Various UI fixes. Block refactoring and adding touch and color blocks.
This commit is contained in:
@ -122,6 +122,8 @@
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"loops.forever": "Repeats the code forever in the background. On each iteration, allows other codes to run.",
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"loops.pause": "Pause for the specified time in milliseconds",
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"loops.pause|param|ms": "how long to pause for, eg: 100, 200, 500, 1000, 2000",
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"loops.timePicker": "Get the time field editor",
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"loops.timePicker|param|ms": "time duration in milliseconds, eg: 500, 1000",
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"serial": "Reading and writing data over a serial connection.",
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"serial.writeBuffer": "Send a buffer across the serial connection.",
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"serial.writeLine": "Write a line of text to the serial port.",
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@ -10,7 +10,7 @@
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"Array.unshift|block": "%list| insert %value| at beginning",
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"Array|block": "Array",
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"Math.constrain|block": "constrain %value|between %low|and %high",
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"Math.map|block": "map %value|from %fromLow|%fromHigh|to %toLow|%toHigh",
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"Math.map|block": "map %value|from low %fromLow|from high %fromHigh|to low %toLow|to high %toHigh",
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"Math.randomRange|block": "pick random %min|to %limit",
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"Math|block": "Math",
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"String.charAt|block": "char from %this=text|at %pos",
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@ -30,7 +30,8 @@
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"control.waitMicros|block": "wait (µs)%micros",
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"control|block": "control",
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"loops.forever|block": "forever",
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"loops.pause|block": "pause (ms) %pause",
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"loops.pause|block": "pause %ms=timePicker|ms",
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"loops.timePicker|block": "%ms",
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"loops|block": "loops",
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"serial.writeBuffer|block": "serial|write buffer %buffer",
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"serial.writeLine|block": "serial|write line %text",
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4
libs/base/shims.d.ts
vendored
4
libs/base/shims.d.ts
vendored
@ -79,7 +79,7 @@ declare namespace loops {
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* @param ms how long to pause for, eg: 100, 200, 500, 1000, 2000
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*/
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//% help=loops/pause weight=99
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//% async block="pause (ms) %pause"
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//% async block="pause %ms=timePicker|ms"
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//% blockId=device_pause shim=loops::pause
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function pause(ms: int32): void;
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}
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@ -151,7 +151,7 @@ declare namespace serial {
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/**
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* Send a buffer across the serial connection.
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*/
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//% help=serial/write-buffer advanced=true weight=6
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//% help=serial/write-buffer weight=6
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//% blockId=serial_writebuffer block="serial|write buffer %buffer" shim=serial::writeBuffer
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function writeBuffer(buffer: Buffer): void;
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}
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@ -84,16 +84,15 @@ namespace input {
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* Check if button is currently pressed or not.
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* @param button the button to query the request
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*/
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//% help=input/button/is-pressed weight=79
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//% help=input/button/is-pressed
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//% block="%button|is pressed"
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//% blockId=buttonIsPressed
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//% blockGap=8
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//% parts="buttonpair"
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//% blockNamespace=input
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//% group="Brick buttons"
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//% button.fieldEditor="gridpicker"
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//% button.fieldOptions.width=220
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//% button.fieldOptions.columns=3
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//% weight=81 blockGap=8
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isPressed() {
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return this._isPressed
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}
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@ -102,15 +101,15 @@ namespace input {
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* See if the button was pressed again since the last time you checked.
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* @param button the button to query the request
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*/
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//% help=input/button/was-pressed weight=78
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//% help=input/button/was-pressed
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//% block="%button|was pressed"
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//% blockId=buttonWasPressed
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//% parts="buttonpair" blockGap=8
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//% blockNamespace=input advanced=true
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//% group="Brick buttons"
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//% parts="buttonpair"
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//% blockNamespace=input
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//% button.fieldEditor="gridpicker"
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//% button.fieldOptions.width=220
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//% button.fieldOptions.columns=3
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//% weight=80 blockGap=8
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wasPressed() {
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const r = this._wasPressed
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this._wasPressed = false
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@ -123,14 +122,15 @@ namespace input {
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* @param event the kind of button gesture that needs to be detected
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* @param body code to run when the event is raised
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*/
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//% help=input/button/on-event weight=99 blockGap=8
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//% help=input/button/on-event
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//% blockId=buttonEvent block="on %button|%event"
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//% parts="buttonpair"
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//% blockNamespace=input
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//% group="Brick buttons"
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//% group="Buttons"
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//% button.fieldEditor="gridpicker"
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//% button.fieldOptions.width=220
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//% button.fieldOptions.columns=3
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//% weight=99
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onEvent(ev: ButtonEvent, body: () => void) {
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control.onEvent(this._id, ev, body)
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}
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@ -21,6 +21,7 @@ const enum ColorSensorColor {
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namespace input {
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//% fixedInstances
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export class ColorSensor extends internal.UartSensor {
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constructor() {
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super()
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@ -34,22 +35,52 @@ namespace input {
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this._setMode(m)
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}
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/**
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* Get current ambient light value from the color sensor.
