light the way activities
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		@@ -4,7 +4,7 @@
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* [Download Curriculum Materials](https://education.lego.com/en-us/downloads/mindstorms-ev3)
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## Activites
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## Three Point Turn
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```codecard
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[
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@@ -23,7 +23,13 @@
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  "description": "Activity 3",
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  "url":"/coding/three-point-turn-3",
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  "cardType": "example"
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}, {
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}]
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```
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## Reversing the robot
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```codecard
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[{
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  "name": "Reversing the robot",
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  "description": "Activity 1",
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  "url":"/coding/reversing-the-robot-1",
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@@ -38,6 +44,27 @@
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  "description": "Activity 3",
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  "url":"/coding/reversing-the-robot-3",
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  "cardType": "example"
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}]
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```
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## Light the way
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```codecard
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[{
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  "name": "Light the way",
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  "description": "Activity 1",
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  "url":"/coding/light-the-way-1",
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  "cardType": "example"
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}, {
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  "name": "Light the way",
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  "description": "Activity 2",
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  "url":"/coding/light-the-way-2",
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  "cardType": "example"
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}, {
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  "name": "Light the way",
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  "description": "Activity 3",
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  "url":"/coding/light-the-way-3",
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  "cardType": "example"
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}    
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]
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```
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										9
									
								
								docs/coding/light-the-way-1.md
									
									
									
									
									
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										9
									
								
								docs/coding/light-the-way-1.md
									
									
									
									
									
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							@@ -0,0 +1,9 @@
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# Light the way Activity 1
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```blocks
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sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function () {
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    brick.showImage(images.objectsLightOn)
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    loops.pause(5000)
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    brick.clearScreen()
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})
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```
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								docs/coding/light-the-way-2.md
									
									
									
									
									
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								docs/coding/light-the-way-2.md
									
									
									
									
									
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# Light the way Activity 2
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```blocks
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sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Bright, function () {
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    brick.clearScreen()
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})
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sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function () {
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    brick.showImage(images.objectsLightOn)
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})
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```
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								docs/coding/light-the-way-3.md
									
									
									
									
									
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								docs/coding/light-the-way-3.md
									
									
									
									
									
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# Light the way Activity 3
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```blocks
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sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Bright, function () {
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    brick.clearScreen()
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})
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sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function () {
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    brick.showImage(images.objectsLightOn)
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})
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sensors.touch1.onEvent(TouchSensorEvent.Pressed, function () {
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    brick.showImage(images.objectsLightOn);
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})
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```
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@@ -223,15 +223,15 @@ namespace sensors {
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        }
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    }
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    //% whenUsed block="color 3" weight=90 fixedInstance jres=icons.port3
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    export const color3: ColorSensor = new ColorSensor(3)
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    //% whenUsed block="color 1" weight=95 fixedInstance jres=icons.port1
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    export const color1: ColorSensor = new ColorSensor(1)
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    //% whenUsed block="color 2" weight=90 fixedInstance jres=icons.port2
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    export const color2: ColorSensor = new ColorSensor(2)
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    //% whenUsed block="color 3" weight=90 fixedInstance jres=icons.port3
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    export const color3: ColorSensor = new ColorSensor(3)
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    //% whenUsed block="color 4" weight=90 fixedInstance jres=icons.port4
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    export const color4: ColorSensor = new ColorSensor(4)
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}
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@@ -6,10 +6,10 @@
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  "sensors.TouchSensor.onEvent|block": "on %sensor|%event",
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  "sensors.TouchSensor.pauseUntil|block": "pause until %sensor|%event",
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  "sensors.TouchSensor.wasPressed|block": "%sensor|was pressed",
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  "sensors.touchSensor1|block": "touch 1",
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  "sensors.touchSensor2|block": "touch 2",
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  "sensors.touchSensor3|block": "touch 3",
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  "sensors.touchSensor4|block": "touch 4",
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  "sensors.touch1|block": "touch 1",
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  "sensors.touch2|block": "touch 2",
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  "sensors.touch3|block": "touch 3",
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  "sensors.touch4|block": "touch 4",
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  "{id:category}Sensors": "Sensors",
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  "{id:group}Touch Sensor": "Touch Sensor"
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}
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@@ -1,8 +1,8 @@
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sensors.touchSensor1.onEvent(TouchSensorEvent.Pressed, function () {
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sensors.touch1.onEvent(TouchSensorEvent.Pressed, function () {
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})
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sensors.touchSensor2.onEvent(TouchSensorEvent.Bumped, function () {
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sensors.touch2.onEvent(TouchSensorEvent.Bumped, function () {
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})
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sensors.touchSensor3.onEvent(TouchSensorEvent.Released, function () {
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sensors.touch3.onEvent(TouchSensorEvent.Released, function () {
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})
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sensors.touchSensor4.isPressed();
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sensors.touchSensor4.wasPressed();
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sensors.touch4.isPressed();
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sensors.touch4.wasPressed();
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@@ -102,11 +102,11 @@ namespace sensors {
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    }
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    //% whenUsed block="touch 1" weight=95 fixedInstance jres=icons.port1
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    export const touchSensor1: TouchSensor = new TouchSensor(1)
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    export const touch1: TouchSensor = new TouchSensor(1)
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    //% whenUsed block="touch 2" weight=95 fixedInstance jres=icons.port2
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    export const touchSensor2: TouchSensor = new TouchSensor(2)
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    export const touch2: TouchSensor = new TouchSensor(2)
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    //% whenUsed block="touch 3" weight=95 fixedInstance jres=icons.port3
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    export const touchSensor3: TouchSensor = new TouchSensor(3)
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    export const touch3: TouchSensor = new TouchSensor(3)
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    //% whenUsed block="touch 4" weight=95 fixedInstance jres=icons.port4
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    export const touchSensor4: TouchSensor = new TouchSensor(4)
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    export const touch4: TouchSensor = new TouchSensor(4)
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}
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@@ -3,5 +3,5 @@ tests.test("Touch sensor pressed", function () {
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    brick.print("and click enter", 0, 60)
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    brick.buttonEnter.pauseUntil(ButtonEvent.Click)
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    brick.clearScreen()
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    tests.assert("Pressed", sensors.touchSensor1.isPressed())
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    tests.assert("Pressed", sensors.touch1.isPressed())
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})
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