Add screen blocks

This commit is contained in:
Sam El-Husseini 2017-08-07 21:50:04 -07:00
parent f8c481555c
commit 8736d32f09
4 changed files with 19 additions and 3 deletions

View File

@ -41,6 +41,10 @@
"screen.clear": "Clear screen and reset font to normal.", "screen.clear": "Clear screen and reset font to normal.",
"screen.doubleIcon": "Double size of an icon.", "screen.doubleIcon": "Double size of an icon.",
"screen.drawIcon": "Draw an icon on the screen.", "screen.drawIcon": "Draw an icon on the screen.",
"screen.drawText": "Show text on the screen.",
"screen.drawText|param|text": "the text to print on the screen, eg: \"Hello world\"",
"screen.drawText|param|x": "the starting position's x coordinate, eg: 0",
"screen.drawText|param|y": "the starting position's x coordinate, eg: 0",
"serial": "Reading and writing data over a serial connection.", "serial": "Reading and writing data over a serial connection.",
"serial.writeDmesg": "Send DMESG debug buffer over serial." "serial.writeDmesg": "Send DMESG debug buffer over serial."
} }

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@ -24,6 +24,7 @@
"output.stop|block": "turn motor %out| off", "output.stop|block": "turn motor %out| off",
"output.turn|block": "turn motor %out| on for %ms| milliseconds", "output.turn|block": "turn motor %out| on for %ms| milliseconds",
"output|block": "output", "output|block": "output",
"screen.drawText|block": "say %text| at x: %x| y: %y",
"screen|block": "screen", "screen|block": "screen",
"serial|block": "serial", "serial|block": "serial",
"{id:category}Control": "Control", "{id:category}Control": "Control",
@ -32,5 +33,6 @@
"{id:category}Screen": "Screen", "{id:category}Screen": "Screen",
"{id:category}Serial": "Serial", "{id:category}Serial": "Serial",
"{id:group}Lights": "Lights", "{id:group}Lights": "Lights",
"{id:group}Motors": "Motors" "{id:group}Motors": "Motors",
"{id:group}Screen": "Screen"
} }

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@ -84,8 +84,17 @@ namespace screen {
if (0 <= x && x < DAL.LCD_WIDTH && 0 <= y && y < DAL.LCD_HEIGHT) if (0 <= x && x < DAL.LCD_WIDTH && 0 <= y && y < DAL.LCD_HEIGHT)
_setPixel(x, y, mode) _setPixel(x, y, mode)
} }
export function drawText(x: number, y: number, text: string, mode = Draw.Normal) { /**
* Show text on the screen.
* @param text the text to print on the screen, eg: "Hello world"
* @param x the starting position's x coordinate, eg: 0
* @param y the starting position's x coordinate, eg: 0
*/
//% blockId=screen_drawText block="say %text| at x: %x| y: %y"
//% weight=99 group="Screen" blockNamespace=output inlineInputMode="inline"
export function drawText(text: string, x: number, y: number, mode = Draw.Normal) {
x |= 0 x |= 0
y |= 0 y |= 0
if (!currFont) currFont = defaultFont() if (!currFont) currFont = defaultFont()

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@ -1,10 +1,11 @@
//% color="#D42878" //% color="#D42878"
//% groups="['Brick buttons']"
namespace input { namespace input {
} }
//% color="#8AC044" weight=90 icon="\uf185" //% color="#8AC044" weight=90 icon="\uf185"
//% groups="['Lights', 'Motors']" //% groups="['Lights', 'Screen', Motors']"
namespace output { namespace output {
} }