add block to stop program (#943)
* add block to stop program * renaming
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docs/reference/brick/exit-program.md
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docs/reference/brick/exit-program.md
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# exit Program
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Stops the program and returns to the brick menu
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```sig
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brick.exitProgram();
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```
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## Example
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Do a sequence of motor commands and stop the program.
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```blocks
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motors.largeA.run(50)
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pause(500)
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motors.stopAll()
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brick.exitProgram();
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```
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@ -26,6 +26,7 @@ namespace brick {
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*/
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*/
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//% blockId=brickBatteryProperty block="battery %property"
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//% blockId=brickBatteryProperty block="battery %property"
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//% group="Battery"
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//% group="Battery"
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//% blockGap=8
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//% help=brick/battery-property
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//% help=brick/battery-property
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export function batteryInfo(property: BatteryProperty): number {
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export function batteryInfo(property: BatteryProperty): number {
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const info = sensors.internal.getBatteryInfo();
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const info = sensors.internal.getBatteryInfo();
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@ -85,7 +85,7 @@ namespace brick {
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//% blockId=buttonIsPressed
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//% blockId=buttonIsPressed
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//% parts="brick"
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//% parts="brick"
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//% blockNamespace=brick
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//% blockNamespace=brick
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//% weight=81 blockGap=8
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//% weight=81
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//% group="Buttons"
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//% group="Buttons"
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//% button.fieldEditor="brickbuttons"
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//% button.fieldEditor="brickbuttons"
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isPressed() {
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isPressed() {
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libs/ev3/brick.ts
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libs/ev3/brick.ts
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namespace brick {
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/**
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* Exits the program to the main menu. (in the simulator restarts it)
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*/
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//% blockId=loopstop block="exit program"
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//% help=reference/brick/exit-program
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//% weight=10
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//% blockGap=8
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//% group="Buttons"
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export function exitProgram() {
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control.reset();
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}
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}
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@ -1,6 +1,6 @@
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//% color="#68C3E2" weight=100 icon="\uf106"
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//% color="#68C3E2" weight=100 icon="\uf106"
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//% groups='["Buttons", "Screen", "Battery"]'
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//% groups='["Buttons", "Screen", "Power"]'
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//% labelLineWidth=60
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//% labelLineWidth=60
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namespace brick {
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namespace brick {
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}
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}
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@ -4,6 +4,7 @@
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"files": [
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"files": [
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"README.md",
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"README.md",
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"ns.ts",
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"ns.ts",
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"brick.ts",
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"startup.ts",
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"startup.ts",
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"images.jres",
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"images.jres",
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"images.ts",
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"images.ts",
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