removing more icons
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@ -85,7 +85,7 @@ namespace brick {
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* @param button the button to query the request
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*/
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//% help=input/button/is-pressed
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//% block="`icons.brickButtons` %button|is pressed"
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//% block="%button|is pressed"
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//% blockId=buttonIsPressed
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//% parts="brick"
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//% blockNamespace=brick
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@ -100,7 +100,7 @@ namespace brick {
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* @param button the button to query the request
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*/
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//% help=input/button/was-pressed
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//% block="`icons.brickButtons` %button|was pressed"
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//% block="%button|was pressed"
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//% blockId=buttonWasPressed
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//% parts="brick"
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//% blockNamespace=brick
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@ -119,7 +119,7 @@ namespace brick {
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* @param body code to run when the event is raised
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*/
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//% help=input/button/on-event
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//% blockId=buttonEvent block="on `icons.brickButtons` %button|%event"
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//% blockId=buttonEvent block="on %button|%event"
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//% parts="brick"
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//% blockNamespace=brick
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//% weight=99 blockGap=8
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@ -133,7 +133,7 @@ namespace brick {
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* @param ev the event to wait for
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*/
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//% help=input/button/pause-until
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//% blockId=buttonWaitUntil block="pause until `icons.brickButtons` %button|%event"
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//% blockId=buttonWaitUntil block="pause until %button|%event"
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//% parts="brick"
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//% blockNamespace=brick
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//% weight=98 blockGap=8
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@ -248,9 +248,9 @@ namespace brick {
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* Set lights.
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* @param pattern the lights pattern to use.
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*/
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//% blockId=setLights block="set `icons.brickButtons` to %pattern=led_pattern"
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//% weight=100 group="Light"
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export function setStatusLight(pattern: number): void {
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//% blockId=setLights block="set light to %pattern=led_pattern"
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//% weight=100 group="Buttons"
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export function setLight(pattern: number): void {
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if (currPattern === pattern)
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return
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currPattern = pattern
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