Thresholds (#222)
* add threshold blocks * updated strings * added gap * reorg color/gyro blocks * fixing sound names * adding stop block * fixing exanmples
This commit is contained in:
parent
9890f2340a
commit
892a2d585f
@ -14,7 +14,7 @@ function accelerate() {
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}
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function update() {
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brick.clearScreen()
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brick.printLine("speed: " + speed, 1)
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brick.showString("speed: " + speed, 1)
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motors.largeBC.setSpeed(speed)
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}
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sensors.touch2.onEvent(TouchSensorEvent.Pressed, function () {
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@ -7,5 +7,5 @@ loops.forever(function () {
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})
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motors.largeBC.setSpeed(-20);
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sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
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motors.stopAllMotors();
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motors.largeBC.stop();
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```
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@ -9,5 +9,5 @@ loops.forever(function () {
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})
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motors.largeBC.setSpeed(-20);
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sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
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motors.stopAllMotors();
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motors.largeBC.stop();
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```
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@ -4,10 +4,9 @@
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let beep = false
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beep = true
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control.runInBackground(function () {
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motors.largeB.setSpeed(-20)
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motors.largeC.setSpeed(-20)
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motors.largeBC.setSpeed(-20)
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sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear)
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motors.stopAllMotors()
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motors.largeBC.stop()
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beep = false
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})
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control.runInBackground(function () {
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@ -11,5 +11,8 @@
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"sensors.ColorSensor.onLightChanged|param|handler": "the code to run when detected",
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"sensors.ColorSensor.pauseForColor": "Waits for the given color to be detected",
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"sensors.ColorSensor.pauseForColor|param|color": "the color to detect",
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"sensors.ColorSensor.pauseForLight": "Waits for the given color to be detected"
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"sensors.ColorSensor.pauseForLight": "Waits for the given color to be detected",
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"sensors.ColorSensor.setThreshold": "Sets a threshold value",
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"sensors.ColorSensor.setThreshold|param|condition": "the dark or bright light condition",
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"sensors.ColorSensor.setThreshold|param|value": "the value threshold"
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}
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@ -19,11 +19,13 @@
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"sensors.ColorSensor.onLightChanged|block": "on %sensor|%mode|%condition",
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"sensors.ColorSensor.pauseForColor|block": "pause %sensor|for color %color",
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"sensors.ColorSensor.pauseForLight|block": "pause %sensor|for %mode|%condition",
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"sensors.ColorSensor.setThreshold|block": "set %condition|to %value",
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"sensors.color1|block": "color 1",
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"sensors.color2|block": "color 2",
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"sensors.color3|block": "color 3",
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"sensors.color4|block": "color 4",
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"sensors|block": "sensors",
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"{id:category}Sensors": "Sensors",
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"{id:group}Color Sensor": "Color Sensor"
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"{id:group}Color Sensor": "Color Sensor",
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"{id:group}Threshold": "Threshold"
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}
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@ -152,7 +152,7 @@ namespace sensors {
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//% parts="colorsensor"
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//% blockNamespace=sensors
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//% sensor.fieldEditor="ports"
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//% weight=99
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//% weight=98
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//% group="Color Sensor"
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color(): ColorSensorColor {
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this.setMode(ColorSensorMode.Color)
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@ -221,6 +221,20 @@ namespace sensors {
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reflectedLight() {
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return this.light(LightIntensityMode.Reflected);
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}
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/**
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* Sets a threshold value
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* @param condition the dark or bright light condition
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* @param value the value threshold
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*/
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//% blockId=colorSetThreshold block="set %condition|to %value"
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//% group="Threshold" blockGap=8 weight=90
