brick namespace
This commit is contained in:
@@ -47,7 +47,7 @@ const enum ButtonEvent {
|
||||
Down = 4,
|
||||
}
|
||||
|
||||
namespace input {
|
||||
namespace brick {
|
||||
/**
|
||||
* Generic button class, for device buttons and sensors.
|
||||
*/
|
||||
@@ -87,7 +87,7 @@ namespace input {
|
||||
//% block="%button|is pressed"
|
||||
//% blockId=buttonIsPressed
|
||||
//% parts="brick"
|
||||
//% blockNamespace=input
|
||||
//% blockNamespace=brick
|
||||
//% weight=81 blockGap=8
|
||||
//% group="Brick"
|
||||
isPressed() {
|
||||
@@ -102,7 +102,7 @@ namespace input {
|
||||
//% block="%button|was pressed"
|
||||
//% blockId=buttonWasPressed
|
||||
//% parts="brick"
|
||||
//% blockNamespace=input
|
||||
//% blockNamespace=brick
|
||||
//% weight=80 blockGap=8
|
||||
//% group="Brick"
|
||||
wasPressed() {
|
||||
@@ -120,7 +120,7 @@ namespace input {
|
||||
//% help=input/button/on-event
|
||||
//% blockId=buttonEvent block="on %button|%event"
|
||||
//% parts="brick"
|
||||
//% blockNamespace=input
|
||||
//% blockNamespace=brick
|
||||
//% weight=99 blockGap=8
|
||||
//% group="Brick"
|
||||
onEvent(ev: ButtonEvent, body: () => void) {
|
||||
@@ -129,7 +129,7 @@ namespace input {
|
||||
}
|
||||
}
|
||||
|
||||
namespace input {
|
||||
namespace brick {
|
||||
let btnsMM: MMap
|
||||
let buttons: DevButton[]
|
||||
|
||||
@@ -155,7 +155,7 @@ namespace input {
|
||||
btnsMM = control.mmap("/dev/lms_ui", DAL.NUM_BUTTONS, 0)
|
||||
if (!btnsMM) control.fail("no buttons?")
|
||||
buttons = []
|
||||
input.internal.unsafePollForChanges(50, readButtons, (prev, curr) => {
|
||||
sensors.internal.unsafePollForChanges(50, readButtons, (prev, curr) => {
|
||||
if (curr & DAL.BUTTON_ID_ESCAPE)
|
||||
control.reset()
|
||||
for (let b of buttons)
|
||||
@@ -180,31 +180,31 @@ namespace input {
|
||||
/**
|
||||
* Enter button on the EV3 Brick.
|
||||
*/
|
||||
//% whenUsed block="brick button enter" weight=95 fixedInstance
|
||||
//% whenUsed block="button enter" weight=95 fixedInstance
|
||||
export const buttonEnter: Button = new DevButton(DAL.BUTTON_ID_ENTER)
|
||||
|
||||
/**
|
||||
* Left button on the EV3 Brick.
|
||||
*/
|
||||
//% whenUsed block="brick button left" weight=95 fixedInstance
|
||||
//% whenUsed block="button left" weight=95 fixedInstance
|
||||
export const buttonLeft: Button = new DevButton(DAL.BUTTON_ID_LEFT)
|
||||
|
||||
/**
|
||||
* Right button on the EV3 Brick.
|
||||
*/
|
||||
//% whenUsed block="brick button right" weight=94 fixedInstance
|
||||
//% whenUsed block="button right" weight=94 fixedInstance
|
||||
export const buttonRight: Button = new DevButton(DAL.BUTTON_ID_RIGHT)
|
||||
|
||||
/**
|
||||
* Up button on the EV3 Brick.
|
||||
*/
|
||||
//% whenUsed block="brick button up" weight=95 fixedInstance
|
||||
//% whenUsed block="button up" weight=95 fixedInstance
|
||||
export const buttonUp: Button = new DevButton(DAL.BUTTON_ID_UP)
|
||||
|
||||
/**
|
||||
* Down button on the EV3 Brick.
|
||||
*/
|
||||
//% whenUsed block="brick button down" weight=95 fixedInstance
|
||||
//% whenUsed block="button down" weight=95 fixedInstance
|
||||
export const buttonDown: Button = new DevButton(DAL.BUTTON_ID_DOWN)
|
||||
}
|
||||
|
||||
@@ -215,7 +215,7 @@ namespace control {
|
||||
*/
|
||||
export function deviceFirmwareVersion(): string {
|
||||
let buf = output.createBuffer(6)
|
||||
input.internal.getBtnsMM().read(buf)
|
||||
brick.internal.getBtnsMM().read(buf)
|
||||
let r = ""
|
||||
for (let i = 0; i < buf.length; ++i) {
|
||||
let c = buf[i]
|
||||
@@ -226,7 +226,7 @@ namespace control {
|
||||
}
|
||||
}
|
||||
|
||||
namespace motors {
|
||||
namespace brick {
|
||||
let currPattern: LightsPattern
|
||||
|
||||
/**
|
||||
@@ -234,14 +234,14 @@ namespace motors {
|
||||
* @param pattern the lights pattern to use.
|
||||
*/
|
||||
//% blockId=setLights block="set status light %pattern=led_pattern"
|
||||
//% weight=100 group="Brick"
|
||||
//% weight=100 group="Light"
|
||||
export function setStatusLight(pattern: number): void {
|
||||
if (currPattern === pattern)
|
||||
return
|
||||
currPattern = pattern
|
||||
let cmd = output.createBuffer(2)
|
||||
cmd[0] = pattern + 48
|
||||
input.internal.getBtnsMM().write(cmd)
|
||||
brick.internal.getBtnsMM().write(cmd)
|
||||
}
|
||||
|
||||
|
||||
@@ -250,7 +250,7 @@ namespace motors {
|
||||
* @param pattern the lights pattern to use. eg: LightsPattern.Green
|
||||
*/
|
||||
//% blockId=led_pattern block="%pattern"
|
||||
//% shim=TD_ID colorSecondary="#6e9a36"
|
||||
//% shim=TD_ID colorSecondary="#6e9a36" group="Light"
|
||||
//% blockHidden=true useEnumVal=1 pattern.fieldOptions.decompileLiterals=1
|
||||
export function pattern(pattern: LightsPattern): number {
|
||||
return pattern;
|
||||
|
||||
Reference in New Issue
Block a user