Ir proximity in simulator (#299)
* support for IR proximity * fixing build issue * missing break * remove auto-start of sensor * setting mode on onEvent * flooring slider value * bump up proximity * fixing threshold blocks
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@ -230,6 +230,12 @@ namespace pxsim.visuals {
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view = new DistanceSliderControl(this.element, this.defs, state, port);
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break;
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}
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case NodeType.InfraredSensor: {
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const state = ev3board().getInputNodes()[0] as InfraredSensorNode;
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if (state.getMode() == InfraredSensorMode.Proximity)
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view = new ProximitySliderControl(this.element, this.defs, state, port);
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break;
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}
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case NodeType.GyroSensor: {
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const state = ev3board().getInputNodes()[port] as GyroSensorNode;
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view = new RotationSliderControl(this.element, this.defs, state, port);
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@ -271,6 +277,8 @@ namespace pxsim.visuals {
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view = new ColorSensorView(port); break;
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case NodeType.UltrasonicSensor:
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view = new UltrasonicSensorView(port); break;
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case NodeType.InfraredSensor:
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view = new InfraredView(port); break;
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case NodeType.Brick:
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//return new BrickView(0);
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view = this.layoutView.getBrick(); break;
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@ -305,11 +313,11 @@ namespace pxsim.visuals {
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// Add EV3 module element
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const brickCloseIcon = this.getCloseIconView();
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brickCloseIcon.registerClick(ev => {
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this.layoutView.unselectBrick();
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brickCloseIcon.registerClick(ev => {
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this.layoutView.unselectBrick();
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this.resize();
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});
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const brick =new BrickView(-1);
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const brick = new BrickView(-1);
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brick.setSelected(EV3View.isPreviousBrickSelected());
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this.layoutView.setBrick(brick, brickCloseIcon);
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