Custom rendering almost works
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3bf3d07e4c
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a3db891673
10
libs/core/enums.d.ts
vendored
10
libs/core/enums.d.ts
vendored
@ -6,10 +6,12 @@
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*/
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declare enum Draw {
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Normal = 0,
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Clear = (0x0004), // DRAW_OPT_CLEAR_PIXELS
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Xor = (0x0018), // DRAW_OPT_LOGICAL_XOR
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Fill = (0x0020), // DRAW_OPT_FILL_SHAPE
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Normal = 0x00,
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Clear = 0x01,
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Xor = 0x02,
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Fill = 0x04,
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Transparent = 0x08,
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Double = 0x10,
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}
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@ -6,12 +6,22 @@
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* Drawing modes
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*/
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enum class Draw {
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Normal = 0, // set pixels to black, no fill
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Clear = DRAW_OPT_CLEAR_PIXELS,
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Xor = DRAW_OPT_LOGICAL_XOR,
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Fill = DRAW_OPT_FILL_SHAPE,
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Normal = 0x00, // set pixels to black, no fill
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Clear = 0x01,
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Xor = 0x02,
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Fill = 0x04,
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Transparent = 0x08,
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Double = 0x10,
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};
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inline bool operator&(Draw a, Draw b) {
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return ((int)a & (int)b) != 0;
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}
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inline Draw operator|(Draw a, Draw b) {
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return (Draw)((int)a | (int)b);
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}
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enum class ScreenFont {
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Normal = FONTTYPE_NORMAL,
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Small = FONTTYPE_SMALL,
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@ -30,7 +40,6 @@ namespace screen {
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static const uint8_t pixmap[] = {0x00, 0xE0, 0x1C, 0xFC, 0x03, 0xE3, 0x1F, 0xFF};
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static uint8_t bitBuffer[ROW_SIZE * LCD_HEIGHT];
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static uint8_t *mappedFrameBuffer;
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static bool dirty;
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static void bitBufferToFrameBuffer(uint8_t *bitBuffer, uint8_t *fb) {
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@ -53,7 +62,7 @@ static void bitBufferToFrameBuffer(uint8_t *bitBuffer, uint8_t *fb) {
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pixels = *bitBuffer++ << 0;
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pixels |= *bitBuffer++ << 8;
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bitBuffer += ROW_SIZE - 26;
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bitBuffer += ROW_SIZE - 23;
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int m = 4;
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while (m--) {
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@ -63,12 +72,9 @@ static void bitBufferToFrameBuffer(uint8_t *bitBuffer, uint8_t *fb) {
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}
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}
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static void updateLCD() {
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bitBufferToFrameBuffer(bitBuffer, mappedFrameBuffer);
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}
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#define OFF(x, y) (((y) << 5) + ((x) >> 3))
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#define MASK(x, y) (1 << ((x)&7))
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#define PIX2BYTES(x) (((x) + 7) >> 3)
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static inline void applyMask(int off, int mask, Draw mode) {
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if (mode & Draw::Clear)
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@ -85,24 +91,24 @@ void _setPixel(int x, int y, Draw mode) {
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}
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void blitLineCore(int x, int y, int w, uint8_t *data, Draw mode) {
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if (y < 0 || y >= LMS.LCD_HEIGHT)
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if (y < 0 || y >= LCD_HEIGHT)
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return;
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if (x + w <= 0)
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return;
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if (x >= LMS.LCD_WIDTH)
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if (x >= LCD_WIDTH)
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return;
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int shift = x & 7;
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int off = OFF(x, y);
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int off0 = OFF(0, y);
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int off1 = OFF(LMS.LCD_WIDTH - 1, y);
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int off1 = OFF(LCD_WIDTH - 1, y);
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int x1 = x + w;
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int prev = 0;
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while (x < x1 - 8) {
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int curr = *data++ << shift;
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if (off0 <= off && off <= off1)
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applyMask(off, curr | prev);
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applyMask(off, curr | prev, mode);
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off++;
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prev = curr >> 8;
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x += 8;
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@ -112,8 +118,10 @@ void blitLineCore(int x, int y, int w, uint8_t *data, Draw mode) {
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if (left > 0) {
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int curr = *data << shift;
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if (off0 <= off && off <= off1)
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applyMask(off, (curr | prev) & ((1 << left) - 1));
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applyMask(off, (curr | prev) & ((1 << left) - 1), mode);
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}
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dirty = true;
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}
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//%
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@ -126,23 +134,69 @@ static uint8_t ones[] = {
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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};
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bool isValidIcon(Buffer buf) {
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return buf->length >= 3 && buf->data[0] == 0xf0;
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}
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static const uint8_t bitdouble[] = {
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0x00, 0x03, 0x0c, 0x0f, 0x30, 0x33, 0x3c, 0x3f, 0xc0, 0xc3, 0xcc, 0xcf, 0xf0, 0xf3, 0xfc, 0xff,
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};
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/** Double size of an icon. */
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//%
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Buffer doubleIcon(Buffer buf) {
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if (!isValidIcon(buf))
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return NULL;
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int w = buf->data[1];
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if (w > 126)
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return NULL;
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int bw = PIX2BYTES(w);
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int h = (buf->length - 2) / bw;
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int bw2 = PIX2BYTES(w * 2);
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Buffer out = mkBuffer(NULL, 2 + bw2 * h * 2);
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out->data[0] = 0xf0;
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out->data[1] = w * 2;
