removing more icons
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@ -86,7 +86,7 @@ namespace brick {
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* @param x the starting position's x coordinate, eg: 0
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* @param y the starting position's x coordinate, eg: 0
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*/
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//% blockId=screen_setpixel block="`icons.brickDisplay` set pixel %on| at x: %x| y: %y"
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//% blockId=screen_setpixel block="set pixel %on| at x: %x| y: %y"
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//% weight=98 group="Screen"
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//% x.min=0 x.max=178 y.min=0 y.max=128 on.fieldEditor=toggleonoff
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export function setPixel(on: boolean, x: number, y: number) {
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@ -102,7 +102,7 @@ namespace brick {
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* @param x the starting position's x coordinate, eg: 0
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* @param y the starting position's x coordinate, eg: 0
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*/
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//% blockId=screen_print block="`icons.brickDisplay` print %text| at x: %x| y: %y"
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//% blockId=screen_print block="print %text| at x: %x| y: %y"
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//% weight=99 group="Screen" inlineInputMode="inline" blockGap=8
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//% x.min=0 x.max=178 y.min=0 y.max=128
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export function print(text: string, x: number, y: number, mode = Draw.Normal) {
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@ -139,7 +139,7 @@ namespace brick {
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* Shows an image on screen
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* @param image image to draw
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*/
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//% blockId=screen_show_image block="`icons.brickDisplay` show image %image=screen_image_picker"
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//% blockId=screen_show_image block="show image %image=screen_image_picker"
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//% weight=95 group="Screen" blockGap=8
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export function showImage(image: Image, delay: number = 400) {
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if (!image) return;
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@ -165,7 +165,7 @@ namespace brick {
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/**
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* Clears the screen
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*/
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//% blockId=screen_clear_screen block="`icons.brickDisplay` clear screen"
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//% blockId=screen_clear_screen block="clear screen"
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//% weight=94 group="Screen" blockGap=8
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export function clearScreen() {
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screen.clear();
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