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setThreshold(condition: LightCondition, value: number) {
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if (condition == LightCondition.Dark)
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this.thresholdDetector.setLowThreshold(value)
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else
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this.thresholdDetector.setHighThreshold(value);
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}
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}
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//% whenUsed block="color 3" weight=90 fixedInstance jres=icons.port3
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@ -71,7 +71,7 @@
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"motors.MotorBase.setBrake": "Sets the automatic brake on or off when the motor is off",
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"motors.MotorBase.setBrake|param|brake": "a value indicating if the motor should break when off",
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"motors.MotorBase.setReversed": "Reverses the motor polarity",
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"motors.MotorBase.setSpeed": "Sets the motor speed for limited time or distance",
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"motors.MotorBase.setSpeed": "Sets the motor speed for limited time or distance.",
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"motors.MotorBase.setSpeed|param|speed": "the speed from ``100`` full forward to ``-100`` full backward, eg: 50",
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"motors.MotorBase.setSpeed|param|unit": "(optional) unit of the value",
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"motors.MotorBase.setSpeed|param|value": "(optional) measured distance or rotation",
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@ -58,6 +58,7 @@
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"motors.MotorBase.setBrake|block": "set %motor|brake %brake",
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"motors.MotorBase.setReversed|block": "set %motor|reversed %reversed",
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"motors.MotorBase.setSpeed|block": "set %motor|speed to %speed=motorSpeedPicker|%",
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"motors.MotorBase.stop|block": "%motors|stop",
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"motors.SynchedMotorPair.steer|block": "steer %chassis|turn ratio %turnRatio|speed %speed=motorSpeedPicker|%",
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"motors.SynchedMotorPair.tank|block": "tank %motors|%speedLeft=motorSpeedPicker|%|%speedRight=motorSpeedPicker|%",
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"motors.largeAB|block": "large A+B",
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@ -187,7 +187,9 @@ namespace motors {
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/**
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* Stops the motor(s).
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*/
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//%
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//% weight=6 blockGap=8
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//% group="Move"
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//% blockId=motorStop block="%motors|stop"
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stop() {
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this.init();
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stop(this._port, this._brake);
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@ -203,7 +205,7 @@ namespace motors {
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}
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/**
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* Sets the motor speed for limited time or distance
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* Sets the motor speed for limited time or distance.
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* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
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* @param value (optional) measured distance or rotation
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* @param unit (optional) unit of the value
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@ -8,7 +8,7 @@ namespace brick {
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//% color="#C8509B" weight=95 icon="\uf10f"
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//% labelLineWidth=0
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//% groups='["Ultrasonic Sensor", "Touch Sensor", "Color Sensor", "Infrared Sensor", "Remote Infrared Beacon", "Gyro Sensor"]'
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//% groups='["Touch Sensor", "Color Sensor", "Ultrasonic Sensor", "Gyro Sensor", "Infrared Sensor", "Remote Infrared Beacon", "Threshold"]'
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//% groupIcons='["\uf101","\uf103","\uf102","","","\uf104"]'
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namespace sensors {
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}
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@ -31,7 +31,7 @@ namespace sensors {
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//% parts="gyroscope"
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//% blockNamespace=sensors
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//% sensor.fieldEditor="ports"
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//% weight=65 blockGap=8
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//% weight=64 blockGap=8
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//% group="Gyro Sensor"
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angle(): number {
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if (this.calibrating)
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@ -70,7 +70,7 @@ namespace sensors {
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//% parts="gyroscope"
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//% blockNamespace=sensors
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//% sensor.fieldEditor="ports"
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//% weight=65 blockGap=8
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//% weight=50 blockGap=8
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//% group="Gyro Sensor"
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calibrate(): void {
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if (this.calibrating) return; // already in calibration mode
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@ -4,6 +4,9 @@
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"sensors.InfraredSensor.pauseUntil": "Waits for the event to occur",
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"sensors.InfraredSensor.proximity": "Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)",
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"sensors.InfraredSensor.remoteCommand": "Get the remote commandreceived the infrared sensor.",
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"sensors.InfraredSensor.setThreshold": "Sets a threshold value",
