Various UI fixes. Block refactoring and adding touch and color blocks.
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@ -84,16 +84,15 @@ namespace input {
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* Check if button is currently pressed or not.
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* @param button the button to query the request
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*/
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//% help=input/button/is-pressed weight=79
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//% help=input/button/is-pressed
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//% block="%button|is pressed"
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//% blockId=buttonIsPressed
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//% blockGap=8
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//% parts="buttonpair"
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//% blockNamespace=input
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//% group="Brick buttons"
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//% button.fieldEditor="gridpicker"
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//% button.fieldOptions.width=220
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//% button.fieldOptions.columns=3
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//% weight=81 blockGap=8
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isPressed() {
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return this._isPressed
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}
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@ -102,15 +101,15 @@ namespace input {
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* See if the button was pressed again since the last time you checked.
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* @param button the button to query the request
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*/
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//% help=input/button/was-pressed weight=78
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//% help=input/button/was-pressed
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//% block="%button|was pressed"
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//% blockId=buttonWasPressed
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//% parts="buttonpair" blockGap=8
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//% blockNamespace=input advanced=true
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//% group="Brick buttons"
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//% parts="buttonpair"
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//% blockNamespace=input
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//% button.fieldEditor="gridpicker"
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//% button.fieldOptions.width=220
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//% button.fieldOptions.columns=3
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//% weight=80 blockGap=8
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wasPressed() {
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const r = this._wasPressed
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this._wasPressed = false
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@ -123,14 +122,15 @@ namespace input {
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* @param event the kind of button gesture that needs to be detected
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* @param body code to run when the event is raised
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*/
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//% help=input/button/on-event weight=99 blockGap=8
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//% help=input/button/on-event
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//% blockId=buttonEvent block="on %button|%event"
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//% parts="buttonpair"
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//% blockNamespace=input
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//% group="Brick buttons"
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//% group="Buttons"
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//% button.fieldEditor="gridpicker"
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//% button.fieldOptions.width=220
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//% button.fieldOptions.columns=3
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//% weight=99
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onEvent(ev: ButtonEvent, body: () => void) {
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control.onEvent(this._id, ev, body)
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}
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