Thresholds (#222)
* add threshold blocks * updated strings * added gap * reorg color/gyro blocks * fixing sound names * adding stop block * fixing exanmples
This commit is contained in:
@ -33,34 +33,34 @@
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"music.stopAllSounds|block": "stop all sounds",
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"music.tempo|block": "tempo (bpm)",
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"music|block": "music",
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"sounds.animalsCatPurr|block": "Animals cat purr",
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"sounds.animalsDogBark1|block": "Animals dog bark 1",
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"sounds.animalsDogBark2|block": "Animals dog bark 2",
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"sounds.animalsDogGrowl|block": "Animals dog growl",
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"sounds.animalsDogSniff|block": "Animals dog sniff",
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"sounds.animalsDogWhine|block": "Animals dog whine",
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"sounds.animalsElephantCall|block": "Animals elephant call",
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"sounds.animalsInsectBuzz1|block": "Animals insect buzz1",
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"sounds.animalsInsectBuzz2|block": "Animals insect buzz2",
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"sounds.animalsInsectChirp|block": "Animals insect chirp",
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"sounds.animalsSnakeHiss|block": "Animals snake hiss",
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"sounds.animalsSnakeRattle|block": "Animals snake rattle",
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"sounds.animalsTRexRoar|block": "Animals trex roar",
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"sounds.colorsBlack|block": "Colors black",
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"sounds.colorsBlue|block": "Colors blue",
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"sounds.colorsBrown|block": "Colors brown",
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"sounds.colorsGreen|block": "Colors green",
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"sounds.colorsRed|block": "Colors red",
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"sounds.colorsWhite|block": "Colors white",
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"sounds.colorsYellow|block": "Colors yellow",
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"sounds.communicationBravo|block": "Communication bravo",
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"sounds.communicationEv3|block": "Communication ev3",
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"sounds.communicationFantastic|block": "Communication fantastic",
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"sounds.communicationGameOver|block": "Communication game over",
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"sounds.animalsCatPurr|block": "animals cat purr",
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"sounds.animalsDogBark1|block": "animals dog bark 1",
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"sounds.animalsDogBark2|block": "animals dog bark 2",
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"sounds.animalsDogGrowl|block": "animals dog growl",
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"sounds.animalsDogSniff|block": "animals dog sniff",
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"sounds.animalsDogWhine|block": "animals dog whine",
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"sounds.animalsElephantCall|block": "animals elephant call",
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"sounds.animalsInsectBuzz1|block": "animals insect buzz1",
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"sounds.animalsInsectBuzz2|block": "animals insect buzz2",
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"sounds.animalsInsectChirp|block": "animals insect chirp",
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"sounds.animalsSnakeHiss|block": "animals snake hiss",
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"sounds.animalsSnakeRattle|block": "animals snake rattle",
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"sounds.animalsTRexRoar|block": "animals trex roar",
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"sounds.colorsBlack|block": "colors black",
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"sounds.colorsBlue|block": "colors blue",
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"sounds.colorsBrown|block": "colors brown",
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"sounds.colorsGreen|block": "colors green",
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"sounds.colorsRed|block": "colors red",
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"sounds.colorsWhite|block": "colors white",
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"sounds.colorsYellow|block": "colors yellow",
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"sounds.communicationBravo|block": "communication bravo",
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"sounds.communicationEv3|block": "communication ev3",
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"sounds.communicationFantastic|block": "communication fantastic",
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"sounds.communicationGameOver|block": "communication game over",
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"sounds.communicationGoodJob|block": "communicationGoodJob",
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"sounds.communicationGoodbye|block": "communication goodbye",
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"sounds.communicationGood|block": "communication good",
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"sounds.communicationGo|block": "Communication go",
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"sounds.communicationGo|block": "communication go",
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"sounds.communicationHello|block": "communication hello",
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"sounds.communicationHi|block": "communication hi",
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"sounds.communicationLego|block": "communication lego",
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@ -159,7 +159,7 @@
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"sounds.systemOverpower|block": "system overpower",
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"sounds.systemPowerDown|block": "system power down",
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"sounds.systemReady|block": "system ready",
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"sounds.systemStartUp|block": "S",
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"sounds.systemStartUp|block": "system start up",
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"{id:category}Music": "Music",
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"{id:category}Sound": "Sound",
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"{id:category}Sounds": "Sounds"
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@ -1,53 +1,53 @@
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namespace sounds {
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//% fixedInstance jres block="Animals cat purr"
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//% fixedInstance jres block="animals cat purr"
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export const animalsCatPurr = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals dog bark 1"
