Swap X/y in images (#528)

* Swap X/Y in image encoding

* Fix PNG decoder

* Now really fix png

* reducing deps

* moving png.cpp into ev3

* bumped pxt

* updated shims

* fixing c++ compilation

* updated shims

* Fix pixel order

* update pxt

* Fix C++ image decoding

* Add expanded PNG images

* Generate E1 format images (in libs/ev3 run 'pxt buildsprites images')

* Go back to white background

* Remove PNG support
This commit is contained in:
Michał Moskal
2018-04-19 12:08:16 -07:00
committed by Peli de Halleux
parent 95ab3be26e
commit 8ed79e7133
130 changed files with 363 additions and 945 deletions

View File

@ -1,45 +1 @@
screen.clear()
brick.print("PXT!", 10, 30, Draw.Quad)
brick.drawRect(40, 40, 20, 10, Draw.Fill)
brick.setStatusLight(StatusLight.Orange)
brick.heart.doubled().draw(100, 50, Draw.Double | Draw.Transparent)
brick.buttonEnter.onEvent(ButtonEvent.Bumped, () => {
screen.clear()
})
brick.buttonLeft.onEvent(ButtonEvent.Bumped, () => {
brick.drawRect(10, 70, 20, 10, Draw.Fill)
brick.setStatusLight(StatusLight.Red)
brick.setFont(brick.microbitFont())
})
brick.buttonRight.onEvent(ButtonEvent.Bumped, () => {
brick.print("Right!", 10, 60)
})
brick.buttonDown.onEvent(ButtonEvent.Bumped, () => {
brick.print("Down! ", 10, 60)
})
brick.buttonUp.onEvent(ButtonEvent.Bumped, () => {
brick.print("Up! ", 10, 60)
})
let num = 0
forever(() => {
serial.writeDmesg()
pause(100)
})
/*
forever(() => {
let v = input.color.getColor()
screen.print(10, 60, v + " ")
pause(200)
})
*/