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"sensors.InfraredSensor.setThreshold|param|condition": "the dark or bright light condition",
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"sensors.InfraredSensor.setThreshold|param|value": "the value threshold",
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"sensors.RemoteInfraredBeaconButton.isPressed": "Check if a remote button is currently pressed or not.",
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"sensors.RemoteInfraredBeaconButton.onEvent": "Do something when a button or sensor is clicked, up or down",
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"sensors.RemoteInfraredBeaconButton.onEvent|param|body": "code to run when the event is raised",
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@ -5,6 +5,7 @@
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"sensors.InfraredSensor.pauseUntil|block": "pause until %sensor| %event",
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"sensors.InfraredSensor.proximity|block": "%sensor|proximity",
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"sensors.InfraredSensor.remoteCommand|block": "%sensor|remote command",
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"sensors.InfraredSensor.setThreshold|block": "set %condition|to %value",
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"sensors.RemoteInfraredBeaconButton.isPressed|block": "%button|is pressed",
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"sensors.RemoteInfraredBeaconButton.onEvent|block": "on %button|%event",
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"sensors.RemoteInfraredBeaconButton.wasPressed|block": "%button|was pressed",
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@ -20,5 +21,6 @@
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"sensors|block": "sensors",
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"{id:category}Sensors": "Sensors",
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"{id:group}Infrared Sensor": "Infrared Sensor",
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"{id:group}Remote Infrared Beacon": "Remote Infrared Beacon"
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"{id:group}Remote Infrared Beacon": "Remote Infrared Beacon",
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"{id:group}Threshold": "Threshold"
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}
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@ -250,6 +250,21 @@ namespace sensors {
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this._setMode(IrSensorMode.Seek)
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return this.getNumber(NumberFormat.UInt16LE, this.channel * 2)
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}
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/**
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* Sets a threshold value
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* @param condition the dark or bright light condition
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* @param value the value threshold
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*/
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//% blockId=irSetThreshold block="set %condition|to %value"
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//% group="Threshold" blockGap=8
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setThreshold(condition: InfraredSensorEvent, value: number) {
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if (condition == InfraredSensorEvent.ObjectNear)
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this.proximityThreshold.setLowThreshold(value)
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else
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this.proximityThreshold.setHighThreshold(value);
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}
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}
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//% fixedInstance whenUsed block="infrared 1" jres=icons.port1
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@ -33,34 +33,34 @@
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"music.stopAllSounds|block": "stop all sounds",
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"music.tempo|block": "tempo (bpm)",
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"music|block": "music",
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"sounds.animalsCatPurr|block": "Animals cat purr",
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"sounds.animalsDogBark1|block": "Animals dog bark 1",
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"sounds.animalsDogBark2|block": "Animals dog bark 2",
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"sounds.animalsDogGrowl|block": "Animals dog growl",
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"sounds.animalsDogSniff|block": "Animals dog sniff",
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"sounds.animalsDogWhine|block": "Animals dog whine",
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"sounds.animalsElephantCall|block": "Animals elephant call",
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"sounds.animalsInsectBuzz1|block": "Animals insect buzz1",
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"sounds.animalsInsectBuzz2|block": "Animals insect buzz2",
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"sounds.animalsInsectChirp|block": "Animals insect chirp",
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"sounds.animalsSnakeHiss|block": "Animals snake hiss",
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"sounds.animalsSnakeRattle|block": "Animals snake rattle",
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"sounds.animalsTRexRoar|block": "Animals trex roar",
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"sounds.colorsBlack|block": "Colors black",
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"sounds.colorsBlue|block": "Colors blue",
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"sounds.colorsBrown|block": "Colors brown",
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"sounds.colorsGreen|block": "Colors green",
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"sounds.colorsRed|block": "Colors red",
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"sounds.colorsWhite|block": "Colors white",
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"sounds.colorsYellow|block": "Colors yellow",
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"sounds.communicationBravo|block": "Communication bravo",
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"sounds.communicationEv3|block": "Communication ev3",
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"sounds.communicationFantastic|block": "Communication fantastic",
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"sounds.communicationGameOver|block": "Communication game over",
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"sounds.animalsCatPurr|block": "animals cat purr",
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"sounds.animalsDogBark1|block": "animals dog bark 1",
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"sounds.animalsDogBark2|block": "animals dog bark 2",
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"sounds.animalsDogGrowl|block": "animals dog growl",