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uint8_t *src = buf->data + 2;
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uint8_t *dst = out->data + 2;
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for (int i = 0; i < h; ++i) {
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for (int jj = 0; jj < 2; ++jj) {
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auto p = src;
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for (int j = 0; j < bw; ++j) {
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*dst++ = bitdouble[*p & 0xf];
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*dst++ = bitdouble[*p >> 4];
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p++;
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}
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}
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src += bw;
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}
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return out;
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}
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/** Draw an icon on the screen. */
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//%
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void drawIcon(int x, int y, Buffer buf, Draw mode) {
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if (buf->length < 2)
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if (!isValidIcon(buf))
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return;
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int pixwidth = buf->data[0];
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if (pixwidth > 100)
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return;
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int ptr = 1;
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int bytewidth = (pixwidth + 7) >> 3;
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if (mode & Draw::Double)
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buf = doubleIcon(buf);
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int pixwidth = buf->data[1];
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int ptr = 2;
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int bytewidth = PIX2BYTES(pixwidth);
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pixwidth = min(pixwidth, LCD_WIDTH);
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while (ptr + bytewidth <= buf->length) {
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if (mode == Draw::Normal)
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if (mode & (Draw::Clear | Draw::Xor | Draw::Transparent)) {
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// no erase of background
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} else {
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blitLineCore(x, y, pixwidth, ones, Draw::Clear);
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}
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blitLineCore(x, y, pixwidth, &buf->data[ptr], mode);
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y++;
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ptr += bytewidth;
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}
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if (mode & Draw::Double)
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decrRC(buf);
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}
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/** Clear screen and reset font to normal. */
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@ -151,23 +205,62 @@ void clear() {
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memset(bitBuffer, 0, sizeof(bitBuffer));
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dirty = true;
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}
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//%
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void dump() {
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char buf[LCD_WIDTH + 1];
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FILE *f = fopen("/tmp/screen.txt", "w");
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for (int i = 0; i < LCD_HEIGHT; ++i) {
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for (int j = 0; j < LCD_WIDTH; ++j) {
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if (bitBuffer[OFF(j, i)] & MASK(j, i))
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buf[j] = '#';
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else
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buf[j] = '.';
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}
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buf[LCD_WIDTH] = 0;
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fprintf(f, "%s\n", buf);
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}
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fclose(f);
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}
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namespace pxt {
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static uint8_t *mappedFrameBuffer;
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//%
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void updateLCD() {
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if (dirty && mappedFrameBuffer != MAP_FAILED) {
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dirty = false;
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bitBufferToFrameBuffer(bitBuffer, mappedFrameBuffer);
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}
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}
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void *screenRefresh(void *dummy) {
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while (true) {
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sleep_core_us(30000);
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LcdUpdate();
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updateLCD();
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}
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}
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void screen_init() {
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LcdInitNoAutoRefresh();
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LcdClean();
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void init() {
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DMESG("init screen");
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if (mappedFrameBuffer)
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return;
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int fd = open("/dev/fb0", O_RDWR);
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DMESG("init screen %d", fd);
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mappedFrameBuffer = (uint8_t *)mmap(NULL, FB_SIZE, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
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DMESG("map %p", mappedFrameBuffer);
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if (mappedFrameBuffer == MAP_FAILED) {
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target_panic(111);
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}
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clear();
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pthread_t pid;
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pthread_create(&pid, NULL, screenRefresh, NULL);
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pthread_detach(pid);
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}
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}
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namespace pxt {
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void screen_init() {
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screen::init();
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}
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}
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@ -1,9 +1,9 @@
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namespace screen {
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//% shim=screen::setPixelCore
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function setPixelCore(p0: uint32, p1: uint32, mode: Draw): void { }
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//% shim=screen::_setPixel
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function _setPixel(p0: uint32, p1: uint32, mode: Draw): void { }
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//% shim=screen::blitLine
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function blitLine(xw: uint32, y: uint32, buf: Buffer, mode: Draw): void { }
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//% shim=screen::_blitLine
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function _blitLine(xw: uint32, y: uint32, buf: Buffer, mode: Draw): void { }
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function pack(x: number, y: number) {
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return Math.clamp(0, 512, x) | (Math.clamp(0, 512, y) << 16)
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@ -12,7 +12,7 @@ namespace screen {
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const ones = hex`ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff`
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function setLineCore(x: number, x1: number, y: number, mode: Draw) {
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blitLine(pack(x, x1 - x), y, ones, mode)
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_blitLine(pack(x, x1 - x), y, ones, mode)
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}
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export interface Font {
