Add music
This commit is contained in:
52
libs/music/music.cpp
Normal file
52
libs/music/music.cpp
Normal file
@ -0,0 +1,52 @@
|
||||
#include "pxt.h"
|
||||
#include "ev3.h"
|
||||
|
||||
#define NOTE_PAUSE 20
|
||||
|
||||
namespace music {
|
||||
|
||||
byte currVolume = 100;
|
||||
|
||||
/**
|
||||
* Set the output volume of the sound synthesizer.
|
||||
* @param volume the volume 0...256, eg: 128
|
||||
*/
|
||||
//% weight=96
|
||||
//% blockId=synth_set_volume block="set volume %volume"
|
||||
//% parts="speaker" blockGap=8
|
||||
//% volume.min=0 volume.max=256
|
||||
//% help=music/set-volume
|
||||
//% weight=1
|
||||
void setVolume(int volume) {
|
||||
currVolume = max(0, min(100, volume * 100 / 256));
|
||||
}
|
||||
|
||||
/**
|
||||
* Play a tone through the speaker for some amount of time.
|
||||
* @param frequency pitch of the tone to play in Hertz (Hz)
|
||||
* @param ms tone duration in milliseconds (ms)
|
||||
*/
|
||||
//% help=music/play-tone weight=90
|
||||
//% blockId=music_play_note block="play tone|at %note=device_note|for %duration=device_beat"
|
||||
//% parts="headphone" async blockGap=8
|
||||
//% blockNamespace=music
|
||||
void playTone(int frequency, int ms) {
|
||||
if (frequency <= 0) {
|
||||
StopSound();
|
||||
if (ms >= 0)
|
||||
sleep_ms(ms);
|
||||
} else {
|
||||
if (ms > 0) {
|
||||
int d = max(1, ms - NOTE_PAUSE); // allow for short rest
|
||||
int r = max(1, ms - d);
|
||||
PlayToneEx(frequency, d, currVolume);
|
||||
sleep_ms(d + r);
|
||||
} else {
|
||||
// ring
|
||||
PlayToneEx(frequency, 60000, currVolume);
|
||||
}
|
||||
}
|
||||
sleep_ms(1);
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user