% fixedInstance jres block="communication good job"
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    export const communicationGoodJob = music.fromWAV(hex``);
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    //% fixedInstance jres block="communication good"
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    export const communicationGood = music.fromWAV(hex``);
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@@ -263,7 +263,7 @@ namespace music {
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     * Play a sound and wait until it finishes
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     * @param sound the sound to play
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     */
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    //% blockId=music_play_sound_effect_until_done block="play sound effect %sound|until done"
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    //% blockId=music_play_sound_effect_until_done block="play sound effect %sound=music_sound_picker|until done"
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    //% weight=98 blockGap=8
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    //% help=music/play-sound-effect-until-done
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    export function playSoundEffectUntilDone(sound: Sound) {
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@@ -278,6 +278,7 @@ namespace music {
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     * @param sound the sound
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     */
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    //% blockId=music_sound_picker block="%sound" shim=TD_ID
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    //% sound.fieldEditor="music"
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    //% weight=0 blockHidden=1
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    export function __soundPicker(sound: Sound): Sound {
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        return sound;
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@@ -287,7 +288,7 @@ namespace music {
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     * Start playing a sound and don't wait for it to finish.
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     * @param sound the sound to play
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     */
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    //% blockId=music_play_sound_effect block="play sound effect %sound"
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    //% blockId=music_play_sound_effect block="play sound effect %sound=music_sound_picker"
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    //% weight=99 blockGap=8
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    //% help=music/play-sound-effect
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    export function playSoundEffect(sound: Sound) {
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