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@ -23,7 +23,7 @@ namespace screen {
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}
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let currFont: Font
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export const heart = hex`07 367f7f3e1c08`
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export const heart = hex`f007 367f7f3e1c08`
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export function defaultFont(): Font {
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return {
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@ -56,7 +56,7 @@ namespace screen {
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x |= 0
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y |= 0
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if (0 <= x && x < LMS.LCD_WIDTH && 0 <= y && y < LMS.LCD_HEIGHT)
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setPixelCore(x, y, mode)
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_setPixel(x, y, mode)
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}
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export function drawText(x: number, y: number, text: string, mode = Draw.Normal) {
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@ -66,21 +66,25 @@ namespace screen {
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let x0 = x
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let cp = 0
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let byteWidth = (currFont.charWidth + 7) >> 3
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let iconBuf = output.createBuffer(1 + byteWidth * currFont.charHeight)
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iconBuf[0] = currFont.charWidth
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let charSize = byteWidth * currFont.charHeight
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let iconBuf = output.createBuffer(2 + charSize)
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let double = (mode & Draw.Double) ? 2 : 1
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iconBuf[0] = 0xf0
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iconBuf[1] = currFont.charWidth
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while (cp < text.length) {
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let ch = text.charCodeAt(cp++)
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if (ch == 10) {
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y += currFont.charHeight + 2
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y += double * currFont.charHeight + 2
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x = x0
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}
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if (ch < 32) continue
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let idx = (ch - currFont.firstChar) * byteWidth
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let idx = (ch - currFont.firstChar) * charSize
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if (idx < 0 || idx + iconBuf.length - 1 > currFont.data.length)
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iconBuf.fill(0, 1)
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iconBuf.fill(0, 2)
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else
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iconBuf.write(1, currFont.data.slice(idx, byteWidth))
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iconBuf.write(2, currFont.data.slice(idx, charSize))
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drawIcon(x, y, iconBuf, mode)
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x += double * currFont.charWidth
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}
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}
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@ -105,7 +109,7 @@ namespace screen {
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let y1 = Math.min(LMS.LCD_HEIGHT, y + h);
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if (w == 1) {
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while (y < y1)
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setPixelCore(x, y++, mode);
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_setPixel(x, y++, mode);
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return;
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}
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@ -114,8 +118,8 @@ namespace screen {
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if (mode & Draw.Fill) {
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setLineCore(x, x1, y, mode);
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} else {
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setPixelCore(x, y, mode);
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setPixelCore(x1 - 1, y, mode);
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_setPixel(x, y, mode);
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_setPixel(x1 - 1, y, mode);
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}
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y++;
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}
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18
libs/core/shims.d.ts
vendored
18
libs/core/shims.d.ts
vendored
@ -72,21 +72,17 @@ declare namespace serial {
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}
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declare namespace screen {
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/** Draw text. */
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//% mode.defl=0 shim=screen::drawText
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function drawText(x: int32, y: int32, text: string, mode?: Draw): void;
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/** Double size of an icon. */
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//% shim=screen::doubleIcon
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function doubleIcon(buf: Buffer): Buffer;
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/** Draw an icon on the screen. */
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//% shim=screen::drawIcon
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function drawIcon(x: int32, y: int32, buf: Buffer, mode: Draw): void;
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/** Clear screen and reset font to normal. */
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//% shim=screen::clear
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function clear(): void;
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/** Scroll screen vertically. */
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//% shim=screen::scroll
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function scroll(v: int32): void;
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/** Set font for drawText() */
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//% shim=screen::setFont
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function setFont(font: ScreenFont): void;
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}
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declare namespace output {
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@ -1,29 +1,30 @@
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screen.clear()
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screen.setFont(ScreenFont.Large)
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screen.drawText(10, 30, "Welcome PXT!")
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screen.drawText(10, 30, "Welcome PXT!", Draw.Double)
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screen.drawEllipse(40, 40, 20, 10, Draw.Fill)
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screen.drawRect(40, 40, 20, 10, Draw.Fill)
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output.setLights(LightsPattern.Orange)
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screen.drawIcon(100, 50, screen.heart, Draw.Double)
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input.buttonEnter.onEvent(ButtonEvent.Click, () => {
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screen.clear()
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})
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input.buttonLeft.onEvent(ButtonEvent.Click, () => {
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screen.drawRect(10, 70, 20, 10, Draw.Fill)
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output.setLights(LightsPattern.Red)
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})
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input.buttonRight.onEvent(ButtonEvent.Click, () => {
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screen.setFont(ScreenFont.Normal)
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screen.drawText(10, 60, "Bang!")
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screen.drawText(10, 60, "Right!")
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})
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input.buttonDown.onEvent(ButtonEvent.Click, () => {
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screen.scroll(-10)
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screen.drawText(10, 60, "Down! ")
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})
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input.buttonUp.onEvent(ButtonEvent.Click, () => {
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screen.scroll(10)
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screen.drawText(10, 60, "Up! ")
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})
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