brick namespace
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@ -6,42 +6,42 @@ motors.setStatusLight(LightsPattern.Orange)
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screen.drawIcon(100, 50, screen.doubleIcon(screen.heart), Draw.Double | Draw.Transparent)
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input.buttonEnter.onEvent(ButtonEvent.Click, () => {
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sensors.buttonEnter.onEvent(ButtonEvent.Click, () => {
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screen.clear()
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})
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input.buttonLeft.onEvent(ButtonEvent.Click, () => {
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sensors.buttonLeft.onEvent(ButtonEvent.Click, () => {
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screen.drawRect(10, 70, 20, 10, Draw.Fill)
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motors.setStatusLight(LightsPattern.Red)
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screen.setFont(screen.microbitFont())
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})
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input.buttonRight.onEvent(ButtonEvent.Click, () => {
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sensors.buttonRight.onEvent(ButtonEvent.Click, () => {
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screen.print("Right!", 10, 60)
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})
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input.buttonDown.onEvent(ButtonEvent.Click, () => {
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sensors.buttonDown.onEvent(ButtonEvent.Click, () => {
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screen.print("Down! ", 10, 60)
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})
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input.buttonUp.onEvent(ButtonEvent.Click, () => {
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sensors.buttonUp.onEvent(ButtonEvent.Click, () => {
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screen.print("Up! ", 10, 60)
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})
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let num = 0
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input.touchSensor1.onEvent(TouchSensorEvent.Bumped, () => {
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sensors.touchSensor1.onEvent(TouchSensorEvent.Bumped, () => {
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screen.print("Click! " + num, 10, 60)
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num++
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})
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input.remoteButtonTopLeft.onEvent(ButtonEvent.Click, () => {
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sensors.remoteButtonTopLeft.onEvent(ButtonEvent.Click, () => {
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screen.print("TOPLEFT " + num, 10, 60)
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num++
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})
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input.remoteButtonTopRight.onEvent(ButtonEvent.Down, () => {
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sensors.remoteButtonTopRight.onEvent(ButtonEvent.Down, () => {
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screen.print("TOPRIGH " + num, 10, 60)
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num++
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})
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