Various UI fixes. Block refactoring and adding touch and color blocks.
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@ -29,14 +29,14 @@
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"Sounds.Siren|block": "siren",
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"Sounds.Wawawawaa|block": "wawawawaa",
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"music.beat|block": "%fraction|beat",
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"music.changeTempoBy|block": "change tempo by (bpm)|%value",
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"music.changeTempoBy|block": "change tempo by %value|(bpm)",
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"music.noteFrequency|block": "%note",
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"music.playSoundUntilDone|block": "play sound %sound=music_sounds|until done",
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"music.playSound|block": "play sound %sound=music_sounds",
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"music.playTone|block": "play tone|at %note=device_note|for %duration=device_beat",
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"music.rest|block": "rest|for %duration=device_beat",
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"music.ringTone|block": "ring tone|at %note=device_note",
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"music.setTempo|block": "set tempo to (bpm)|%value",
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"music.setTempo|block": "set tempo to %value|(bpm)",
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"music.setVolume|block": "set volume %volume",
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"music.sounds|block": "%name",
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"music.stopAllSounds|block": "stop all sounds",
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@ -67,10 +67,11 @@ static void _playTone(uint16_t frequency, uint16_t duration, uint8_t volume)
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* @param frequency pitch of the tone to play in Hertz (Hz)
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* @param ms tone duration in milliseconds (ms)
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*/
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//% help=music/play-tone weight=90
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//% help=music/play-tone
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//% blockId=music_play_note block="play tone|at %note=device_note|for %duration=device_beat"
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//% parts="headphone" async blockGap=8
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//% parts="headphone" async
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//% blockNamespace=music
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//% weight=76 blockGap=8
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void playTone(int frequency, int ms) {
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if (frequency <= 0) {
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_stopSound();
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7
libs/music/shims.d.ts
vendored
7
libs/music/shims.d.ts
vendored
@ -18,10 +18,11 @@ declare namespace music {
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* @param frequency pitch of the tone to play in Hertz (Hz)
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* @param ms tone duration in milliseconds (ms)
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*/
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//% help=music/play-tone weight=90
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//% help=music/play-tone
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//% blockId=music_play_note block="play tone|at %note=device_note|for %duration=device_beat"
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//% parts="headphone" async blockGap=8
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//% blockNamespace=music shim=music::playTone
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//% parts="headphone" async
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//% blockNamespace=music
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//% weight=76 blockGap=8 shim=music::playTone
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function playTone(frequency: int32, ms: int32): void;
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}
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