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"sounds.animalsDogSniff|block": "animals dog sniff",
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"sounds.animalsDogWhine|block": "animals dog whine",
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"sounds.animalsElephantCall|block": "animals elephant call",
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"sounds.animalsInsectBuzz1|block": "animals insect buzz1",
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"sounds.animalsInsectBuzz2|block": "animals insect buzz2",
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"sounds.animalsInsectChirp|block": "animals insect chirp",
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"sounds.animalsSnakeHiss|block": "animals snake hiss",
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"sounds.animalsSnakeRattle|block": "animals snake rattle",
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"sounds.animalsTRexRoar|block": "animals trex roar",
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"sounds.colorsBlack|block": "colors black",
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"sounds.colorsBlue|block": "colors blue",
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"sounds.colorsBrown|block": "colors brown",
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"sounds.colorsGreen|block": "colors green",
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"sounds.colorsRed|block": "colors red",
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"sounds.colorsWhite|block": "colors white",
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"sounds.colorsYellow|block": "colors yellow",
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"sounds.communicationBravo|block": "communication bravo",
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"sounds.communicationEv3|block": "communication ev3",
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"sounds.communicationFantastic|block": "communication fantastic",
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"sounds.communicationGameOver|block": "communication game over",
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"sounds.communicationGoodJob|block": "communicationGoodJob",
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"sounds.communicationGoodbye|block": "communication goodbye",
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"sounds.communicationGood|block": "communication good",
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"sounds.communicationGo|block": "Communication go",
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"sounds.communicationGo|block": "communication go",
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"sounds.communicationHello|block": "communication hello",
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"sounds.communicationHi|block": "communication hi",
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"sounds.communicationLego|block": "communication lego",
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@ -159,7 +159,7 @@
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"sounds.systemOverpower|block": "system overpower",
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"sounds.systemPowerDown|block": "system power down",
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"sounds.systemReady|block": "system ready",
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"sounds.systemStartUp|block": "S",
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"sounds.systemStartUp|block": "system start up",
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"{id:category}Music": "Music",
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"{id:category}Sound": "Sound",
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"{id:category}Sounds": "Sounds"
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@ -1,53 +1,53 @@
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namespace sounds {
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//% fixedInstance jres block="Animals cat purr"
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//% fixedInstance jres block="animals cat purr"
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export const animalsCatPurr = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals dog bark 1"
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//% fixedInstance jres block="animals dog bark 1"
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export const animalsDogBark1 = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals dog bark 2"
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//% fixedInstance jres block="animals dog bark 2"
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export const animalsDogBark2 = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals dog growl"
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//% fixedInstance jres block="animals dog growl"
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export const animalsDogGrowl = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals dog sniff"
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//% fixedInstance jres block="animals dog sniff"
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export const animalsDogSniff = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals dog whine"
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//% fixedInstance jres block="animals dog whine"
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export const animalsDogWhine = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals elephant call"
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//% fixedInstance jres block="animals elephant call"
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export const animalsElephantCall = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals insect buzz1"
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//% fixedInstance jres block="animals insect buzz1"
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export const animalsInsectBuzz1 = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals insect buzz2"
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//% fixedInstance jres block="animals insect buzz2"
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export const animalsInsectBuzz2 = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals insect chirp"
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//% fixedInstance jres block="animals insect chirp"
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export const animalsInsectChirp = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals snake hiss"
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//% fixedInstance jres block="animals snake hiss"
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export const animalsSnakeHiss = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals snake rattle"
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//% fixedInstance jres block="animals snake rattle"
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export const animalsSnakeRattle = music.fromWAV(hex``);
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//% fixedInstance jres block="Animals trex roar"
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//% fixedInstance jres block="animals trex roar"
