Thresholds (#222)

* add threshold blocks

* updated strings

* added gap

* reorg color/gyro blocks

* fixing sound names

* adding stop block

* fixing exanmples
This commit is contained in:
Peli de Halleux
2018-01-09 12:46:48 -08:00
committed by GitHub
parent 9890f2340a
commit 892a2d585f
20 changed files with 131 additions and 69 deletions

View File

@ -1,53 +1,53 @@
namespace sounds {
//% fixedInstance jres block="Animals cat purr"
//% fixedInstance jres block="animals cat purr"
export const animalsCatPurr = music.fromWAV(hex``);
//% fixedInstance jres block="Animals dog bark 1"
//% fixedInstance jres block="animals dog bark 1"
export const animalsDogBark1 = music.fromWAV(hex``);
//% fixedInstance jres block="Animals dog bark 2"
//% fixedInstance jres block="animals dog bark 2"
export const animalsDogBark2 = music.fromWAV(hex``);
//% fixedInstance jres block="Animals dog growl"
//% fixedInstance jres block="animals dog growl"
export const animalsDogGrowl = music.fromWAV(hex``);
//% fixedInstance jres block="Animals dog sniff"
//% fixedInstance jres block="animals dog sniff"
export const animalsDogSniff = music.fromWAV(hex``);
//% fixedInstance jres block="Animals dog whine"
//% fixedInstance jres block="animals dog whine"
export const animalsDogWhine = music.fromWAV(hex``);
//% fixedInstance jres block="Animals elephant call"
//% fixedInstance jres block="animals elephant call"
export const animalsElephantCall = music.fromWAV(hex``);
//% fixedInstance jres block="Animals insect buzz1"
//% fixedInstance jres block="animals insect buzz1"
export const animalsInsectBuzz1 = music.fromWAV(hex``);
//% fixedInstance jres block="Animals insect buzz2"
//% fixedInstance jres block="animals insect buzz2"
export const animalsInsectBuzz2 = music.fromWAV(hex``);
//% fixedInstance jres block="Animals insect chirp"
//% fixedInstance jres block="animals insect chirp"
export const animalsInsectChirp = music.fromWAV(hex``);
//% fixedInstance jres block="Animals snake hiss"
//% fixedInstance jres block="animals snake hiss"
export const animalsSnakeHiss = music.fromWAV(hex``);
//% fixedInstance jres block="Animals snake rattle"
//% fixedInstance jres block="animals snake rattle"
export const animalsSnakeRattle = music.fromWAV(hex``);
//% fixedInstance jres block="Animals trex roar"
//% fixedInstance jres block="animals trex roar"
export const animalsTRexRoar = music.fromWAV(hex``);
//% fixedInstance jres block="Colors black"
//% fixedInstance jres block="colors black"
export const colorsBlack = music.fromWAV(hex``);
//% fixedInstance jres block="Colors blue"
//% fixedInstance jres block="colors blue"
export const colorsBlue = music.fromWAV(hex``);
//% fixedInstance jres block="Colors brown"
//% fixedInstance jres block="colors brown"
export const colorsBrown = music.fromWAV(hex``);
//% fixedInstance jres block="Colors green"
//% fixedInstance jres block="colors green"
export const colorsGreen = music.fromWAV(hex``);
//% fixedInstance jres block="Colors red"
//% fixedInstance jres block="colors red"
export const colorsRed = music.fromWAV(hex``);
//% fixedInstance jres block="Colors white"
//% fixedInstance jres block="colors white"
export const colorsWhite = music.fromWAV(hex``);
//% fixedInstance jres block="Colors yellow"
//% fixedInstance jres block="colors yellow"
export const colorsYellow = music.fromWAV(hex``);
//% fixedInstance jres block="Communication bravo"
//% fixedInstance jres block="communication bravo"
export const communicationBravo = music.fromWAV(hex``);
//% fixedInstance jres block="Communication ev3"
//% fixedInstance jres block="communication ev3"
export const communicationEv3 = music.fromWAV(hex``);
//% fixedInstance jres block="Communication fantastic"
//% fixedInstance jres block="communication fantastic"
export const communicationFantastic = music.fromWAV(hex``);
//% fixedInstance jres block="Communication game over"
//% fixedInstance jres block="communication game over"
export const communicationGameOver = music.fromWAV(hex``);
//% fixedInstance jres block="Communication go"
//% fixedInstance jres block="communication go"
export const communicationGo = music.fromWAV(hex``);
//% fixedInstance jres block="communicationGoodJob"
export const communicationGoodJob = music.fromWAV(hex``);
@ -251,7 +251,7 @@ namespace sounds {
export const systemPowerDown = music.fromWAV(hex``);
//% fixedInstance jres block="system ready"
export const systemReady = music.fromWAV(hex``);
//% fixedInstance jres block=S
//% fixedInstance jres block="system start up"
export const systemStartUp = music.fromWAV(hex``);
}