Thresholds (#222)
* add threshold blocks * updated strings * added gap * reorg color/gyro blocks * fixing sound names * adding stop block * fixing exanmples
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@ -1,53 +1,53 @@
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namespace sounds {
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//% fixedInstance jres block="Animals cat purr"
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//% fixedInstance jres block="animals cat purr"
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export const animalsCatPurr = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals dog bark 1"
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//% fixedInstance jres block="animals dog bark 1"
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export const animalsDogBark1 = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals dog bark 2"
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//% fixedInstance jres block="animals dog bark 2"
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export const animalsDogBark2 = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals dog growl"
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//% fixedInstance jres block="animals dog growl"
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export const animalsDogGrowl = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals dog sniff"
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//% fixedInstance jres block="animals dog sniff"
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export const animalsDogSniff = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals dog whine"
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//% fixedInstance jres block="animals dog whine"
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export const animalsDogWhine = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals elephant call"
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//% fixedInstance jres block="animals elephant call"
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export const animalsElephantCall = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals insect buzz1"
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//% fixedInstance jres block="animals insect buzz1"
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export const animalsInsectBuzz1 = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals insect buzz2"
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//% fixedInstance jres block="animals insect buzz2"
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export const animalsInsectBuzz2 = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals insect chirp"
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//% fixedInstance jres block="animals insect chirp"
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export const animalsInsectChirp = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals snake hiss"
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//% fixedInstance jres block="animals snake hiss"
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export const animalsSnakeHiss = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals snake rattle"
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//% fixedInstance jres block="animals snake rattle"
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export const animalsSnakeRattle = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals trex roar"
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//% fixedInstance jres block="animals trex roar"
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export const animalsTRexRoar = music.fromWAV(hex``);
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//% fixedInstance jres block="Colors black"
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//% fixedInstance jres block="colors black"
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export const colorsBlack = music.fromWAV(hex``);
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//% fixedInstance jres block="Colors blue"
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//% fixedInstance jres block="colors blue"
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export const colorsBlue = music.fromWAV(hex``);
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//% fixedInstance jres block="Colors brown"
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//% fixedInstance jres block="colors brown"
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export const colorsBrown = music.fromWAV(hex``);
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//% fixedInstance jres block="Colors green"
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//% fixedInstance jres block="colors green"
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export const colorsGreen = music.fromWAV(hex``);
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//% fixedInstance jres block="Colors red"
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//% fixedInstance jres block="colors red"
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export const colorsRed = music.fromWAV(hex``);
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//% fixedInstance jres block="Colors white"
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//% fixedInstance jres block="colors white"
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export const colorsWhite = music.fromWAV(hex``);
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//% fixedInstance jres block="Colors yellow"
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//% fixedInstance jres block="colors yellow"
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export const colorsYellow = music.fromWAV(hex``);
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//% fixedInstance jres block="Communication bravo"
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//% fixedInstance jres block="communication bravo"
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export const communicationBravo = music.fromWAV(hex``);
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//% fixedInstance jres block="Communication ev3"
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//% fixedInstance jres block="communication ev3"
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export const communicationEv3 = music.fromWAV(hex``);
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//% fixedInstance jres block="Communication fantastic"
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//% fixedInstance jres block="communication fantastic"
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export const communicationFantastic = music.fromWAV(hex``);
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//% fixedInstance jres block="Communication game over"
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//% fixedInstance jres block="communication game over"
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export const communicationGameOver = music.fromWAV(hex``);
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//% fixedInstance jres block="Communication go"
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//% fixedInstance jres block="communication go"
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export const communicationGo = music.fromWAV(hex``);
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//% fixedInstance jres block="communicationGoodJob"
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export const communicationGoodJob = music.fromWAV(hex``);
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@ -251,7 +251,7 @@ namespace sounds {
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export const systemPowerDown = music.fromWAV(hex``);
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//% fixedInstance jres block="system ready"
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export const systemReady = music.fromWAV(hex``);
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//% fixedInstance jres block=S
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//% fixedInstance jres block="system start up"
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export const systemStartUp = music.fromWAV(hex``);
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}
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