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export const animalsTRexRoar = music.fromWAV(hex``);
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//% fixedInstance jres block="Colors black"
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//% fixedInstance jres block="colors black"
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export const colorsBlack = music.fromWAV(hex``);
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//% fixedInstance jres block="Colors blue"
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//% fixedInstance jres block="colors blue"
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export const colorsBlue = music.fromWAV(hex``);
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//% fixedInstance jres block="Colors brown"
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//% fixedInstance jres block="colors brown"
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export const colorsBrown = music.fromWAV(hex``);
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//% fixedInstance jres block="Colors green"
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//% fixedInstance jres block="colors green"
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export const colorsGreen = music.fromWAV(hex``);
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//% fixedInstance jres block="Colors red"
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//% fixedInstance jres block="colors red"
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export const colorsRed = music.fromWAV(hex``);
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//% fixedInstance jres block="Colors white"
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//% fixedInstance jres block="colors white"
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export const colorsWhite = music.fromWAV(hex``);
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//% fixedInstance jres block="Colors yellow"
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//% fixedInstance jres block="colors yellow"
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export const colorsYellow = music.fromWAV(hex``);
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//% fixedInstance jres block="Communication bravo"
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//% fixedInstance jres block="communication bravo"
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export const communicationBravo = music.fromWAV(hex``);
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//% fixedInstance jres block="Communication ev3"
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//% fixedInstance jres block="communication ev3"
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export const communicationEv3 = music.fromWAV(hex``);
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//% fixedInstance jres block="Communication fantastic"
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//% fixedInstance jres block="communication fantastic"
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export const communicationFantastic = music.fromWAV(hex``);
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//% fixedInstance jres block="Communication game over"
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//% fixedInstance jres block="communication game over"
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export const communicationGameOver = music.fromWAV(hex``);
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//% fixedInstance jres block="Communication go"
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//% fixedInstance jres block="communication go"
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export const communicationGo = music.fromWAV(hex``);
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//% fixedInstance jres block="communicationGoodJob"
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export const communicationGoodJob = music.fromWAV(hex``);
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@ -251,7 +251,7 @@ namespace sounds {
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export const systemPowerDown = music.fromWAV(hex``);
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//% fixedInstance jres block="system ready"
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export const systemReady = music.fromWAV(hex``);
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//% fixedInstance jres block=S
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//% fixedInstance jres block="system start up"
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export const systemStartUp = music.fromWAV(hex``);
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}
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@ -2,5 +2,8 @@
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"sensors.UltraSonicSensor.distance": "Gets the distance from the sonar in centimeters",
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"sensors.UltraSonicSensor.onEvent": "Registers code to run when the given color is close",
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"sensors.UltraSonicSensor.onEvent|param|handler": "the code to run when detected",
|
||||
"sensors.UltraSonicSensor.pauseUntil": "Waits for the event to occur"
|
||||
"sensors.UltraSonicSensor.pauseUntil": "Waits for the event to occur",
|
||||
"sensors.UltraSonicSensor.setThreshold": "Sets a threshold value",
|
||||
"sensors.UltraSonicSensor.setThreshold|param|condition": "the dark or bright light condition",
|
||||
"sensors.UltraSonicSensor.setThreshold|param|value": "the value threshold"
|
||||
}
|
@ -5,10 +5,12 @@
|
||||
"sensors.UltraSonicSensor.distance|block": "%sensor|distance",
|
||||
"sensors.UltraSonicSensor.onEvent|block": "on %sensor|%event",
|
||||
"sensors.UltraSonicSensor.pauseUntil|block": "pause until %sensor| %event",
|
||||
"sensors.UltraSonicSensor.setThreshold|block": "set %condition|to %value",
|
||||
"sensors.ultrasonic1|block": "ultrasonic 1",
|
||||
"sensors.ultrasonic2|block": "ultrasonic 2",
|
||||
"sensors.ultrasonic3|block": "ultrasonic 3",
|
||||
"sensors.ultrasonic4|block": "ultrasonic 4",
|
||||
"{id:category}Sensors": "Sensors",
|
||||
"{id:group}Threshold": "Threshold",
|
||||
"{id:group}Ultrasonic Sensor": "Ultrasonic Sensor"
|
||||
}
|
@ -85,6 +85,22 @@ namespace sensors {
|
||||
this._setMode(0)
|
||||
return this._query();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Sets a threshold value
|
||||
* @param condition the dark or bright light condition
|
||||
* @param value the value threshold
|
||||
*/
|
||||
//% blockId=ultrasonicSetThreshold block="set %condition|to %value"
|
||||
//% group="Threshold" blockGap=8
|
||||
setThreshold(condition: UltrasonicSensorEvent, value: number) {
|
||||
switch(condition) {
|
||||
case UltrasonicSensorEvent.ObjectNear: this.promixityThreshold.setLowThreshold(value); break;
|
||||
case UltrasonicSensorEvent.ObjectFar: this.promixityThreshold.setHighThreshold(value); break;
|
||||
case UltrasonicSensorEvent.ObjectDetected: this.movementThreshold = value; break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//% fixedInstance whenUsed block="ultrasonic 4" jres=icons.port4
|
||||
|
Loading…
Reference in New Issue
Block a user