Added support for Reflection Raw mode for the color sensor to the simulator (#1017)

* redesigned-code-to-support-ref-raw

Code that adds reflection raw support for the color sensor. The range of values for this is from 0 to 1023, because analog to digital converter is 10 bits. In fact, the color sensor gives values ​​of about 400 - 700, but I decided to leave the range, which could theoretically be. For other cases (reflections and ambient lighting), the range remains from 0 to 100. The average value when setting the mode in the simulator is displayed as 512, for other modes 50%.

* block-description-update

Block description update, as it did not take into account the mode of raw reflection values.
This commit is contained in:
Dmitriy Antipov
2023-05-06 01:54:56 +03:00
committed by GitHub
parent 2ca706df70
commit 9be35a1034
5 changed files with 26 additions and 9 deletions

View File

@ -21,7 +21,7 @@ namespace pxsim {
export class ColorSensorNode extends UartSensorNode {
id = NodeType.ColorSensor;
private color: number = 50;
private color: number = 0;
constructor(port: number) {
super(port);
@ -40,5 +40,13 @@ namespace pxsim {
getValue() {
return this.color;
}
setMode(mode: number) {
this.mode = mode;
if (this.mode == ColorSensorMode.RefRaw) this.color = 512;
else this.color = 50;
this.changed = true;
this.modeChanged = true;
}
}
}