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* @param color the color sensor to query the request
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*/
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//% help=input/color/ambient-light
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//% block="%color| ambient light"
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//% blockId=colorGetAmbient
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//% parts="colorsensor"
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//% blockNamespace=input
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//% weight=65 blockGap=8
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getAmbientLight() {
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this.setMode(ColorSensorMode.Ambient)
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return this.getNumber(NumberFormat.UInt8LE, 0)
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}
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getReflectedLight() {
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/**
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* Get current reflected light value from the color sensor.
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* @param color the color sensor to query the request
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*/
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//% help=input/color/refelected-light
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//% block="%color| reflected light"
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//% blockId=colorGetReflected
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//% parts="colorsensor"
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//% blockNamespace=input
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//% weight=64 blockGap=8
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getReflectedLight(): number {
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this.setMode(ColorSensorMode.Reflect)
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return this.getNumber(NumberFormat.UInt8LE, 0)
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}
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/**
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* Get the current color from the color sensor.
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* @param color the color sensor to query the request
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*/
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//% help=input/color/color
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//% block="%color| color"
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//% blockId=colorGetColor
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//% parts="colorsensor"
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//% blockNamespace=input
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//% weight=66 blockGap=8
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getColor(): ColorSensorColor {
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this.setMode(ColorSensorMode.Color)
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return this.getNumber(NumberFormat.UInt8LE, 0)
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}
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}
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//% whenUsed
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//% whenUsed block="color sensor" weight=95 fixedInstance
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export const color: ColorSensor = new ColorSensor()
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}
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@ -1,4 +1,6 @@
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namespace input {
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//% fixedInstances
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export class TouchSensor extends internal.AnalogSensor {
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button: Button;
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@ -23,6 +25,6 @@ namespace input {
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//% whenUsed
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export const touchSensorImpl: TouchSensor = new TouchSensor()
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//% whenUsed
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//% whenUsed block="touch sensor" weight=95 fixedInstance
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export const touchSensor: Button = touchSensorImpl.button
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}
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@ -1,6 +1,5 @@
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//% color="#D42878"
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//% groups='["Brick buttons"]'
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namespace input {
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}
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@ -29,14 +29,14 @@
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"Sounds.Siren|block": "siren",
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"Sounds.Wawawawaa|block": "wawawawaa",
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"music.beat|block": "%fraction|beat",
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"music.changeTempoBy|block": "change tempo by (bpm)|%value",
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"music.changeTempoBy|block": "change tempo by %value|(bpm)",
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"music.noteFrequency|block": "%note",
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"music.playSoundUntilDone|block": "play sound %sound=music_sounds|until done",
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"music.playSound|block": "play sound %sound=music_sounds",
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"music.playTone|block": "play tone|at %note=device_note|for %duration=device_beat",
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"music.rest|block": "rest|for %duration=device_beat",
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"music.ringTone|block": "ring tone|at %note=device_note",
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"music.setTempo|block": "set tempo to (bpm)|%value",
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"music.setTempo|block": "set tempo to %value|(bpm)",
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"music.setVolume|block": "set volume %volume",
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"music.sounds|block": "%name",
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"music.stopAllSounds|block": "stop all sounds",
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@ -67,10 +67,11 @@ static void _playTone(uint16_t frequency, uint16_t duration, uint8_t volume)
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* @param frequency pitch of the tone to play in Hertz (Hz)
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* @param ms tone duration in milliseconds (ms)
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*/
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//% help=music/play-tone weight=90
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//% help=music/play-tone
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//% blockId=music_play_note block="play tone|at %note=device_note|for %duration=device_beat"
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//% parts="headphone" async blockGap=8
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//% parts="headphone" async
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//% blockNamespace=music
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//% weight=76 blockGap=8
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void playTone(int frequency, int ms) {
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if (frequency <= 0) {
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_stopSound();
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7
libs/music/shims.d.ts
vendored
7
libs/music/shims.d.ts
vendored
@ -18,10 +18,11 @@ declare namespace music {
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* @param frequency pitch of the tone to play in Hertz (Hz)
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* @param ms tone duration in milliseconds (ms)
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*/
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//% help=music/play-tone weight=90
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//% help=music/play-tone
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//% blockId=music_play_note block="play tone|at %note=device_note|for %duration=device_beat"
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//% parts="headphone" async blockGap=8
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//% blockNamespace=music shim=music::playTone
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//% parts="headphone" async
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//% blockNamespace=music
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//% weight=76 blockGap=8 shim=music::playTone
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function playTone(frequency: int32, ms: int32): void;
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}
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