Read default volume from device settings at start (#987)

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Maciej Mroziński 2020-09-09 21:06:33 +02:00 committed by GitHub
parent 40aaf0fb18
commit a157943bf7
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5 changed files with 50 additions and 3 deletions

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@ -12,4 +12,5 @@ music.setTempo(120)
music.noteFrequency(Note.C) music.noteFrequency(Note.C)
music.beat() music.beat()
music.setVolume(50) music.setVolume(50)
``` music.volume()
```

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@ -13,7 +13,22 @@
namespace music { namespace music {
uint8_t currVolume = 50; int _readSystemVolume() {
char ParBuf[8];
int volume;
int fd = open("../sys/settings/Volume.rtf", O_RDONLY);
read(fd, ParBuf, sizeof(ParBuf));
close(fd);
if (sscanf(ParBuf,"%d",&volume) > 0) {
if ((volume >= 0) && (volume <= 100)) {
return volume;
}
}
return 50;
}
uint8_t currVolume = _readSystemVolume();
uint8_t *lmsSoundMMap; uint8_t *lmsSoundMMap;
int writeDev(void *data, int size) { int writeDev(void *data, int size) {
@ -37,6 +52,18 @@ void setVolume(int volume) {
currVolume = max(0, min(100, volume)); currVolume = max(0, min(100, volume));
} }
/**
* Return the output volume of the sound synthesizer.
*/
//% weight=96
//% blockId=synth_get_volume block="volume"
//% parts="speaker" blockGap=8
//% help=music/volume
//% weight=1
int volume() {
return currVolume;
}
#define SOUND_CMD_BREAK 0 #define SOUND_CMD_BREAK 0
#define SOUND_CMD_TONE 1 #define SOUND_CMD_TONE 1
#define SOUND_CMD_PLAY 2 #define SOUND_CMD_PLAY 2
@ -218,4 +245,4 @@ Buffer buffer(Sound snd) {
void play(Sound snd) { void play(Sound snd) {
music::playSample(snd); music::playSample(snd);
} }
} }

10
libs/music/shims.d.ts vendored
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@ -13,6 +13,16 @@ declare namespace music {
//% weight=1 shim=music::setVolume //% weight=1 shim=music::setVolume
function setVolume(volume: int32): void; function setVolume(volume: int32): void;
/**
* Return the output volume of the sound synthesizer.
*/
//% weight=96
//% blockId=synth_get_volume block="volume"
//% parts="speaker" blockGap=8
//% help=music/volume
//% weight=1 shim=music::volume
function volume(): int32;
/** /**
* Play a tone through the speaker for some amount of time. * Play a tone through the speaker for some amount of time.
* @param frequency pitch of the tone to play in Hertz (Hz), eg: Note.C * @param frequency pitch of the tone to play in Hertz (Hz), eg: Note.C

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@ -5,3 +5,4 @@ music.playTone(1440, 500)
pause(500) pause(500)
music.playTone(2440, 500) music.playTone(2440, 500)
pause(500) pause(500)
music.volume()

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@ -7,6 +7,14 @@ namespace pxsim.music {
export function stopAllSounds() { export function stopAllSounds() {
SoundMethods.stop() SoundMethods.stop()
} }
pxsim.music.setVolume = (volume: number): void => {
pxsim.getAudioState().volume = volume;
};
export function volume() {
return pxsim.getAudioState().volume;
}
} }
namespace pxsim.SoundMethods { namespace pxsim.SoundMethods {