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//% fixedInstance jres block="animals dog bark 1"
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export const animalsDogBark1 = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals dog bark 2"
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//% fixedInstance jres block="animals dog bark 2"
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export const animalsDogBark2 = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals dog growl"
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//% fixedInstance jres block="animals dog growl"
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export const animalsDogGrowl = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals dog sniff"
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//% fixedInstance jres block="animals dog sniff"
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export const animalsDogSniff = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals dog whine"
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//% fixedInstance jres block="animals dog whine"
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export const animalsDogWhine = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals elephant call"
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//% fixedInstance jres block="animals elephant call"
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export const animalsElephantCall = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals insect buzz1"
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//% fixedInstance jres block="animals insect buzz1"
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export const animalsInsectBuzz1 = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals insect buzz2"
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//% fixedInstance jres block="animals insect buzz2"
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export const animalsInsectBuzz2 = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals insect chirp"
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//% fixedInstance jres block="animals insect chirp"
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export const animalsInsectChirp = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals snake hiss"
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//% fixedInstance jres block="animals snake hiss"
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export const animalsSnakeHiss = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals snake rattle"
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//% fixedInstance jres block="animals snake rattle"
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export const animalsSnakeRattle = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals trex roar"
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//% fixedInstance jres block="animals trex roar"
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export const animalsTRexRoar = music.fromWAV(hex``);
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//% fixedInstance jres block="Colors black"
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//% fixedInstance jres block="colors black"
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export const colorsBlack = music.fromWAV(hex``);
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//% fixedInstance jres block="Colors blue"
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//% fixedInstance jres block="colors blue"
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export const colorsBlue = music.fromWAV(hex``);
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//% fixedInstance jres block="Colors brown"
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//% fixedInstance jres block="colors brown"
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export const colorsBrown = music.fromWAV(hex``);
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//% fixedInstance jres block="Colors green"
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//% fixedInstance jres block="colors green"
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export const colorsGreen = music.fromWAV(hex``);
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//% fixedInstance jres block="Colors red"
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//% fixedInstance jres block="colors red"
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export const colorsRed = music.fromWAV(hex``);
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//% fixedInstance jres block="Colors white"
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//% fixedInstance jres block="colors white"
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export const colorsWhite = music.fromWAV(hex``);
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//% fixedInstance jres block="Colors yellow"
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//% fixedInstance jres block="colors yellow"
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export const colorsYellow = music.fromWAV(hex``);
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//% fixedInstance jres block="Communication bravo"
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//% fixedInstance jres block="communication bravo"
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export const communicationBravo = music.fromWAV(hex``);
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//% fixedInstance jres block="Communication ev3"
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//% fixedInstance jres block="communication ev3"
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export const communicationEv3 = music.fromWAV(hex``);
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//% fixedInstance jres block="Communication fantastic"
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//% fixedInstance jres block="communication fantastic"
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export const communicationFantastic = music.fromWAV(hex``);
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//% fixedInstance jres block="Communication game over"
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//% fixedInstance jres block="communication game over"
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export const communicationGameOver = music.fromWAV(hex``);
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//% fixedInstance jres block="Communication go"
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//% fixedInstance jres block="communication go"
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export const communicationGo = music.fromWAV(hex``);
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//% fixedInstance jres block="communicationGoodJob"
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export const communicationGoodJob = music.fromWAV(hex``);
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@ -251,7 +251,7 @@ namespace sounds {
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export const systemPowerDown = music.fromWAV(hex``);
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//% fixedInstance jres block="system ready"
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export const systemReady = music.fromWAV(hex``);
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//% fixedInstance jres block=S
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//% fixedInstance jres block="system start up"
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export const systemStartUp = music.fromWAV(hex``);
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}
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